the cutting room mirror

Early Maps

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This is a sub-page of Proto:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!/February 26, 2018.

Various areas lack NPCs, have early visuals, sport different items, and some locations were cut from the game entirely. If a location isn't listed here, that means it's the same in the final.

Test Map#

  • The Potion in the flowers can already be picked up, and isn't duplicated like in the later build.
  • The test map copy of early Pallet Town has the same layout as the one in the May build, but the character scripts appear to be unfinished; while the NPC by the player's house will still crash the game when spoken to, the NPC by the lab cannot be interacted with, and speaking to the rival and woman in the center of town will both activate a brief, textless cutscene wherein the player character will walk towards the woman, then control is returned to the player. Talking to the out-of-bounds shop NPC will trigger a glitched cutscene that varies depending on the initial map as well as story progression.
  • Walking anywhere near the town itself appears to cause lag.
  • Collision for the ledges and most of Route 1 is spotty and overall incomplete.

Feb. 2018 Proto

May 2018 Proto

Pallet Town#

Outside#

  • The player's house lacks an NPC next to it in both prototype builds.
  • The background assets surrounding Pallet Town are placed differently when compared to the final, such as the trees around the edges being replaced.
  • Oak's Lab lacks some flower decorations outside. Its door also appears to be displaced and rotated incorrectly, as the doorknob can be seen clipping through the eastern wall.

Feb. 2018 Proto

May. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

  • A different design for the sign in Pallet Town is present in the prototype. It cannot be interacted with.
  • The player's house also lacks flower decoration around the front side.

Feb. 2018 Proto

Final

Player's House Upstairs#

The player's room is furnished completely differently than the final. The back wall, desk section, and TV stand have been entirely redone. These were all changed in following builds.

Feb. 2018 Proto

May. 2018 Proto

Final

  • A TV table and a cushion in front of the TV were added in the May build.
  • The windows in the February build lack curtains, and the north-facing window is above the stairs rather than in the center of the wall replacing the map. The wainscoting on the wall also continues straight rather than moving down diagonally with the stairs.
  • The desk lamp has not been added yet.
  • The computer tower is more basic, and there is a yellow desk chair rather than a wooden chair with a green cushion.
  • Interestingly, the map on the wall references Kanto's appearance in Red & Blue official art, which differs massively when compared to the one from LGPE:

Feb 2018 Map Art

Red & Blue Art

Final LGPE Art

Player's House Downstairs#

Feb. 2018 Proto

Final

  • The trash can is at a different angle, Mom's TV is turned off, the cutlery in the back cabinet lack any detailed textures, a potted plant is missing and the kitchen sink area lacks some general assets.
  • The shadows on the walls are too far down from their sources, causing a 'stripe' around the top of the room.

Rival's House#

Feb. 2018 Proto

May. 2018 Proto

Final

  • Your rival's house uses a completely different color scheme on both the inside and out. This was changed as early as the May 2018 build, but only on the outside. This could possibly be a reference to the original rival's house in Generation 1, who was usually known as Green.
  • A different map is shown on the wall, more similar to the one in the player's house.
  • The Kanto map on the table beneath the book in the May 2018 build has not been added yet. It would be removed in the final build.
  • The camera angle in the house is also different.

Oak's Lab Inside#

Feb. 2018 Proto

Final

  • The NPC placement is different, as are the top of the bookshelves in the middle with the boxes being gone in the final. The contents of those bookshelves are also significantly unfinished in this build.
  • The researcher NPC who is usually sitting in a chair is standing in this build.
  • As with many areas in this build of the game, the lighting is also rather unfinished.
  • The room also has a different floor texture, with the floorboards facing the opposite direction as the final. The window lights are missing, as well.

Feb. 2018 Proto

Final

LGEFinalInsideOakLab2.png
  • Further to the back of the lab, the assets are very unfinished. The wall and desk are completely different, and you can't walk up to the blue tank in this early build via a ramp.
  • Despite Pikachu being caught and appearing in cutscenes, the model will become Eevee once it starts following you.
  • After receiving your Pokédex, the rival will immediately vanish upon ending Oak's monologue.

Route 1#

Route 1 has a very unfinished battle background when compared to the final.

Feb. 2018 Proto

Final

  • Additionally, Route 1 also uses a much larger model for its tall grass tiles - note the three-wide entrance as opposed to the four-wide in the final.

Feb. 2018 Proto

Final

Viridian City#

  • Attempting to enter any building will automatically crash the game.
  • Walking to much of the eastern part of the city will cause the game to crash.
  • The differences in Viridian's lacking background assets are very noticeable in this build, such as the trees and outer rocks.

Feb. 2018 Proto

Final

  • Viridian Lacks many NPCs that would normally be present in the final.
  • The bushes here also lack any sort of collision with this build.

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

  • Interestingly, the lamp-post used is slightly different in the prototype, and a different sign can also be seen when compared to the final.

Feb. 2018 Proto

Final

  • The wall found on the western side of the city is far darker in the final.

Feb. 2018 Proto

Final

  • Instead of a fence next to the Poke Mart, there's a tree present instead. This is notable for being a difference first spotted in the game's reveal trailer, but not the May 2018 build nor the final game.

Feb. 2018 Proto

Final

Viridian Forest#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Battle Background?

  • When in Viridian Forest, certain Pokémon will appear with a strange glow around them, that isn't present in the final.

