the cutting room mirror

Differences

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Peggle Deluxe (Windows, Mac OS X).

General#

  • The game icon in the prototype is different from the final game, having a red peg as the icon instead.

Prototype

Final

  • Starting a new game instead of showing an screen with Bjorn introducing himself to you, the proto jumps straight into the game.
  • When starting a new game, Bjorn tells you how to play the game in a instructions dialog window, while the final simply shows a screen simply telling you to hit all the orange pegs, and that you only have 10 shots.
    • In the Prototype after starting the first level, it will show the text "Clear all of the orange pegs to win!" above the playing field, while the final has this in the instructions dialog.
  • After completing a stage, the previous master will introduce the next one, instead of the final which only has the next master have dialog towards you.
    • The Adventure and challenge completion section is present on this screen, while it's on each level completion screen in the proto
  • The locked text over the levels in "Quick Play" are different.

Beating the Adventure mode makes the game show an obvious placeholder graphic with a continue button.

Prototype

Final

  • Stone for the institute says "The Pego Institute" instead of "Peggle Institute"
    • It faces the left instead of the right
  • Shading primarily on Bjorn is slightly different
  • Color of the "Welcome Back" text is dark blue instead of magenta like the final
  • Font changes when hovering over a menu option
  • An unused graphic for the menu buttons shows the "Solo" mode, which would be replaced with "Quick Play" in the final
  • Hovering over the "Quit" button does not dim the background, or make Bjorn cry
  • When selecting the replays button, the final shows a message if you have none saved telling you to save some, while the proto shows the replay menu anyways
  • Only menu sound present is for clicking
  • Selecting a locked mode (like Duel, or Challenge) has it's dialog box missing the yellow text, with less descriptive text than the final

Trophies#

Prototype

Final

  • The prototype has all of the trophies be bronze.
  • The trophy for beating the adventure mode lacks wings.
    • Proto text is "This trophy is awarded for beating adventure!", Final is "This trophy is awarded for completing Adventure Mode!"

Institute Certificate#

Prototype

Final

  • The institute certificate graphic itself is different
  • Font for the text field is different, not supporting lower case letters
  • Clicking the ok button plays the same sound as clicking on a menu option

Options Menu#

Prototype

Final

  • "Fever Volume" setting is missing
  • Bottom of the dialog box surrounding the "Done" button is different

Help Screen#

  • Throughout the screen, some words are capitalized, or seen differently such as page 4 showing "freeball" & "duel mode" in the proto, while being "Free Ball", and "Dual Mode" in the final.
  • On page 3, the image for the bonus hole shows it's earlier design seen in the proto itself
  • The Free Ball scoring section uses a different image
  • None of the images on page 6 appears at all
  • Page 8 has it's peggle trophy image instead show the "Show Replay" button for some reason.
    • It has completely different text for the replay button, saying you can double click them instead of simply opening folder to send to friends.
    • This page is missing the images used to show the high score, and replays.

Extreme Fever#

Earlier

Prototype

Final

Level Complete Screen#

Prototype

Final

Monkey_old#

An image named "monkey_old.jp2" is an older version of the background used in "Win a Monkey", known as simply "Monkey" in this prototype.

Levels#

Prototype

Final

1-1 has it's castle in the background glow bright white in the proto.

Prototype

Final

2-4 uses an early backdrop.

