the cutting room mirror

May 12, 2018

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This is a sub-page of Proto:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.

Opening Scenes#

Title Screen and Intro#

The title screen and logo are completely different. This version doesn't check for your Eevee's custom outfit, and instead uses a generic looping image. The individual frames for this image can be found in the files for this build. Interestingly, you can still access the final title screen through the debug mode on boot up. Press Select on Title --> DEMO PLAYER --> sd9010_title

A prototype title screen that dates even further back in the game's development is also present within the game's files. This was also found in the files for the October 2020 Pokémon Sword Prototype builds.

Pikachu GO

Proto

Final

Here's an animated video of the title screen frames.

Let's_Go,_Pikachu!_and_Let's_Go,_Eevee!_-_Animated_video_of_the_title_screen_frames.mp4

The earliest logo is in the files. It and the title screen that it's included within appears to be from a time period before Eevee was decided as the final starter, as the logo is strictly Pokemon GO-themed. The game name at this point translates to Pocket Monsters Pikachu GO.

Pikachu GO

Likewise, there are two very early logos that can be found in the files, alongside the final Japanese logos as well as the final logos in all the other languages.

Proto LGP

Final LGP

Proto LGE

Final LGE

Additionally, the language select text box has slight differences to its punctuation and text box color. There is no pre-rendered animation preceding the language select with Pikachu or Eevee like there is in the final game.

Proto

Final

Strangely enough, what follows is a tiled version of Ultra Sun & Ultra Moon's opening that often crashes the game.

Prototype_Game_Demo_LGE_(May_2018).mp4

Oak's intro is very different. You are never "woken up" by Pikachu or Eevee, and Oak sends them out in a Poké Ball to introduce you to the world of Pokémon instead. In the final, he sends out a Cubone that follows him for a short while.

Prototype_Game_Intro_LGE_(May_2018).mp4

Interestingly, Oak mentions that you have been friends and rivals with Trace since you were babies, whereas in the final he simply mentions how you grew up next door to each other.

The appearance selection is noticeably unfinished, with it using recolored edits of the protagonists' concept art instead of their in-game 3D models as the previews.

Proto

Final

Pallet Town and Opening#

The opening to the game is radically different. The prototype depicts the player as if they're waking up from a dream cuddling a Poké Doll, whereas in the final the player appears in their avatar in front of their Nintendo Switch. Interestingly, the map in the background of the cutscene is replaced by the window in both the final build and after the cutscene ends in the prototype - which also depicts many visual differences in the desk area.

Prototype_Opening_Cutscene_LGE_(May_2018).mp4

Final

LGPE_Final_Intro_1.png LGPE_Final_Intro_2.png

This map heavily references Kanto's appearance in Red & Blue official art. This map is seen in other places throughout the game, such as under Trace's Pokémon Journal in his house - which also happens to be gone in the final.

May 2018 Map Art

Red & Blue Art

Final LGPE Art

Before he enters your room, your rival is known as "???" in the final, which isn't the case here. He asks "Did you have a weird dream or something?", which ties into the major difference in the intro. In the final, he suggests you check an email he sent which goes over the basic controls, whereas in the prototype he only teaches the player how to save.

The Save Select screen has some minor changes, including your trainer holding an Eevee that isn't there. This is fixed when they're able to ride on your head.

Proto

Final

Text box graphics are also different in various areas throughout the game.

Proto

Final

Your Starter Pokémon#

To do:
Make a comparison table for all of the tutorial screens, and create a GIF for the unused transition (with a second GIF for the final).

When catching your starter Pokémon, the background skybox depicts a cityscape, which isn't the case in the final. An unused battle transition is also present. The tutorial screens are obvious placeholders and have a strange orange tint to them in-game.

Proto

Final

The cutscene featuring your starter is also largely broken.

Proto (LGE)

Final (LGP)

After leaving Oak's Lab, your mother comes over to give you Sports Wear, but in the final you're given a Town Map.

Cut/Different Visuals#

Unused Loading Animation#

A very finished-looking loading animation is used whenever you load an existing save file from the title screen.

Loading Screen

In Battle#

The UI during the results of a battle sports various differences when compared to the final, such as a more retro-styled font for a Pokémon's level and a different position for their gender symbol. It also depicts the amount of EXP gained differently.

Proto

Final

Town Map#

The Town Map is noticeably unfinished, even at this late stage. Many areas don't register as being visited, and the preview icons for each area in the top right are all placeholder images. The icon that displays the player's position is also much larger than in the final.

Proto

Final

Pokémon Centers#

In the files, another early map for Kanto can be found, which was intended to be in the Pokémon Centers scattered across the region. It's much less refined than the final, and has an additional island at the bottom right that doesn't appear in the final game.

Proto

Final

Switch Menu Icon#

The game's Nintendo Switch Menu Icon is noticeably different from the more refined one in the final.

Proto

Final

Mega Evolution Icons#

Mega Evolutions use the same unique sprites that were in the 3DS games, as opposed to the Mega Stone ones in the final.

Proto

Final

Credits#

The credits use noticeably unfinished assets, with "Eevee" just being a slightly recolored Pikachu. The player's animations are missing a frame, and there are no final variations for their chosen skin color at this point either. Since the actual credits are a work-in-progress, it scrolls far faster than the animations do, which also causes the audio to finish before the sequence is complete.

