the cutting room mirror

August 29, 1999 Build

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This is a sub-page of Proto:South Park: Chef's Luv Shack (Dreamcast).

Sega-dreamcast-info.com logo.png

This prototype is documented on Sega Dreamcast Info.

This prototype is documented on Hidden Palace.

The earliest known build of South Park: Chef's Luv Shack for Dreamcast is from August 29th, 1999, which predates the final build by 40 days.

Gameplay Differences#

General#

  • The top left corner displays debugging information at all times.

Aug 29

Final

  • 0GDTEX.PVR, the internal disc artwork for the GD-ROM, is a crude mockup using a low quality screenshot of Eric Cartman, which was later refined to get the obvious joke they were going for across clearer.

Gameplay Differences#

Aug 29

Final

N/A

  • The main legal screen text is much, much smaller, and was understandably later made much larger and more readable.
  • The Comedy Central logo rotates, while in the final game it remains static.
  • A screen dedicated to Acclaim is present, but was later removed likely due to being redundant with the proceeding Acclaim Entertainment Austin logo.
  • The URL to Acclaim's website was later added to the Acclaim Entertainment Austin logo.

Title Screen#

Aug 29

Final

  • The title screen lacks legal info and says "PRESS START" in a large font instead of a smaller "PRESS START BUTTON".
  • Upon pressing start, the narrator gets abruptly cut off by the next loading screen before he's finished speaking.

Loading#

  • The loading screen is a black screen with a blue bar that says "LOADING". The size seems to vary. In the final game, it displays an image of a disc in the bottom right corner while loading.

Who's Playing?#

Aug 29

Final

  • The button prompts at the bottom of the screen are in a grey box with text, while the final game simplifies it to a mere button prompt.
  • The women were slightly redrawn by the final game.

How Many Rounds?#

Aug 29

Final

  • The Luv-O-Meter was moved down slightly.

Trivia#

Aug 29

Final

N/A

  • The prototype completely lacks the intro sequence seen in the final game.
  • The category choice screen has a different layout and font.
  • Selecting a category plays a repetitive bell sound, while the final game plays a musical stinger.
  • Chef is not present on-screen when answering trivia questions.
  • The couch and spotlight in the background is incorrectly mirrored, which was later fixed.

Audio Differences#

General#

  • In-game music is for the most part absent outside the minigames.
  • All sound effects are completely uncompressed WAV files found in DATA\SOUND\SDC.
  • Numerous voice lines use stand-ins that were recorded by the developers.
    • None of Chef's lines are yet performed by Isaac Hayes.

In-Game#

  • All minigame music is a significantly shorter loop in the prototype than it is in the final game.

Filename

Aug 29

Final

Notes

MU_AS.WAV

The Asses in Space minigame theme is much shorter in the prototype.

MU_AV.WAV

The Avalanche minigame theme is much shorter in the prototype.

MU_CL.WAV

The Chickenlover minigame theme is much shorter in the prototype.

MU_CT.WAV

The music that plays during Chef's introduction is completely different.

MU_ET.WAV

The Eat This minigame theme has a strange audio glitch around 17 seconds in.

MU_FT.WAV

The Frog Toss minigame theme is much shorter in the prototype.

MU_IN.WAV

The intro music, Simultaneously from the Chef Aid album, is at a much higher bitrate in the prototype.

MU_PD.WAV

The Parachute Drop minigame theme is shorter in the prototype.

MU_PR.WAV

The earlier rendition of the Cartman Gets an Anal Probe minigame theme that's still present in the final game as MU_PROLD.WAV.

MU_RD.WAV

The Rodeo minigame theme is much shorter in the prototype.

MU_RU.WAV

The Roundup minigame theme is much shorter in the prototype.

MU_SS.WAV

The Soda Shake minigame theme is much shorter in the prototype.

MU_SY.WAV

The Spank the Monkey minigame theme is much shorter in the prototype.

MU_WZ.WAV

The earlier rendition of the Whack-A-Zombie minigame theme that's still present in the final game as OLDWZ.WAV.

Unused Music#

MU_AN#

A short loop that isn't present in any other build.