This is a sub-page of Proto:Sid Meier's Civilization V (Windows).
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'This page or section details content from theAugust 2026 Steam2 Content Server Dump.''' |
App 8941 of Civilization V, dated a year before release by the exe's build version.
Graphics#
UI#
Civilizations#
- The American symbol is a star in a circle rather than a shield.
- The Chinese symbol is the 5 stars instead of the azure dragon.
- These two remain in the UN texture in the final game.
- The Greek symbol is a hoplite instead an omega.
- The Indian symbol is an elephant.
- Napoleon's icon is a still from the Tom and Jerry episode The Two Mouseketeers.
- Includes the icons for Nebuchadnezzar II, Pachacuti, Genghis Khan, and Isabella who would later be released as DLC.
Units#
Unit |
Proto |
Final |
|---|---|---|
Settler |
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Worker |
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Workboat |
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Warrior |
||
Scout |
||
Archer |
||
Spearman |
||
Immortal |
||
Chariot archer |
||
Swordsman |
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Legion |
||
Companion Cavalry |
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War Elephant |
||
Horse Archer |
||
Catapult |
||
Ballista |
Technologies#
Technology |
Proto |
Unlocks (Proto) |
Notes |
|---|---|---|---|
TXT_KEY_CIV5_TECH_QUOTE_ALPHABET |
"In the beginning was the Word, and the Word was with God, and the Word was God." |
Library (B), Reveals Silk (Forest), Reveals Bananas (Jungle), The Great Library (W) |
Cut technology, redesigned into writing. |
TXT_KEY_CIV5_TECH_QUOTE_ANIMAL_HUSBANDRY |
"Thou shalt not muzzle the ox when he treadeth out the corn." |
Pasture (I), Road (I), Reveals Horses, Clear Forest and Jungle |
|
TXT_KEY_CIV5_TECH_QUOTE_ASTRONOMY |
"Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered." |
||
TXT_KEY_CIV5_TECH_QUOTE_BIOLOGY |
"I have called this principle, by which each slight variation, if useful, is preserved, by the term Natural Selection." |
Louvre (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_BRONZE_WORKING |
"Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold." |
Spearman (U), Reveals Iron, Stonehenge (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_CALENDAR |
"So teach us to number our days, so that we may apply our hearts unto wisdom." |
||
TXT_KEY_CIV5_TECH_QUOTE_CEREMONIAL_BURIAL |
"Oh, bang the drum slowly and play the fife lowly, |
Cut technology |
|
TXT_KEY_CIV5_TECH_QUOTE_CHEMISTRY |
"Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation." |
Cannon (U), Brandenburg Gate (W), obsoletes Great Wall |
|
TXT_KEY_CIV5_TECH_QUOTE_CHIVALRY |
"Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England." |
Pikeman (U), Castle (B), Himeji Castle (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_CODE_OF_LAWS |
"Do justice, that you may live long upon earth." |
Cut technology |
|
TXT_KEY_CIV5_TECH_QUOTE_COMBUSTION |
"My pappy said, 'Son, you're gonna' drive me to drinkin' |
Tank (U), Battleship (U), Oil Well (I), Cristo Redentor (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_COMPASS |
"I find the great thing in this world is not so much where we stand, as in what direction we are moving." |
