the cutting room mirror

The Colonel's Bequest

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This page details one or more prototype versions of The Colonel's Bequest.

A rolling demo of the game's intro was released prior to the game's completion. It's rather rare to come across.

Screenshots#

Proto

Final

The changes to all characters are as follows:

  • Clarence (far left) - Standing straight and appearing slightly hunched over. There are less dark colors in his suit.
  • Gloria (second from left) - Dress is slightly altered and her feathered boa is made longer and purple.
  • Gertrude (third from left) - Face appears older.
  • Rudy (fourth from left) - Poses on-stage.
  • Celie (to the left of the Colonel) - Arms are raised and her left foot sticks out slightly.
  • Colonel Henri (in wheelchair and dead-center) - No changes.
  • Fifi (to the right of the Colonel) - Standing straight and her apron appears different.
  • Jeeves (fourth from right) - Standing straight.
  • Lilia (third from right) - Bangs appear under her hairband, and her entire body is angled to her left.
  • Ethel (second from right) - Standing straight.
  • Wilbur (far right) - Standing straight. His hair and facial details are much greater, better showing his age. His suit appears a lot lighter.

Backgrounds#

All notes are made comparing the final version to the prototype used in the demo.

Proto

Final

The dock was slightly widened, highlights were added, and several crates were added.

Proto

Final

The light shining in the kitchen was removed, the mirror details were darkened, the background in the windows was lightened, and the mirror and window streaks were flipped.

Proto

Final

The font used for "Will" was changed, along with using lowercase letters.

Proto

Final

A knocker was added to the left door.

Sprites#

All notes are made comparing the final version to the prototype used in the demo.

Proto

Final

Laura's walking sprites underwent a lot of changes between the demo and final:

  • The dress was made wider in most of the frames.
  • Shading and depth was added to Laura's dress and figure.
  • Her hairstyle was changed.
  • Her hands were raised to be parallel to the ground.
  • Her front and rear views are 1 pixel shorter.
  • A marker (by the feet) was removed.

On a semi-related note: in the final game, most of the sprites used to depict Laura use the body that appears in the demo version. For most of her action frames, they only updated her head.

Proto

Final

Laura's portrait was redrawn completely: she looks significantly younger, her dress was given more details, and she also has a necklace.

Proto

Final

Laura's sitting pose was redrawn quite a bit for the final, along with altering her pose to be cross-legged. Her book also changed colors from blue to purple. The perspective of the bench was also altered.

Of note, the bench has part of Laura attached to it in the final version for reference purposes.

Proto

Final

Proto

Final

Lilian had her walk cycles altered to give her more of a personality.

Proto

Final

Lilian's portrait was altered to change her eyes from gray to blue (matching her in-game sprite better) and give her different lips.

Proto

Final

Ethel's portrait was given a bit of makeup, along with changing her expression.

Proto

Final

Laura and Lilian have more colorful suitcases in the demo.

(Source: Arj0n76)

LauraBow-Proto_View528-2.gif
One of the university attendants has an extra animation of him walking forward that goes unused in the prototype. It was deleted from the final game.

Unused Text#

Teleport to room

A room teleportation box, which was removed from the game, can still be found in Script 0 in this demo.