This page details one or more prototype versions of Pharaoh (Windows).
It is unknown when this Demo was released, but the executable is dated August 9th, 1999. The final game was released around October 31st, 1999.
Title Screen#
|
Demo |
Final |
|---|---|
|
|
The title screen was redone and the developer's logo was added.
Main Menu#
|
Demo |
Final |
|---|---|
|
|
The menu option City Construction Kit does not seem to do anything.
Load Saved Game also does not do anything, since you cannot save games in the demo in the first place.
Quit Game was changed to Quit.
Mission Select#
When choosing Play Demo, you are presented the following screen. 
There are three missions in the demo.
- When choosing Predynastic Period (start here), you play the missions Nubt (Naqada) and Thinis.
- When choosing Archaic Period, you play the mission Perwadjyt (Buto). The demo description states that this mission was created especially for the demo.
HUD#
|
Demo |
Final |
|---|---|
|
|
If it wasn't noticeable before, the text graphics are entirely black in the demo. For some reason, the money (Db 6750) is shown in bold. The final version improved the text by adding a shine effect.
The demo's Advisors was changed to Overseers.
On the right side of the screen, unavailable icons are darkened in the demo, but "grayed out" in the final game.
The "undo" and "go to trouble spots" buttons in the bottom right were kept the same. But the other options were changed:
- In the final game, the opened scroll icon shows messages and the hieroglyphic Ankh icon shows the mission assignment.
- In the demo, the scroll icon (which is closed) shows the mission assignment. The person above the scroll shows messages. And the locust is supposed to let you go to disasters. Maybe it was removed since trouble spots and disasters are essentially the same.
Also note the mini map has different graphics and it shows out of bounds tiles in the demo. While out of bounds tiles do also exist in the final game in all maps, they are generally omitted on the mini map.
Audio Differences#
Every single audio file is different. Some have had their quality and length changed while others have been redone from scratch. In the final game, background music and building sounds are higher quality/filesize but voicelines are lower quality/filesize. Some of the more noticeable differences are listed here.
Demo |
Final |
|
|---|---|---|
brick_e01 |
||
buyer_e01 |
||
cart_e01 |
||
fanfare1 |
||
ferry_land |
||
police |
||
reed_e01 |
Graphical Differences#
Help Text#
|
Demo |
Final |
|---|---|
|
|
Warning#
|
Demo |
Final |
|---|---|
|
|
|
Walkers#
Demo |
Final |
|---|---|
|
|
|
|
The spaces for Hippos, Crocodiles, Birds, Librarians etc. were left blank or contained a number in the demo (as is the case with the Hunter above), before the graphics were added in the final version.
Empire Map#
|
Demo |
Final |
|---|---|
|
|
Note that you cannot go to the empire map in the demo. The image can be found in the game's files.
Tutorial Cards#
Some concepts and usage of sprites were not quite finalized in earlier versions.
Demo |
Final |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
...which isn't the case in the final game. |
|
|
|
|
|
|
HUD#
Caesar III |
Demo (Unused) |
Final (Unused) |
Demo (Used) |
Final (Used) |
|---|---|---|---|---|
|
|
|
|
|
Text Differences#
|
|
To do: |
Mission Assignments#
Some rephrasing, Your story was changed to Our story, and some hints from the demo version's assignment text were moved to separate windows that would appear during gameplay in the final version.
Nubt |
|---|
Demo |
|
Buildings#
Capitalization changes, spacing changes and grammar fixes:
Demo |
Final |
|---|---|
|
|
|
|
|
|
Various cases of renamings:
|
|
|
|
|
|
Two bridges are listed, apparent holdovers from Caesar III.
|
|
More names of buildings that didn't make it into the game. The Triumphal Arch and Mission Post come from Caesar III.
|
|
This string can be found within the text entries. It was replaced by Plain Stone Quarry, so it might have been an early name for it.
Alabaster quarry (not used?)
Buildings#
Early Bandstand & Pavilion#

When placing a Bandstand or Pavilion, the game does not place any plazas along with it.
Temple Complex Road Structure#

When demolishing a Large Temple (which later came to be known as Temple Complex), it will leave a road structure behind for some reason.
Missions#
Nubt#
|
Demo |
Final |
|---|---|
|
|
You start out with 6750 Deben in the demo and 5000 Deben in the final version.
The general layout of the map was kept the same; Most trees have been removed, making it easier for new players to start building a town.
Note that flood plains are a brighter color in the demo.
Thinis#
|
|
To do: |
Perwadjyt#
|
|
Please elaborate. |
Miscellaneous#
- When starting a mission, reeds are not fully grown in the demo. They need some time to grow first. The final version starts missions with reeds fully grown.
- The difficulty setting window lets you toggle "god effects". The final game removed this option.
- When right-clicking on animals and displaying the help text, it shows a blank page.
