Lighthouse (B), Reveals Cotton (Grass and Plains), Reveals Sugar (Marsh and Flood Plains), The Great Lighthouse (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_CONSTRUCTION |
"Three things are to be looked to in a building: that it stand on the right spot; that it be securely founded; that it be successfully executed." |
Colosseum (B), Road Movement +1, Fort (I), The Great Wall (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_CURRENCY |
"Better is bread with a happy heart |
||
TXT_KEY_CIV5_TECH_QUOTE_DRAMA |
"The play's the thing |
Cut technology |
|
TXT_KEY_CIV5_TECH_QUOTE_DYNAMITE |
"That night your great guns, unawares, |
Artillery (U), Panama Canal (W) |
The Panama Canal wonder was cut. |
TXT_KEY_CIV5_TECH_QUOTE_ECONOMICS |
"Compound interest is the most powerful force in the universe." |
Bank (B), Mint (B), Big Ben (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_EDUCATION |
"Education is the best provision for old age." |
Knight (U), University (B), Machu Pichu (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_ELECTRICITY |
"Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?" |
Water Mill (B), Police Station (B) |
|
TXT_KEY_CIV5_TECH_QUOTE_ENGINEERING |
"Instrumental or mechanical science is the noblest and, above all others, the most useful." |
Temple (V), Shrine (V), Opera House (B), Angkor Wat (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_FEUDALISM |
"I want there to be no peasant in my realm so poor that he will not have a chicken in his pot every Sunday." |
Cut technology |
|
TXT_KEY_CIV5_TECH_QUOTE_FLIGHT |
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." |
Fighter (U), Carrier (U), Paratrooper (U), Hydro Plant (B) |
|
TXT_KEY_CIV5_TECH_QUOTE_FUTURE_TECH |
"I think we agree, the past is over." |
EVERYTHING FOR THE LATE-GAME IS ATTACHED TO THIS |
|
TXT_KEY_CIV5_TECH_QUOTE_GUNPOWDER |
"The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops." |
Musketman (U), Kremlin (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_HORSEBACK_RIDING |
"My kingdom for a horse!" |
Horseman (U), Stable (B), Reveals Ivory (Plains) |
|
TXT_KEY_CIV5_TECH_QUOTE_INTERCHANGEABLE_PARTS |
"The bourgeoisie, by the rapid improvement of all instruments of production... draws all, even the most barbarian, nations into civilization." |
Infantry (U), Anti-Tank Gun (U), Destroyer (U) |
Cut technology or redesigned into Replaceable Parts. |
TXT_KEY_CIV5_TECH_QUOTE_IRON_WORKING |
"Do not wait to strike till the iron is hot; but make it hot by striking." |
Swordsman (U), Rivers no longer slow movement over Roads |
|
TXT_KEY_CIV5_TECH_QUOTE_IRRIGATION |
"Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization." |
Called Agriculture in final. |
|
TXT_KEY_CIV5_TECH_QUOTE_LINEN |
"Heaven's net is indeed vast. Though its meshes are wide, it misses nothing." |
Cut technology |
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TXT_KEY_CIV5_TECH_QUOTE_LOGGING |
"If a tree dies, plant another in its place." |
Cut technology |
|
TXT_KEY_CIV5_TECH_QUOTE_LONGSWORDSMEN |
"The sword of justice has no scabbard." |
Cut technology |
|
TXT_KEY_CIV5_TECH_QUOTE_MACHINERY |
"The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being." |
Crossbowman (U), Lumber Mill (I), Chichen Itza (W) |
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TXT_KEY_CIV5_TECH_QUOTE_MASONRY |
