This is a sub-page of Proto:Friday Night Funkin'.
General Differences#
- Boyfriend offsets have been changed.
- Player strumline offsets have been fixed.
- A checkerboard background has been added.
- The animation offset system has been updated.
- An animation offset editor has been added.
Oct. 4, Build 3 |
Oct. 4, Build 4 |
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Gameplay#
- As mentioned earlier, now there's a checkerboard in the background.
- Every cell is 50x50 and it's created with FlxGridOverlay.
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Proto |
Current |
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Offset System#
- The animation offsets now get applied when the animation plays by using the "playAnim" function and by doing the same check as the previous build.
- Also the "animOffsets" map is a public variable instead of a private one for use it on the Animation Editor.
Animation Editor#
- To access this menu, you must press "9" while playing.
- After this, you can't leave the menu, forcing the player to restart the game.
Functionality#
- You can navigate trough the animations by pressing "W" and "S".
- By pressing the keyboard arrows, the player can move the selected animation offset by one pixel per each press.
- Due to being a prototype, the animations offsets doesn't get reflected on the editor, even if you see the values get updated.
- Pressing the space key plays the current animation.
Proto |
Current |
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