Proto

Final

LGPEProtoCredits1.png LGPEProtoCredits2.png LGPEProtoCredits3.png LGPEProtoCredits4.png
LGPEPartnerProtoCreditsPM1.png LGPEPartnerProtoCreditsPM2.png LGPEPartnerProtoCreditsPF1.png LGPEPartnerProtoCreditsPF2.png LGPEPartnerProtoCreditsEM1.png LGPEPartnerProtoCreditsEM2.png LGPEPartnerProtoCreditsEF1.png LGPEPartnerProtoCreditsEF2.png

LGPEFinalCredits1.png LGPEFinalCredits2.png LGPEFinalCredits3.png LGPEFinalCredits4.png LGPEFinalCredits5.png LGPEFinalCredits6.png
LGPEPartnerFinalCreditsPM1.png LGPEPartnerFinalCreditsPM2.png LGPEPartnerFinalCreditsPF1.png LGPEPartnerFinalCreditsPF2.png LGPEPartnerFinalCreditsEM1.png LGPEPartnerFinalCreditsEM2.png LGPEPartnerFinalCreditsEF1.png LGPEPartnerFinalCreditsEF2.png

The other assets for the Credits sequence like the ground and trees are also shown as placeholders when compared to the final. Notably, there are placeholder images for the pictures that appear during the credits from the player's adventure.

Proto

Final

LGPEProtoCreditsCircle1.png LGPEProtoCreditsCircle2.png LGPEProtoCreditsCircle3.png LGPEProtoCreditsCircle4.png

LGPEFinalCreditsCircle1.png LGPEFinalCreditsCircle2.png LGPEFinalCreditsCircle3.png LGPEFinalCreditsCircle4.png

Proto

Final

LGPEFinalCreditsTree1.png LGPEFinalCreditsTree2.png LGPEFinalCreditsTree3.png

Proto

Final

Every building in the prototype are one of two placeholders, and none of the unique buildings exclusive to certain areas have completed assets yet, a couple of which can be seen on the right.

Proto

Final

LGPEProtoCreditsBuilding1.png LGPEProtoCreditsBuilding2.png

LGPEFinalCreditsBuilding1.png LGPEFinalCreditsBuilding2.png LGPEFinalCreditsBuilding3.png LGPEFinalCreditsBuilding4.png

Here's a comparison between the final credits sequence when many of the assets are paired together.

Proto

Final

Battle Icons#

Early battle icon textures can be found in the game's files. They have two images per icon, and one would naturally appear when pressed as part of a confirmation option.

Proto

Final

LGPEProtoBattleButton1.png LGPEProtoBattleButton2.png LGPEProtoBagButton1.png LGPEProtoBagButton2.png
LGPEProtoPokemonButton1.png LGPEProtoPokemonButton2.png LGPEProtoRunButton1.png LGPEProtoRunButton2.png LGPEProtoReturnButton1.png LGPEProtoReturnButton2.png

LGPEFinalBattleButton1.png LGPEFinalBattleButton2.png LGPEFinalBattleButton3.png LGPEFinalBattleButton4.png LGPEFinalBattleButton5.png

Early Town Map Icons#

Early town map icons can be found in the game's files that aren't in the final. Interestingly, one of them is for a fishing encounter, which do not exist in any prototype nor the final.

Proto Map Icons

LGPEProtoFishingIcon1.png LGPEProtoFishingIcon2.png

Cutscenes#

Bill's Transformation#

When the player aids Bill in transforming back into a human, the game overlays some sort of insignia during several frames during the cutscene. It's unknown what the purpose of this was.

Proto Scene 1

Proto Scene 2

S.S. Anne#

The S.S. Anne cutscene is noticeably different. The smoke it emits is far more stylized than in the final, and the model is significantly less refined.

Full

Comparison

Prototype_SS_Anne_Cutscene_LGE_(May_2018).mp4
Prototype_SS_Anne_Comparison_LGE_(May_2018).mp4

Visual Oddities#

Texture, Model & Graphical Bugs#

Certain Pokémon inexplicably shift downwards when interacted with.

Proto

The color on the outside of Chansey's mouth texture doesn't match up properly with the rest of its body.

Proto Texture

Proto In-Game

Koffing's & Weezing's smoke animation in this build is largely broken, as can be seen below.

Prototype_Koffing_Smoke_LGE_(May_2018).mp4

The HP bar drains incrementally as opposed to a smoother animation in the final.

Prototype_HP_Bar_Drain_LGE_(May_2018).mp4

Summary Screen#

  • A Pokémon's summary screen lacks many final assets, such as the background, as well as having many differences when it comes to the font and icon placement. The Pokémon itself is also largely displaced irrelevant of its species.
  • A background was implemented during the May 2018 build, but it was still largely unfinished.
  • The fire-type graphic is used in place of every other type graphic, which wasn't fixed for the final.

Feb. 2018 Proto

May. 2018 Proto

Final

Feb. 2018 Proto

May. 2018 Proto

Final

Every single summary screen has a vastly unfinished background when compared to the final.

Proto Normal

Final Normal

Proto Fighting

Final Fighting

Proto Flying

Final Flying

LGEFinalSummaryBGFlying.png

Proto Poison

Final Poison

Proto Ground

Final Ground

Proto Rock

Final Rock

Proto Bug

Final Bug

Proto Ghost

Final Ghost

Proto Steel

Final Steel

Proto Fire

Final Fire

Proto Water

Final Water

Proto Grass

Final Grass

Proto Electric

Final Electric

Proto Psychic

Final Psychic

Proto Ice

Final Ice

Proto Dragon

Final Dragon

Proto Dark

Final Dark

Proto Fairy

Final Fairy