"How happy are those whose walls already rise!" |
Walls (B), Quarry (I), Clear Marsh, Reveals Marble (Hills), The Pyramid (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_MATHEMATICS |
"Mathematics is the gate and key to the sciences." |
Catapult (U), Market (B), The Hagia Sophia (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_MEDICINE |
"The art of medicine consists in amusing the patient while nature cures the disease." |
Park (B), Broadcast Tower (B) |
Cut technology |
TXT_KEY_CIV5_TECH_QUOTE_METAL_CASTING |
"When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established." |
Workshop (B), Reveals Gold, Reveals Gems, The Colossus (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_METALLURGY |
"There never was a good knife made of bad steel." |
Frigate (U), Jail (B), Forbidden Palace (W) |
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TXT_KEY_CIV5_TECH_QUOTE_MILITARY_TRADITION |
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory." |
Cavalry (U), Military Academy (B), Arsenal (B) |
Named Military Science in final. |
TXT_KEY_CIV5_TECH_QUOTE_MINING |
"The meek shall inherit the Earth, but not its mineral rights." |
Mine (I), Barracks (B) |
|
TXT_KEY_CIV5_TECH_QUOTE_MYSTICISM |
"The Nameless is the origin of Heaven and Earth; |
Cut technology |
|
TXT_KEY_CIV5_TECH_QUOTE_PAPER |
"Words have a longer life than deeds." |
Cut technology |
|
TXT_KEY_CIV5_TECH_QUOTE_PHILOSOPHY |
"There is only one good, knowledge, and one evil, ignorance." |
||
TXT_KEY_CIV5_TECH_QUOTE_PHYSICS |
"Measure what is measurable, and make measurable what is not so." |
Trebuchet (U), Caravel (U), +1 Move for Embarked Land Units, Porcelain Tower (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_POTTERY |
"Shall the clay say to him that fashioneth it, What makest thou?" |
Chariot Archer (U), Granary (B), Camp (I), The Hanging Gardens (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_RADIO |
"Radio is the theatre of the mind; television is the theatre of the mindless." |
Anti-Aircraft Gun (U), United Nations (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_RAILROAD |
"The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man." |
Railroad (I), Eiffel Tower (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_REFRIGERATION |
"The poets have been mysteriously silent on the subject of cheese." |
Submarine (U) |
Different quote in final. |
TXT_KEY_CIV5_TECH_QUOTE_RIFLING |
"It is well that war is so terrible, or we should grow too fond of it." |
Rifleman (U) |
|
TXT_KEY_CIV5_TECH_QUOTE_SAILING |
"He who commands the sea has command of everything." |
Trireme (U), Harbor (B), Land Units can Embark, Reveals Spices (Jungle), Reveals Dye (Forest and Jungle), Plantation (I) |
|
TXT_KEY_CIV5_TECH_QUOTE_SCIENTIFIC_METHOD |
"Each problem that I solved became a rule which served afterwards to solve other problems." |
Reveals Oil |
Cut technology or redesigned into Scientific Theory. |
TXT_KEY_CIV5_TECH_QUOTE_STEAM_POWER |
"The nations of the West hope that by means of steam communication all the world will become as one family." |
Ironclad (U), Factory (B), Manufacturing Plant (B), Reveals Coal, Increases movement rate of Embarked Land Units by 1 |
|
TXT_KEY_CIV5_TECH_QUOTE_STEEL |
John Henry said to his Captain, |
