This is a sub-page of Proto:Knuckles' Chaotix.
|
|
This page sucks. |
|
|
This page is rather stubbly and could use some expansion. |
Knuckles' Chaotix Prototype 1227 for the 32X was released by drx during the February 23rd, 2008 proto release. The compile date on this proto is December 27, 1994. Interestingly, this prototype sets a trend until Prototype 0119; it's 4 MB, whereas Prototype 1207 and Prototype 0202 onwards are only 3 MB.
General Differences#
- The sound driver still has not been updated yet, leading to horrible screeches in the music like in Prototype 1207.
- This is the first prototype where we're able to see the unused character in action. Pressing and holding Up and Jump will make the character fly. As mentioned in the 1207 prototype article, this is more proof of Tails' planned inclusion in Chaotix.
- Loops in levels work in this version, but it's hard to backtrack through them.
- Apparently, the only way to reach maximum "Ring Power" is by taking small steps after reaching the supposed maximum. Maybe this was made to test different hold distances?
Title Screen and Menus#
|
1227 Prototype |
Final |
|---|---|
|
|
|
The title screen is closer to the final, but still very different. The road is missing and the city is more visible. The title itself has a different, more neon gradient. The trademark is also missing. The U.S. region title screen says "Featuring Espio the Chameleon," unlike in the final version.
|
1227 Prototype |
Final |
|---|---|
|
|
|
The main menu is positioned lower.
1207 Prototype |
1227 Prototype |
Final |
|---|---|---|
The sound test has developed since 1207, however it's still pretty basic.
Graphical Differences#
- The artwork of Newtrogic High Zone on the title screen is higher quality than in the final game.
|
1227 |
Final |
|---|---|
|
|
|
- There are these unused graphics of unknown purpose.
Level#
- There are six training levels, after which the game continues as would the final, with the 4 Isolated Island levels.
- If gliding into the Metal Sonic meetup, Espio will get stuck falling (and turns huge) unless the character moves left.
- Attraction select screen has palette glitches on Botanic Base, Techno Tower and Marina Madness's icons.
- The Combi (Comber in-game, due to overlaying COMBI and CATCHER) machine is present, but doesn't work.
- There is no sound while in the rocket car, and after falling out of the building you get the Combi (NPC) select screen, which is the same as 1207.
- Regardless of how many rings you have, you still enter the Special Stage with 50, and collecting rings in it makes no ring collect sound. In fact, nothing makes a sound effect in the special stage, not even jumping. The second part of the special stage is unbeatable, as it contains no rings.
- Special stages require no blue spheres, but do contain them.
External Links#
- Hidden Palace Release Page
- Videos of the prototype: Video 1 Video 2
(Source: Sonic Retro)