the cutting room mirror

October 4 (build 4)

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This is a sub-page of Proto:Friday Night Funkin'.

General Differences#

  • Boyfriend offsets have been changed.
  • Player strumline offsets have been fixed.
  • A checkerboard background has been added.
  • The animation offset system has been updated.
  • An animation offset editor has been added.

Oct. 4, Build 3

Oct. 4, Build 4

Gameplay#

  • As mentioned earlier, now there's a checkerboard in the background.
  • Every cell is 50x50 and it's created with FlxGridOverlay.

Proto

Current

Offset System#

  • The animation offsets now get applied when the animation plays by using the "playAnim" function and by doing the same check as the previous build.
  • Also the "animOffsets" map is a public variable instead of a private one for use it on the Animation Editor.

Animation Editor#

  • To access this menu, you must press "9" while playing.
  • After this, you can't leave the menu, forcing the player to restart the game.

Functionality#

  • You can navigate trough the animations by pressing "W" and "S".
  • By pressing the keyboard arrows, the player can move the selected animation offset by one pixel per each press.
  • Due to being a prototype, the animations offsets doesn't get reflected on the editor, even if you see the values get updated.
  • Pressing the space key plays the current animation.

Proto

Current