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October 1st, 2004 Build

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This is a sub-page of Proto:Kameo: Elements of Power.

This prototype is documented on Hidden Palace.

An Xbox prototype of the game was leaked to the public, with several differences from the final. Notably, the game can be played from start to finish.

Running the Game#

The prototype runs on debug kits, along with retail consoles that have been modified to run unsigned code. However, retail consoles have less RAM (64MB) than debug kits (128MB), causing the game to occasionally freeze on retail hardware. This can be remedied by adding more RAM chips (the 128MB RAM upgrade is a common mod, with many details and tutorials available online).

An Xbox 360 that has been modified to run unsigned code can run this prototype and has more than enough RAM to avoid the aforementioned freezing. However, the 360 uses software emulation, which may cause other issues.

General Differences#

  • The debug menu level select can be accessed with L + R + Start.
  • The Rare intro logo is different.
  • No multiplayer mode.
  • Originally you would find the Wotnot book outside on the ground as a small book item
  • In this prototype, the Badlands hadn't been conceptualized yet, so Kameo instead unlocks different gates on each side of the Enchanted Kingdom, their function remains the same in the final game however.
  • Elemental Warriors in the prototype alter the screens visuals and add shaders as well as overlays when viewing the world in first person through them.

Collecting Warriors#

In this prototype, Elemental Warriors immediately evolve after defeating a shadow troll. They then stand imposingly until the player walks up to them and presses A to absorb them.

Prototype

Retail

Kameo-Retail-Elemental-Collect.png

Warrior Food#

Before it became "Elemental Fruit" the player originally upgraded their warriors with Warrior Food, which is meat that has been blessed.

Prototype

Retail

Dungeon Of Eternal Life#

The Dungeon of Eternal Life was changed greatly, originally having enemy Trolls and a small side quest to free a trapped goblin

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Retail

Cutscene Differences#

The Rare Logo was more unique to Kameo initially.

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Death#

The death cutscene resembles the retail version but with visual differences.

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Rolling Demo#

The demo that plays when idle at the menu was changed to reflect the final game.

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New Game Intro#

The intro of the game went through very minor changes, curiously the models of Kameo's family are all much earlier versions, possibly dating back to the game's development on GameCube.

Prototype

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Prototype
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Ending#

The ending wasn't entirely complete at this point and is mostly animatics.

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EndOfGameRetail

Major Ruin Evolution#

Major Ruin's evolution cutscene appears to depict a slightly earlier version of the character.

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  • There's a cut monologue before Kameo wakes up in The Mystic's hut.
  • Several pieces of dialogue were rewritten.
  • Kameo has a different voice.

Kameo's Costumes#

The 'Classic costume' for Kameo uses an earlier model of Kameo, instead of a costume themed around it.
Kameo's Classic costume has ear rings in the prototype, and they have very exaggerated, almost broken physics whereas in the retail version they are completely absent. Her headband is also a bit larger in the prototype version, her white armband is also on the other arm in the final game. Her gloves seem to be fingerless in the retail game, as a whole the entire costume was slightly simplified.

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Retail

Kameo's normal model differs slightly from the retail game as well.

Title Screen#

The prototype uses a much earlier, more stationary video for its title screen. It can be found in the final game under the Extras menu as "Group Shot - 2004 #2".

Prototype

Retail

Kameo-Proto_XboxOct1_Frontendbackground.mp4
Kameo_Retail_FrontendBackground.mp4

Goblins#

In the prototype, goblins are (erroneously?) referred to as elves, whereas in the retail version they are called goblins.

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Retail

Flumps#

A Flump holding a cropped out spear.

A cut type of creature referred to as Flumps appear in the intro and a few other parts. They brandish spears and feature a very low-poly look, making them look out of place in the more high-poly environments.

Locations#


A small group of Flumps on one of the walls.

Flumps can be encountered during the start of the game at Thorn's Castle on the sides of the starting area.


A Flump brandishing their trusty spear.

A singular Flump makes an appearance during Thorn's Path.


Flumps during a cinematic for the boss.

Flumps also appear during the intro cutscene for the Lord Drok battle. Interestingly, the flumps and this boss have a long history as they have been part of the same encounter since their inception on the GameCube.

40 Below#

Most pre rendered in-game material surrounding 40 below indicates that his entire design was changed relatively recently to the build's compile date. In these clips he has a completely different take on his design, he more resembles a plucky potbellied snowman than his more edgy and angular form in the retail game.

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Meepo#

Found in the Enchanted Kingdom, there is a curious relic from an earlier iteration of the game, the statue is of Kameo's removed sidekick known as 'Meepo'

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Halis#

Halis uses a rather early model, most likely from when the game was being developed for the Gamecube.

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Retail