This is a sub-page of Proto:Spyro: A Hero's Tail (GameCube, Xbox, PlayStation 2)/Preview Build (August 3rd, 2004).
Dragonfly Falls#
- There's a difference in the map, with what may have been an earlier area, or one that was planned but never executed:
|
Prototype |
Final |
|---|---|
|
|
|
The area in question that this extra areas pertains to is blank, but shows signs of being an area once: In the final, the area is cut off by a barrier. However, unlike the preview version, the area beyond this often shows a void instead of the skybox, and going past the barrier results in some strange loading effects.
- Spyro appears from the Ball Gadget facing backwards.
- Zoe is absent from the starting area.
- The caves and skybox are darker in the preview version.
- A lot of grass and flowers are missing or have been moved around.
|
Prototype |
Final |
|---|---|
|
|
- The first cave has a different gem formation.
|
Prototype |
Final |
|---|---|
|
|
- The first dark gem of the level is rather bland when compared to the final area. The smaller gems are missing as well.
- The gems around the pink egg have been shuffled around.
- The water is missing, revealing the bottom of the skybox.
- There's zero collision detection on these rocks, so Spyro can glide out of bounds with ease.
- There are gems leading up to Moneybags' Store, which got removed in the final.
- The cannon doesn't display the triangle symbol.
- There are four goats that ram Spyro instead of three, and they attack from a further distance.
|
Prototype |
Final |
|---|---|
|
|
- The goat herder has a different texture. He also doesn't burn when defeated with flame.
|
Prototype |
Final |
|---|---|
|
|
- The target buttons are a little different.
|
Prototype |
Final |
|---|---|
|
|
- The scene showing the rising platform is shown from an entirely different angle.
|
Prototype |
Final |
|---|---|
|
|
- There are two spears instead of one, making this pathway harder in the prototype.
|
Prototype |
Final |
|---|---|
|
|
- The two baskets near the piranha plant were moved slightly, and extra flora was added.
|
Prototype |
Final |
|---|---|
|
|
- The water uses an entirely different texture, and is less translucent. The lily pads haven't yet been added.
- No sound effect plays as Spyro walks through the water.
|
Prototype |
Final |
|---|---|
|
|
- The area leading to the first thermal is much more bland, lacking the floorboard, window and even foliage found in the final.
- The message about the thermals never shows.
|
Prototype |
Final |
|---|---|
|
|
- The thermals lack the 'bubble' textures, but have another pattern at the bottom instead.
|
Prototype |
Final |
|---|---|
|
|
- The objects in the buzzard area were completely redone for the final. The pillar in particular does not match up with the rest of the area at all.
|
Prototype |
Final |
|---|---|
|
|
- The cannon is protected by a force-field here, whereas in the final, it's covered in dark goop, as is the nearby water. The preview version shows the force field gradually dimming when the dark gem is destroyed.
- Unlike other similar places in this level, this area has proper collision detection, so Spyro can't waltz out of bounds. He can, however, walk underneath the rope, but an additional hidden barrier prevents him from going further.
- The second cannon has a flower nearby, but it was replaced with more bushes that clip through the stones.
|
Prototype |
Final |
|---|---|
|
|
- The egg in the buzzard's nest is sparkling blue instead of green.
- The nest is a solid object in the preview version.
- The light gem on the door to the secret area doesn't rotate, and the number is actually a glitched texture.
- The floating island near the elder statue is harder to reach in the preview.
|
Prototype |
Final |
|---|---|
|
|
- As with all areas, the dark gem has no extra goo effects.
- The instruction box for swimming never appears.
|
Prototype |
Final |
|---|---|
|
|
- When underwater, there's a blur effect on Spyro that was removed from the final.
- There are piranhas in this pool instead of the friendly seahorses.
- Instead of asking if the player wants to try for a Dragon Egg, Sparx repeats his last line of dialogue.
- When Sparx completes his mini game, he never shows Spyro which egg he collected, nor does he appear from the crack in the mountain.
- Moneybags' sprite in Tropical Cove is placed too far away.
- There's an extra tree stump just ahead.
|
Prototype |
Final |
|---|---|
|
|
- The island is actually a small half-shack in the preview version.
- The piranhas don't follow Spyro very well, and are mostly bunched together nearer the light gem.
- Hunter's model has a few animation hiccups, and includes his 'return' line before the option to proceed.
- The iron chest just around the corner on a lone platform was rotated to make it easier to spot.
- The two wicker baskets next to the small waterfall were moved apart more.
|
Prototype |
Final |
|---|---|
|
|
- The eyes on the statue only light up after the dark gem is destroyed. As with all of these areas, the preview lacks the gem sludge. The wall behind the area is still brown.
- When playing the cutscene, the brown wall quickly turns purple.
- The top of the falling cliff pieces are lacking the grass at the top.
- The dust particles are brown instead of purple.
|
Prototype |
Final |
|---|---|
|
|
- There's an extra platform just opposite this area that was removed in the final.
- You can hug the nearby waterfall in the prototype to gain extra elevation. This was fixed in the final.
|
Prototype |
Final |
|---|---|
|
|
- The cave has a few changes to the various nooks and crannies.


|
Prototype |
Final |
|---|---|
|
|
- There's an extra monkey platform in the secret area that was removed from the final.