Feb. 2018 Proto

LGPEFinalViridianForestGlow.png
  • Viridian Forest sports several different camera angles, trainer placement, and background assets when compared to the final.

Feb. 2018 Proto

Final

LGPEFeb2018ViridianForestAssets1.png LGPEFinalViridianForestAssets1.png
  • In some areas, the Wild Grass placement is also different in this version.

Feb. 2018 Proto

Final

LGPEFeb2018ViridianForestWildGrass.png LGPEFinalViridianForestWildGrass.png

Route 2#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Battle Background?

  • Route 2 features significantly different background and foreground assets when compared to the final.
  • It also has a completely different camera angle in this build.

Feb. 2018 Proto

Final

LGEFinalRt2Assets1.png

Feb. 2018 Proto

Final

LGEFinalRt2Assets2.png

Feb. 2018 Proto

Final

LGEFinalRt2Assets3.png
  • Strangely, Route 2 sports pink placeholder icons, typically in the place of where the flowers would be in the final.

Feb. 2018 Proto

Final

LGEFinalRt2PinkTiles.png
  • The house where the player receives Light Up has a different camera angle.
  • Background elements such as the kitchen top and cabinet top are also different to the final.

Feb. 2018 Proto

Final

LGEFinalRt2FlashHouseInside.png
  • The house is also missing assets on the outside when compared to the final.

Feb. 2018 Proto

Final

LGEFinalRt2FlashHouseOutside.png
  • Diglett's Cave has grass on top of the entrance in this build.

Feb. 2018 Proto

Final

LGEFinalRt2DiglettsOutside.png
  • Just before Pewter City, a significantly different camera angle can be seen when compared to the final.

Feb. 2018 Proto

Final

LGEFinalRt2LowAngle.png
  • The right Gate leading up to Diglett's Cave has a different camera angle, and is devoid of any NPCs.

Feb. 2018 Proto

Final

LGEFinalRt2Gate.png
  • The exit graphic here is also different.

Feb. 2018 Proto

Final

LGEFinalRt2GateSign.png
  • The exit Gate between Viridian Forest and Pewter lacks NPCs and features a different camera angle.
  • Accessing Viridian Forest from the entrance gate on Route 2 will result in a crash.
  • Strangely, the carpet texture in this gate is different to the final.

Feb. 2018 Proto

Final

LGEFinalForestToPewterCarpet.png

Route 21#

  • Route 21 lacks grass and includes an additional trainer just below Pallet Town that doesn't appear in the final. By the time of the May 2018 prototype, this was changed.

Feb. 2018 Proto

Final

Route 22#

  • There's a visible seam between Viridian City and Route 22's ground textures.
  • Route 22 lacks detail in it's background assets. Many of the trees are likewise unfinished and use low-poly models.

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

  • The Route 22 Gate has an NPC that can't be interacted with, completely different early models, and a different camera angle.

Feb. 2018 Proto

Final

Route 23#

  • Route 23 has a different camera angle, unfinished foreground and background assets, as well as strange NPC placement changes.

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

  • Further on in the Route, the statue and grass placement also differs when compared to the final.

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Victory Road#

  • Victory Road has an unfinished battle background when compared to the final.

Feb. 2018 Proto

Final

1F#

  • The torches throughout the whole map have different models from the final.
  • Generally, the map is darker, and lacks many final foreground and background assets.

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

  • The Strong Push puzzle is mostly missing in this version.

Feb. 2018 Proto

Final

  • The remaining Strong Push pillars use the model for the Gym Statues.

Feb. 2018 Proto

Final

  • The gate that is here in the original disappears into the floor when activated, and it's collision returns whenever a battle is entered.

Feb. 2018 Proto

Final

  • Features different trainer placement to the final.

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

===2F===

  • Many trainers feature different placement or are outright missing in this build when compared to the final.

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

3F#

  • The Coach Trainer is in a different location.

Feb. 2018 Proto

Final

  • A rock to split the player's dungeon progression is not yet here in this build.

Feb. 2018 Proto

Final

Indigo Plateau#

  • As with many Routes, the background and foreground assets appear to be different than the final.

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

  • The game lacks a skybox, which is noticeable due to having a different camera angle.

Feb. 2018 Proto

Final

  • The entire main room lacks any textures.
  • Interestingly, it does feature the NPC that you can purchase the Mega Stones from, with full functionality.

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

  • All of the Elite 4 members lack final models, and simply appear as Black Belts, with the exception of Bruno.
  • The camera angles in each of their rooms are also different when compared to the final.

Feb. 2018 Proto

Final

  • Bruno's room lacks the post-processing heat-wave effect that appears in the final.

Feb. 2018 Proto

Final

Feb. 2018 Proto

Final

LGEFinalIndigo8.png
  • Lance's room lacks the overlaid effects that can be seen in the final.

Feb. 2018 Proto

Final

LGEFinalIndigo9.png

Champion's Room#

  • Not only does this room lack any trainers or lighting effects, it also has a significantly different camera angle than the final.
  • Despite the lack of characters, Professor Oak's model can be spotted to the left, out of bounds.

Feb. 2018 Proto

Final

Hall of Fame#

The Hall of Fame room is basic and completely untextured, and has no cutscenes implemented.

Feb. 2018 Proto

Final

  • Oak stands to the left of the player, rather than to their right.
  • The model of the Hall of Fame machine is rudimentary, with a smaller section on its front.
  • The floor has a Poké Ball symbol with radiating triangles around it.