the cutting room mirror

Minigames

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Mickey's Ultimate Challenge (SNES).

Blacksmith#

Prototype

Final

Mickey's_Ultimate_Challenge_(Aug_25,_1993_prototype)_-_Blacksmith.png
Mickey's_Ultimate_Challenge_-_Blacksmith.png
  • The design of the plating is different and lacks any detail.
  • The plating lacks a toolbox, so the solution is given after you have guessed it correctly, rather than showing the toolbox open and you have to press a button to enter the dialogue.
  • Mickey is on a slightly different position.
  • This minigame is somehow playable. Unlike the final, you have to place each instrument in Goofy's toolbox to win a round. Press Up or Down to change a instrument, and follow the hint. Press the Y button to place the instrument onto the grid. If you're done, press the Y button at the fifth column of the toolbox, but no matter how many times you press the Y button, because there is no cooldown, as it may loop infinitely and cause graphical glitches. If there are four dark-green circles in the toolbox, you win a round. The following items listed are:
    • 1. Screwdriver
    • 2. Scissors
    • 3. Hammer
    • 4. Shovel
    • 5. Wrench
  • On hard and medium mode, the instruments do not turn green to hint that it is correct, or red to hint that is incorrect.
  • You can play this minigame again, unlike the others.
  • Losing is preliminary.
  • Press Start to exit.

Difficulty Differences#

Cake Mode:

  • The first round in "cake" mode has a different layout comprised of Scissors and Screwdriver. The final adds the Hammer.
  • The second round in "cake" mode has a different layout only comprised of Scissors and Screwdriver. The final adds both the Hammer and the Shovel together.
  • The third round in "cake" mode has a different layout only comprised of Scissors, Screwdriver and Hammer. The final adds the Hammer, Shovel and the Wrench.

Medium Mode:

  • The first round in "medium" mode has a different layout comprised of Scissors and Screwdriver. The final adds the Hammer, Shovel and the Wrench.
  • The second round in "medium" mode is comprised of Scissors, Screwdriver and Hammer. The final has identical instruments.
  • The third round in "medium" mode is comprised of Scissors, Screwdriver and Hammer. The final adds the Wrench.

Challenging Mode:

  • The first round in "challenging" mode has a different layout comprised of Scissors, Screwdriver, Hammer and Shovel. The final removes the Shovel.
  • The second round in "challenging" mode has a layout identical to the final: Scissors, Screwdriver, Hammer and Shovel.
  • The third round in "challenging" mode has a layout identical to the final: Scissors, Screwdriver, Hammer, Shovel, and the Wrench.
  • There is a fourth round that is never present in the final, with a layout identical to the third round.

Books#

  • Can be accessed using free-movement or by going onto the top of the Castle.
  • According to the dialogue, you have to sort out those magical books by using the alphabet.
  • You can play this minigame again, unlike the others.
  • Free-movement is toggled, but using it does not work well, but use Higan code 7E0494=5B to make it work.
  • The books had a different design.
  • The books don't do anything.
  • The border is also different.

Prototype

Final

Mickey's_Ultimate_Challenge_(Aug_25,_1993_prototype)_-_Background_1.png
Mickey's_Ultimate_Challenge_-_Background_1.png
  • An extra platform and some blocks covering the background are added in the final.

Prototype

Final

Mickey's_Ultimate_Challenge_(Aug_25,_1993_prototype)_-_Background_2.png
Mickey's_Ultimate_Challenge_-_Background_2.png
  • The background is identical to the final, but a row of tiles are glitched underneath the murals.
  • Press Start to exit.
  • Press the X button to walk off and exit.
  • On hard mode, you fall down and die, but on cake mode, you will stand on the desk.
  • The textbox for the character is unique.

Memory#

  • Free-Movement is toggled.
  • The ladder is darker.
  • The torch and Daisy does not animate.
  • The lamp next to Daisy isn't present.
  • The ladder's wheels use a incorrect palette.
  • You can play this minigame again, unlike the others.
  • Press Start to exit.
  • On hard mode, the grid is 12x3, while on medium, it is 6x3, while on easy, it's 4x3.

Maze#

Prototype

Final

Mickey's_Ultimate_Challenge_(prototype)_-_Maze.png
Mickey's_Ultimate_Challenge_-_Maze.png
  • There is no reflection on Donald.
  • The layout on the first stage is different.
  • You can play this minigame again, unlike the others.
  • Mickey's sprites are slightly different.
  • Mickey moves slightly slower.
  • This minigame is unfinished because Donald doesn't talk. To simply start, you need to wait for a couple of seconds.
  • According to the November 12th, 1993 Game Boy prototype, the objective is to move the potions into the "magic mirror", but the "magic mirror" has very basic graphics.
  • There are only two levels.
  • Beating the two levels will get back to the castle.
  • Press Start to exit.
  • Press A, B, X or Y to restart.

Pump#

Prototype

Final

Mickey's_Ultimate_Challenge_(Aug_25,_1993_prototype)_-_Pump.png
Mickey's_Ultimate_Challenge_-_Pump.png
  • A completely different minigame with no dialogue, but with the same functionality.
  • Press the X button to flip a switch. Press the A button to make the switches animate.
  • You cannot press Start to exit but you can go to the right edge of the screen.
  • Pumps are now switches, and they have the same functionality.
  • The atmosphere is castle-themed while in the final takes place in the sewers.