Longswordsman (U), +1 Food for Farms next to Rivers, Notre Dame (W) |
|
TXT_KEY_CIV5_TECH_QUOTE_THEOLOGY |
"Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do." |
||
TXT_KEY_CIV5_TECH_QUOTE_WRITING |
"He who destroys a good book kills reason itself." |
Archer (U), Amphitheatre (B), School (I), The Oracle (W) |
|
Other Technologies |
|||
Agriculture |
Farm (I) |
||
Exploration |
Scout (U), Work Boat (U), Fishing Boats (I), Cities can work Water Tiles |
||
Advanced Metalworking |
Lancer (U), Statue of Liberty (W) |
Uses Steel's description. |
|
- Missing technologies:
- Archery
- The Wheel
- Optics
- Civil Service
- Acoustics
- Banking
- Navigation
- Printing Press
- Archaeology
- Fertilizer
- Scientific Theory
- Telegraph
- Electronics
- Mass Media
- Plastics
- Replaceable Parts
- Atomic Theory
- Computers
- Ecology
- Nuclear Fission
- Penicillin
- Radar
- Rocketry
- Advanced Ballistics
- Globalization
- Lasers
- Nanotechnology
- Nuclear Fusion
- Particle Physics
- Robotics
- Satellites
- Stealth
(Source: CIV5TechQuotes.xml)
Building List#
ID |
Name |
Notes |
|---|---|---|
TXT_KEY_BUILDING_ACADEMY |
Academy |
Tile improvement. |
TXT_KEY_BUILDING_ALTAR |
Altar |
Cut Building |
TXT_KEY_BUILDING_AMPHITHEATRE |
Amphitheatre |
|
TXT_KEY_BUILDING_AMUSEMENT_PARK |
Amusement Park |
Cut Building |
TXT_KEY_BUILDING_APOTHECARY |
Apothecary |
Cut Building |
TXT_KEY_BUILDING_AQUEDUCT |
Aqueduct |
|
TXT_KEY_BUILDING_ARCHIVES |
Archives |
Cut Building |
TXT_KEY_BUILDING_ARMORY |
Armory |
|
TXT_KEY_BUILDING_ARSENAL |
Arsenal |
|
TXT_KEY_BUILDING_ART_GALLERY |
Art Gallery |
Cut Building |
TXT_KEY_BUILDING_BANK |
Bank |
|
TXT_KEY_BUILDING_BARRACKS |
Barracks |
|
TXT_KEY_BUILDING_BAZAAR |
Bazaar |
|
TXT_KEY_BUILDING_BLACKSMITH |
Blacksmith |
Cut Building |
TXT_KEY_BUILDING_BROADCAST_TOWER |
Broadcast Tower |
|
TXT_KEY_BUILDING_BUNKER |
Bunker |
Cut Building, added as Bomb Shelter in DLC? |
TXT_KEY_BUILDING_BURIAL_GROUND |
Burial Ground |
Cut Building |
TXT_KEY_BUILDING_BUTCHER |
Butcher |
Cut Building |
TXT_KEY_BUILDING_CASTLE |
Castle |
|
TXT_KEY_BUILDING_CATHEDRAL |
Cathedral |
Cut Building, added in DLC |
TXT_KEY_BUILDING_CEMETERY |
Cemetery |
Cut Building |
TXT_KEY_BUILDING_CINEMA |
Cinema |
Cut Building |
TXT_KEY_BUILDING_CIRCUS |
Circus |
|
TXT_KEY_BUILDING_CITY_HALL |
City Hall |
Cut Building |
TXT_KEY_BUILDING_COAL_PLANT |
Coal Plant |
Cut Building |
TXT_KEY_BUILDING_COLOSSEUM |
Colosseum |
|
TXT_KEY_BUILDING_COURTHOUSE |
Courthouse |
|
TXT_KEY_BUILDING_CUSTOM_HOUSE |
Custom House |
Cut Building |
TXT_KEY_BUILDING_DRILLING_FIELD |
Drilling Field |
Cut Building |
TXT_KEY_BUILDING_DRYDOCK |
Drydock |
Cut Building |
TXT_KEY_BUILDING_EMPLACEMENT |
Emplacement |
Cut Building |
TXT_KEY_BUILDING_FACTORY |
Factory |
|
TXT_KEY_BUILDING_FIRING_RANGE |
Firing Range |
Cut Building |
TXT_KEY_BUILDING_FORGE |
Forge |
|
TXT_KEY_BUILDING_FOUNDRY |
Foundry |
Cut Building |
TXT_KEY_BUILDING_FOUNTAIN |
Fountain |
Cut Building |
TXT_KEY_BUILDING_GRANARY |
Granary |
|
TXT_KEY_BUILDING_GROCER |
Grocer |
Cut Building |
TXT_KEY_BUILDING_GUILD_HALL |
Guild Hall |
|
TXT_KEY_BUILDING_HARBOR |
Harbor |
|
TXT_KEY_BUILDING_HIPPODROME |
Hippodrome |
Cut Building |
TXT_KEY_BUILDING_HOSPITAL |
Hospital |
|
TXT_KEY_BUILDING_HYDRO_PLANT |
Hydro Plant |
|
TXT_KEY_BUILDING_INTERNET_SERVICE |
Internet Service |
Cut Building |
