This is a sub-page of Proto:Mickey's Ultimate Challenge (SNES).
- The drawbridge is unlocked and had a different design.
- Mickey stands in place at a different position, rather than falling.
- The intro isn't present.
- The character next to Mickey is not present.
- Touching water will not make you get to the rubber ducky, but however it does have solid collision at the bottom of the level.
- This is the only area that has free-movement toggled.
- Going next to Goofy's Shoe House with free movement will reveal that the scrolling is locked, and has no collision.
- No items are obtained after beating a minigame.
- You can't interact with the Wishing Well.
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- Some of the castle received minor details to the final, including:
- The castle was moved slightly.
- The pedestal of the castle is wider, making the entrance at a slightly different position.
- The trees in the background are darker.
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Final |
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- The wishing well is moved slightly along with the sign.
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Final |
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- The vines were positioned slightly.
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Final |
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- An extra vine was added at the top, removed in the final.
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Final |
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- Donald's tower is slightly different.
- Extra walls are added, resulting in the collision being changed as well.
- It is shorter and moved slightly.
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Final |
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- Donald's room is slightly different.
- No dialogue is present and has an incomplete cutscene.
- Donald is positioned differently with a slightly different palette.
- The three potions are not present.
- The table is moved slightly.
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Prototype |
Final |
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- You can't collect magic beans to reach there, without pressing Start to skip.
- The skies had a different background, that is simplistic.
- Mickey's palette also changes while in the final it does not change.
- After the dialogue, Mickey walks off and it gets you back into the options screen.