This is a sub-page of Proto:Spelunky (2012).
A prototype of Spelunky for Xbox 360 which predates the final build by almost three months.
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This prototype is documented on Hidden Palace. |
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To do: |
General Differences#
- All text in menus is glitched and unreadable.
- Player dropping an item shows a throw animation.
- The ingame HUD is slightly offset.
- Emeralds look more squished.
Level Differences#
Title screen#
- The debug menu can be opened by pressing Back in the title screen.
Normal Ending#
Prototype |
Final |
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- The ending is missing all the palm trees and rocks on the ground.
Music#
There are 7 less music tracks in this prototype compared to the final. Some tracks have slight differences:
Lobby#
lobby.ogg The bassline is slightly different for about half a second.
Credits 2#
Credits_2.ogg This version is an "extended mix", being twice as long as the original and featuring drums later in the track.
Sound Effects#
Journal Page Turning#
pageturn.wav This version is a lot louder and slower
Mines Ambience#
amb_mines.ogg This one is completely different
Damsel#
damsel_dog.wav damsel_female.wav
alltex.wad#
The large archive containing most of the game's assets is missing a valid PNG header, it's possible the game uses some kind of compression to load the images.
(Source: garebear)
ArcadeInfo.xml#
projectVersion="1.0.158.0"