TXT_KEY_BUILDING_JEWELER |
Jeweler |
Cut Building |
TXT_KEY_BUILDING_KEEP |
Keep |
Cut Building |
TXT_KEY_BUILDING_LABORATORY |
Laboratory |
Cut Building |
TXT_KEY_BUILDING_LANDFILL |
Landfill |
Cut Building |
TXT_KEY_BUILDING_LIBRARY |
Library |
|
TXT_KEY_BUILDING_LIGHTHOUSE |
Lighthouse |
|
TXT_KEY_BUILDING_MARKET |
Market |
|
TXT_KEY_BUILDING_MAUSOLEUM |
Mausoleum |
Cut Building |
TXT_KEY_BUILDING_MILITARY_ACADEMY |
Military Academy |
|
TXT_KEY_BUILDING_MILITARY_BASE |
Military Base |
|
TXT_KEY_BUILDING_MILL |
Mill |
Cut Building |
TXT_KEY_BUILDING_MINT |
Mint |
|
TXT_KEY_BUILDING_MONASTERY |
Monastery |
Cut Building, added in DLC |
TXT_KEY_BUILDING_MONUMENT |
Monument |
|
TXT_KEY_BUILDING_MUSEUM |
Museum |
|
TXT_KEY_BUILDING_NEWSPAPER |
Newspaper |
Cut Building |
TXT_KEY_BUILDING_NUCLEAR_PLANT |
Nuclear Plant |
|
TXT_KEY_BUILDING_OBSERVATORY |
Observatory |
|
TXT_KEY_BUILDING_OPERA_HOUSE |
Opera House |
|
TXT_KEY_BUILDING_PARK |
Park |
Cut Building |
TXT_KEY_BUILDING_PLAYING_FIELD |
Playing Field |
Cut Building |
TXT_KEY_BUILDING_POLICE_STATION |
Police Station |
Cut Building, added in DLC |
TXT_KEY_BUILDING_PORT |
Port |
Cut Building |
TXT_KEY_BUILDING_POST_OFFICE |
Post Office |
Cut Building |
TXT_KEY_BUILDING_POWER_LINES |
Electric Power |
Cut Building |
TXT_KEY_BUILDING_PRINTING_PRESS |
Printing Press |
Cut Building |
TXT_KEY_BUILDING_PRISON |
Prison |
Cut Building |
TXT_KEY_BUILDING_PUBLIC_BATH |
Public Bath |
Cut Building |
TXT_KEY_BUILDING_PUBLIC_SCHOOL |
Public School |
|
TXT_KEY_BUILDING_RECYCLING_CENTER |
Recycling Center |
Cut Building, added in DLC |
TXT_KEY_BUILDING_OIL_REFINERY |
Oil Refinery |
Cut Building |
TXT_KEY_BUILDING_SAM_BATTERY |
SAM Battery |
Cut Building |
TXT_KEY_BUILDING_SANITATION_PLANT |
Sanitation Plant |
Cut Building |
TXT_KEY_BUILDING_SEWER |
Sewer |
Cut Building |
TXT_KEY_BUILDING_SHRINE |
Shrine |
|
TXT_KEY_BUILDING_SILO |
Silo |
Cut Building |
TXT_KEY_BUILDING_SOLAR_PLANT |
Solar Plant |
|
TXT_KEY_BUILDING_SPORTS_ARENA |
Sports Arena |
Cut Building |
TXT_KEY_BUILDING_STABLE |
Stable |
|
TXT_KEY_BUILDING_STADIUM |
Stadium |
|
TXT_KEY_BUILDING_STOCK_EXCHANGE |
Stock Exchange |
|
TXT_KEY_BUILDING_SUPERMARKET |
Supermarket |
Cut Building |
TXT_KEY_BUILDING_TELEVISION_STATION |
Television Station |
Cut Building |
TXT_KEY_BUILDING_TEMPLE |
Temple |
|
TXT_KEY_BUILDING_THEATRE |
Theatre |
|
TXT_KEY_BUILDING_TOWERS |
Towers |
Cut Building |
TXT_KEY_BUILDING_TRAINING_GROUND |
Training Ground |
Cut Building |
TXT_KEY_BUILDING_UNIVERSITY |
University |
|
TXT_KEY_BUILDING_WALLS |
Walls |
|
TXT_KEY_BUILDING_WATERMILL |
Water Mill |
|
TXT_KEY_BUILDING_WORKSHOP |
Workshop |
|
TXT_KEY_BUILDING_ZOO |
Zoo |
Cut Building, added in DLC |
TXT_KEY_BUILDING_ALCHEMY_LAB |
Alchemy Lab |
Cut Building |
TXT_KEY_BUILDING_CARVING_SHOP |
Carving Shop |
Cut Building |
TXT_KEY_BUILDING_COURTYARD |
Courtyard |
Cut Building |
TXT_KEY_BUILDING_FISHERY |
Fishery |
Cut Building |
TXT_KEY_BUILDING_HAT_MAKER |
Hat Maker |
Cut Building |
TXT_KEY_BUILDING_MANUFACTURING_PLANT |
Manufacturing Plant |
Cut Building |
TXT_KEY_BUILDING_PLANTATION |
Plantation |
Tile improvement |
TXT_KEY_BUILDING_WINERY |
Winery |
Tile improvement |
TXT_KEY_BUILDING_BREWERY |
Brewery |
Cut Building |
TXT_KEY_BUILDING_DISTILLERY |
Distillery |
Cut Building |
TXT_KEY_BUILDING_ANGKOR_WAT |
