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Iconoclasts

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This page details one or more prototype versions of Iconoclasts.

To do:
More image comparisons, level maps and differences.

Three prototypes are archived on the developer's website [https://web.archive.org/web/*/http://www.konjak.org/* here].

3/10/2007 Prototype#

An earlier version titled Ivory Springs before it was later retooled, bearing close resemblance to Cave Story's art style.

  • The main menu is very basic.
  • Robin has a slide move instead of being able to crawl. She's also unable to charge her weapons, ground pound, or grab ledges.
  • No menu system is implemented.
  • The first boss looks rather different, resembling a large cutter blade rather then a saw wheel. The floor doesn't fall out from under Robin, instead platforms spawn for you to climb back up and backtrack instead.
  • Using the wrench on a nut requires mashing the up and down directional keys, as opposed to just pressing the wrench button.

3/29/2011 Prototype#

  • Like the 2007 prototype, the game starts on a simple black screen with some options.
  • The intro is unskippable.
  • Tutorials are handled via text boxes rather then the final's visual diagrams.
  • Robin's House is lacking a background behind the windows.
  • The pause menu is very different, contained into one screen rather then the final's three.

2011 Proto

Final (v1.15)

  • The save menu is much less elaborate as well, and there's 6 save slots as opposed to the final's 5.
  • Robin's stomp attack is not implemented yet.
  • There's an additional tutorial sign explaining how to shoot Robin's gun before the first enemy.
  • The sign stating the road is closed during inspections has the same information, however it's preceded with a textbox saying:

"THE FOLLOWING INFORMATION IS TO BE FOLLOWED
BY ANY AND ALL CITIZENS. FAILURE TO COMPLY
WILL RESULT IN PUNISHMENT."

  • The first treasure chest is red with rounded edges, rather then blue with a metallic frame.
  • 'Technium' is called 'Electronium' in this build.
  • Reaching the Technium chest to the upper right of Robin's House requires swinging with the wrench across a large gap. This was evidently deemed too difficult, so in all later builds you simply climb up from below its entrance instead.

10/20/2012 Prototype#

A bit later prototype, with most of the same differences as the 2011 prototype unless otherwise noted.

2012 Proto

Final (v1.15)

  • The main menu is much more detailed now, and the game is in widescreen as opposed to 4:3.
  • Robin's House is still lacking a background behind the windows.

2011 Proto

2012 Proto

  • The pause menu was reorganized a bit, removing the various stats and adding components to the left-hand side.
  • Boxes are placed outside of Robin's house. This would later be changed to gravestones.
  • The inspection road sign had its first dialog box removed, now matching final.
  • Technium is now referred to as Technium like final.

Map Differences#

Blockrock Trail#

2007

2011

2012

Final

  • 2007: A lot more complex than later versions, requiring a lot of vertical climbing and some sliding to travel through.
  • 2011: The rubble in the middle doesn't seem to exist, and the two chests are red instead of blue. There's also two help signs instead of one.
  • 2012: Mostly the same as final structurally, but the chests are still blue, there's still two signs, and there's a very minor gap between some of the brick tiles near the start.