Level Order#

  • In Stage 2, "Skate Park" and "Spiral of Doom" (named "Threevalleys" and "Spiral" in the proto) swapped places
  • On Stage 3, "Scarab Crunch" is Level 5 instead of 1, "Infinite Cheese" is Level 4 instead of 2, "Croco-Gator Pit" is 4 instead of 1, and "The Fever Level" is 2 instead of 5
  • For Stage 4, "We Come in Peace" is Level 1 instead of 3, "Getting The Spare" is 3 instead of 5, "The Amoeban" is 4 instead of 1, and "Maid in Space" is 5 instead of 4
  • On Stage 5, "Our Favorite Eel" is 2 instead of 4, "Love Story" is 3 instead of 5, "Insane Aquarium" is 3 instead of 2, and "Tasty Waves" is 5 instead of 3
  • With Stage 6, "Spiderweb" and "Waves" swapped places, and so did "Vermin" and "Baseball"
  • Stage 7 has the first two levels swap places, "70 and Sunny" is Level 3 instead of 5, "Workin From Home" is 4 instead of 3, and "Tula's Ride" is 5 instead of 4
  • On Stage 8, "Win a Monkey" is Level 3 instead of 1, "Dog Pinball" is 5 instead of 2, "Spin Again" is 2 instead of 3, "Roll 'Em" is 1 instead of 4, and "Five of a Kind" is 4 instead of 5
  • In Stage 9, "The Love Most" is Level 3 instead of 1, "Rhombi" is 4 instead of 3, and "9 Luft Balloons" is 1 instead of 4
  • In Stage 10, "Spin Cycle is Level 2 instead of 1, The Dude Abides is 3 instead of 2, When Pigs Fly is 4 instead of 3, and Yang, Yin is 4 instead of 1."
  • Finally on Stage 11, "End of Time" is Level 5 instead of 2, "Billions & Billions" is 4 instead of 3, "Don't Panic" is 2 instead of 4, and "Beyond Reason" is 3 instead of 5.

Level Names#

The prototype uses different names for most of it's levels.

Prototype

Final

INTRO

PEGGLELAND

RAMP-O-RAMA

SLIP AND SLIDE

PHOENIX

BJORN'S GAZEBO

THE BUCKET

DAS BUCKET

O.G. LEVEL

SNOW DAY

TOTEMPOLE

SCARAB CRUNGH

INFINITY

INFINITE CHEESE

EYE

RA DEAL

FOURDOORS

CROCO-GATOR PIT

FEVER

THE FEVER LEVEL

THEAMOEBAN

THE AMOEBAN

3D

THE LAST FLOWER

BUG

WE COME IN PEACE

SPACEBALLS

MAID IN SPACE

SUNFLOWER

GETTING THE SPARE

THREEHILLS

PEARL CLAM

TOGGLE

INSANE AQUARIUM

SINE

TASTY WAVES

INFINITEJEST

OUR FAVORITE EEL

SIDEACTION

LOVE STORY

WINDMILLS

HOLLAND OATS

TULIPS

I HEART FLOWERS

TUBING

WORKIN FROM HOME

CAR

TULA'S RIDE

MONKEY

WIN A MONKEY

PINBALL

DOG PINBALL

CYCLOPS

SPIN AGAIN

DICE

ROLL 'EM

CARDS

FIVE OF A KIND

PAPERCLIPS

THE LOVE MOAT

GATEWAY

DOOM WITH A VIEW

BLOCKS

RHOMBI

HOLLYWOODCIRCLES

9 LUFT BALLOONS

BUNCHES

TWISTED SISTERS

SPINCYCLE

SPIN CYCLE

VORTEX

THE DUDE ABIDES

HOLES

WHEN PIGS FLY

YINYANG

YANG, YIN

DOUBLEHELIX

ZEN FROG

WHIRLPOOL

PAW READER

CRISSCROSS

END OF TIME

BLINDFOLD

BILLIONS & BILLIONS

AIM

DON'T PANIC

DNA

BEYOND REASON

Audio#

Sound

Proto

Final

Notes

Button Click

Uses a sound from Insaniquarium as a placeholder.

Extra Ball

Uses a sound from Chuzzle as a placeholder.

Peg Hit

Has a bitrate of 74kbps and is 44100HZ, compared to the final's 100kbps and 22050HZ.

Multiball Activate

Fireball Activate

Spooky Ball Activate

Spooky Ball Re-Appear

Flippers Activate

Zen Ball Activate

Ting

Extreme Fever

A different version of Ode to Joy than the final game, and the only piece of music in this build.

Level Failed

Uses a sound from Chuzzle as a placeholder.

Coin Flip Start

Another placeholder sound effect from Chuzzle.

Extreme Fever Bucket Hit

Another placeholder sound effect from Chuzzle.