The Angkor Wat |
|
TXT_KEY_BUILDING_BIG_BEN |
Big Ben |
|
TXT_KEY_BUILDING_BRANDENBURG_GATE |
The Brandenburg Gate |
|
TXT_KEY_BUILDING_CHICHEN_ITZA |
The Chichen Itza |
|
TXT_KEY_BUILDING_COLOSSUS |
The Colossus |
|
TXT_KEY_BUILDING_CRISTO_REDENTOR |
The Cristo Redentor |
|
TXT_KEY_BUILDING_EIFFEL_TOWER |
The Eiffel Tower |
|
TXT_KEY_BUILDING_FORBIDDEN_PALACE |
The Forbidden Palace |
|
TXT_KEY_BUILDING_GLOBE_THEATRE |
Globe Theatre |
|
TXT_KEY_BUILDING_GREAT_LIBRARY |
The Great Library |
|
TXT_KEY_BUILDING_GREAT_LIGHTHOUSE |
The Great Lighthouse |
|
TXT_KEY_BUILDING_GREAT_WALL |
The Great Wall |
|
TXT_KEY_BUILDING_HAGIA_SOPHIA |
The Hagia Sophia |
|
TXT_KEY_BUILDING_HANGING_GARDEN |
The Hanging Gardens |
|
TXT_KEY_BUILDING_HEROIC_EPIC |
Heroic Epic |
|
TXT_KEY_BUILDING_HIMEJI_CASTLE |
The Himeji Castle |
|
TXT_KEY_BUILDING_IRONWORKS |
Ironworks |
|
TXT_KEY_BUILDING_KREMLIN |
The Kremlin |
|
TXT_KEY_BUILDING_LOUVRE |
The Louvre |
|
TXT_KEY_BUILDING_MACHU_PICHU |
Machu Pichu |
|
TXT_KEY_BUILDING_NATIONAL_EPIC |
National Epic |
|
TXT_KEY_BUILDING_NOTRE_DAME |
The Notre Dame |
|
TXT_KEY_BUILDING_ORACLE |
The Oracle |
|
TXT_KEY_BUILDING_PALACE |
Palace |
|
TXT_KEY_BUILDING_PANAMA_CANAL |
The Panama Canal |
Cut Wonder |
TXT_KEY_BUILDING_PORCELAIN_TOWER |
The Porcelain Tower |
|
TXT_KEY_BUILDING_PYRAMID |
The Great Pyramid |
|
TXT_KEY_BUILDING_STATUE_OF_LIBERTY |
The Statue of Liberty |
|
TXT_KEY_BUILDING_STONEHENGE |
Stonehenge |
|
TXT_KEY_BUILDING_SYDNEY_OPERA_HOUSE |
The Sydney Opera House |
|
TXT_KEY_BUILDING_TAJ_MAHAL |
The Taj Mahal |
|
TXT_KEY_BUILDING_THREE_GORGES_DAM |
The Three Gorges Dam |
Cut Wonder |
TXT_KEY_BUILDING_UNITED_NATIONS |
The United Nations |
(Source: CIV5GameTextInfos_Buildings.xml)
Cut Hints#
ID |
Text |
|---|---|
TXT_KEY_CIV5_HINT_1 |
Construct Monuments, Courthouses, and other governmental buildings to expand a city's radius. |
TXT_KEY_CIV5_HINT_4 |
If you garrison a city with a ranged unit, both the unit and the city can barrage enemy units as they approach. (This may change in future iterations.) |
TXT_KEY_CIV5_HINT_5 |
Watch your supply of resources! Many units require iron or horses, and if you don't have the resources available, their construction-time is greatly increased. |
TXT_KEY_CIV5_HINT_9 |
Certain civics - Monarchy, Serfdom, Feudalism and Theocracy - will increase your civ's population cap. |
TXT_KEY_CIV5_HINT_10 |
Certain buildings - including the Aqueduct, Granary, Silo, and others - will increase your civ's population cap. These increases are civ-wide and not limited to the city where they are constructed. |
TXT_KEY_CIV5_HINT_11 |
Improvements like roads, farms, mines, and so forth cost money to construct. If you don't have the cash on hand, your Builder will not be able to begin construction on the Improvement. |
TXT_KEY_CIV5_HINT_12 |
At present the Great Artists' cultural bonuses and great works have no effect in Civ V. They can still be used to discover certain techs and to start Golden Ages, however. |
TXT_KEY_CIV5_HINT_15 |
"He who fights and runs away, lives to fight another day." (When possible, pull badly-damaged units out of combat to regain their health - fighting a unit until it is destroyed is often a waste of hard-earned experience points and promotions.) |
(Source: CIV5HintText.xml)
