the cutting room mirror

Backgrounds

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This is a sub-page of Proto:Super Mario World 2: Yoshi's Island/ys romX 0/Graphical Differences.

The various level backgrounds are in varying states of completion at this point. Only about half of the final's backgrounds are present here.

Layer 2#

Use Pro Action Replay (PAR) code 7E017A?? to change the Layer 2 background, and 7E017C?? to change the palette.

Castle#

Proto

Final

YI-Proto CastleHallBG.png

SMW2_-_Waterfall_Cave_(Final)_V2.png SMW2_-_Lava_Cave_(Final)_V2.png

Background ID: 00
Palette ID: 00
An alternate version of the castle hall background which lacks the sky at the top. Not to be confused with background 19, which is the final castle hall background.

Woods#

Proto

Final

Background ID: 01
Palette ID: 01
Completely different background, featuring very rough pastel hills. The final replaced this with another woods background.

Forest Hills#

Proto

Final

YI-FinalBGPal03.png

Background ID: 04
Palette ID: 03
The background itself is identical to the final, but the palette was altered to have pinkish grass at the bottom rather than green.

Bubbly Clouds#

Proto (Custom Palette)

Final (Unused Background)

Background ID: 05
(Palette ID unknown)
A strange background featuring soapy, bubbly clouds. Replaced with a completely different background in the final game, though it wound up unused.

Forest#

Proto

Final

Background ID: 08
Palette ID: 08
A completely different, much scratchier forest background. The final one was remade completely from scratch.

Tropical Water Hills#

Proto

Final

Background ID: 0A
Palette ID: 0A
Another completely different background. This one uses similar tropical hills as seen in the final, but partially submerged in water. The water is animated in both versions.

Volcano Forest#

Proto

Final

YI-ProtoVolcanoBG.png

Background ID: 0F
Palette ID: 0F
A radically different background. The earlier version definitely lines up more with the Layer 3 background with the same ID.

Crystal Cave#

Proto

Final

Background ID: 13
Palette ID: 13
Another revamp. The crystals have a sparkling animation, which wound up unused in the final game.

Stones#

Proto

Final

SMW2_-_Castle_Wooden_Walls_(Final_V.B).png SMW2_-_Castle_Wooden_Walls_(Final_V.R).png

Background ID: 14
Palette ID: 14
The background in the proto is actually identical to an unused Layer 3 background, which is also present in this build as well. The final replaced this with the wooden cobwebs background.

Layer 3#

There are comparatively fewer differences in the Layer 3 backgrounds. Use Pro Action Replay (PAR) code 7E017E?? to change the Layer 3 background, and 7E0180?? to change the palette.

Flower Garden#

Proto

Final

Background ID: 1B
Palette ID: 13
Its details are much simpler, and there is also a type of X or white flowers that do not exist in the final version. The palette of the bushes is different, being orange instead of green.

Tower#

Proto

Final

Background ID: 18
Palette ID: 11
Layout is nearly the same as final, but the walls, bricks, and clouds are less detailed, only one tower is present, the little stars are missing, and the palette received a complete overhaul.