Resources#
Changes from proto to final:
- Uranium:
- Quantity: 5, 10 → 2, 4
- Revealed by: Future Tech → Atomic Theory
- Aluminum:
- Quantity: 5, 10 → 5
- Revealed by: Future Tech → Electricity
- Oil:
- Quantity: 5, 10 → 5
- TerrainType: Desert, Tundra, Snow, Ocean → Desert, Tundra, Snow, Coast
- Revealed by: Scientific Theory → Biology
- Coal:
- Quantity: 5, 10 → 6
- Revealed by: Steam Power → Scientific Theory
- Horses:
- Quantity: 4, 8 → 2, 4
- Iron:
- Quantity: 5, 10 → 2, 6
- Revealed by: Bronze Working → Iron Working
- Cotton:
- TerrainType: Grass, Plains → Grass, Plains, Desert
- Gold yield: 1 → 2
- Revealed by: Compass → None
- Cows:
- TerrainType: Grass, Plains → Grass
- Wheat:
- TerrainType: Grass, Plains → Plains
- Sugar:
- Gold yield: 1 → 2
- Revealed by: Compass → None
- Silk:
- Gold yield: 1 → 2
- Revealed by: Alphabet → None
- Spices:
- Gold yield: 1 → 2
- Revealed by: Sailing → None
- Dyes:
- Gold yield: 1 → 2
- Revealed by: Sailing → None
- Ivory:
- Gold yield: 1 → 2
- Revealed by: Horseback Riding → None
- Marble:
- Gold yield: 0 → 2
- Production yield: 1 → 0
- Revealed by: Masonry → None
- Gems:
- Gold yield: 1 → 3
- Revealed by: Metal Casting → None
- Gold:
- Gold yield: 1 → 2
- Revealed by: Metal Casting → None
- Whales:
- Gold yield: 0 → 1
- Bananas:
- Gold yield: 1 → 0
- Food yield: 0 → 1
- Revealed by: Alphabet → None
The following resources are missing:
- Stone
- Sheep
- Furs
- Incense
- Pearls
- Silver
- Wine
Placeholder resources are defined:
- Drama
- Music
- Movies
Gems were originally called diamonds.
(Source: CIV5IconFontMapping.xml)
Goody Huts are in this version and replaced with ancient ruins in the final, relevant text:
-
You have discovered a Tribal Village! Sending a Unit to its location may provide you with a special bonus!
In this version they provide 15 culture vs the final's 20.
A TXT_KEY_RESOURCE_SULFUR string exists.
Terrain#
Changes from proto to final:
- Marsh:
- Movement: 2 → 3
- Defense: -25 → -15
- Oasis:
- Improveable: Yes → No
- Defense: -0 → -10
- Flood Plains:
- Defense: -0 → -10
- Fallout:
- Defense: -0 → -15
- No unique world wonders in proto.
- Terrain has unique footstep sounds in the proto.
Improvements#
Changes from proto to final:
- Farm:
- PillageGold: 5 → 18
- +1 food yield next to water when paper technology is unlocked.
- No fertilizer/civil service bonus.
- Mine:
- PillageGold: 10 → 20
- Production yield on hills: +1 → +0
- Quarry:
- PillageGold: 10 → 20
- Lumbermill:
- PillageGold: 5 → 10
- Gold yield next to rivers: +1 → +0
- Pasture:
- PillageGold: 5 → 10
- Fishing Boats:
- PillageGold: 5 → 10
- Plantation:
- PillageGold: 5 → 10
- Camp:
- PillageGold: 5 → 10
- Offshore Platform:
- PillageGold: 10 → 20
- Production yield: 1 → 3
- Gold yield: 1 → 0
- Well:
- Production yield: 1 → 3
- Gold yield: 1 → 0
- Fort:
- DefenseModifier: 100 → 50
- School:
- Cut improvement
- Seems to give 2 science + 1 science when next to a city
- Landmark, academy, customs house, manufactory, citadel:
- Not in proto
- No other techs provide yield bonuses aside from farms from paper.
Gameplay#
- Barbarians demand gold in exchange for your captured units.
- Gold may be used to speed up social policy gain.
- All civlopedia text is "TEMP".
Units#
- Mandekalu Cavalry are called Muslim Cavalry.
- Workers are called Builders.
Cities#
The following cities are included in the proto and not the final:
Aachen/Aix-la-Chapelle
Agrab
Akkad
Alcorcon
Alicante
Almarikh
Almeria
Ana
Andahuaylas
Arbela
Arequipa
Arrapkha
Artemisium
Ashur
Asturias
Atico
Atlay
Augsburg
Awan
Babylon
Badajoz
Barcelona
Baruun-Urt
Batshireet
Bayanhongor
Besancon
Beshbalik
Bilbao
Bombay
Borsippa
Burgos
Byzantium
Cadiz
Caxamalca
Choybalsan
Choyr
Chuito
Chuquiapo
Cordoba
Corihuayrachina
Cuzco
Dalandzadgad
Darhan
Delphi
Dur-Kurigalzu
Edo
El-Amarna
Elche
Ellasar
Erdenet
Erech
Ereen
Eshnunna
Granada
Gubba
Hafriyat
Har-Ayrag
Haradum
Heidelberg
Hekatompylos
Hippo Regius
Hovd
Huaca
Huamanga
Huanuco Pampa
Huaras
Huelva
Ibiza
Ica
Jaen
Juli
Karakorum
Kazan
Kutha
La Coruna
La Venta
Las Palmas
Leon
Logrono
Lubeck
Lugo
Lyons
Machu Picchu
Madrid
Magdeburg
Mainz
Mandalgovi
Mannheim
Marathon
Mari
Marseilles
Mashkan-Shapir
Merida
Mida
Murcia
Nagar
Nalayh
Nasca
Neribtum
New Sarai
Nicomedia
Nimrud
Nineveh
Ning-hsia
Nippur
Nuremberg
Nuzi
Old Sarai
Ollantaytambo
Opis
Otrar
Oviedo
Palma
Pamplona
Pisae
Ramadi
Rapiqum
Regensburg
Rheims
Riblah
Riobamba
Salamanca
Samaria
Samarqand
San Sebastian
Sanchu
Santander
Santiago
Sausa
Seleucia
Seville
Shaduppum
Shubat-Enlil
Shushan
Sidon
Sippar
Sirpurla
Tabriz
Tambo Colorado
Tamboccocha
Taxila
Tayma
Tenerife
Teruel
Tes
Thermopylae
Thessalonica
Tiflis
Tiwanaku
Toledo
Tosontsengel
Trier
Troy
Tsetserleg
Turfan
Tuttul
Tutub
Tyre
Tyrus
Ulaanbaatar
Ulaangom
Uliastay
Ulm
Uqair
Urhai
Urkesh
Valencia
Valladolid
Vigo
Vilcabamba
Vilcas
Vitcos
Vitoria
Zamora
Zaragoza
The following cities are included in the final and not the proto:
Akhetaten
Ambracia
Amphipolis
Chalkis
Chios
Ecbatana
Ekatompylos
Elis
Gabae
Goth
Hasanlu
Khazak
Knidos
Kos
Lamia
Larissa
Lyon
Marseille
Messene
Mumbai
Nafplion
Naxos
Orchomenos
Paros
Patras
Pella
Peshawar
Pylos
Rey
Samos
Smyrna
Tiryns
Troyes
Tushpa
Music#
Music in the proto is stored under England, music in the final is separated by continent. Music in the proto but not final:
ID |
File |
|---|---|
Peace |
|
Dusk |
|
FartheMaddingCrowd |
|
GymnopedieNo.1 |
|
Impressions |
|
LoveTheme |
|
MysteryOfHistory |
|
OrphansOfDoom |
|
PlainsOfAshrok |
|
TestamentOfYouthale |
|
TheEarthAndBeyond |
|
TheHorizonBeyond |
|
Therea |
|
UnknownSoldier |
|
WeddingsFuneralLoveScene |
|
War |
|
AbandonedVoices |
|
AtlanteanSword |
|
CryOfDespair |
|
Desertification |
|
Galapagos |
|
Gone |
|
MarcheFunebre |
|
SleepingPrincess |
|
Tears |
|
TearsFromTheSky |
|
UndergroundCathedral |
|
Either |
|
AtRest |
|
BridesRevisitedFadingLight |
|
EnchantedAprilPt2 |
|
EnchantedAprilPt3 |
|
HappierDays |
|
InTheForest |
|
RoboMemories |
|
TestamentOfYouthElegy |
|
TheFuneralPyre |
|
TheThinker |
|
ViolinSonatinaII |
|