the cutting room mirror

Demo

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This is a sub-page of Proto:Five Laps at Freddy's.

Unused Items#

Moon Candy#

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sm_item_mooncandy

moon_candy

Flaf_Candy_Selection

Flaf_Candy_Drop

Flaf_Candy_Use

Flaf_Candy_Sleeping_Loop

The Moon Candy is an item that can be thrown onto a track in order to temporarily put any racers who touch it to sleep, which is indicated by the sound of a music box. If the player themselves happens to fall victim to it, a prompt which reads "WAKE UP!" will appear at the top of the screen alongside two red arrows with an icon of a joystick sandwiched between them. Although this makes it seem like you're supposed to wiggle one of the joysticks in order to regain control, this doesn't actually do anything and you instead wake up automatically after about three seconds.

Party Hat#

TempPartyHat

cone

An unused item that appears as a traffic cone but is also referred to as a Party Hat. Its function is currently unknown.

Pizza Shield#

TemporaryPizzaTexture

pizza_shield

A Pizza Shield item that was scrapped. Given that they're both pizza-themed shields, it's possible that this was the precursor to the Mystery Pizza.

Power Switch#

switch

TempPowerOut

TempPowerOutUI

A Power Switch item that was scrapped. Associated graphics suggest that it would have seemingly turned off the lighting in a course.

Flashlight#

TempFlashlight

flashlight

An unused Flashlight item. Its function is currently unknown.

Jumpscare#

TempJumpscareIcon

jumpscare

An unused Jumpscare item. The temporary graphic resembles the Jumpscare effect from FNAF World.

Faz-Coins#

Unused Faz-Coins item. Presumably was or will be intended to be used as currency in a shop section of the game as is teased with Lolbit's room hidden in the main menu map.

Unused Maps#

Level_Testing#

Watch on YouTubeOfficially known as the "Test Zone", this track is essentially a large sandbox that the developers use to test most of the game's mechanics. Like all of the real tracks, it has an intro, but by default it wont play due to the bWillBeSkipped variable in the track's LevelIntroManager instance being enabled.

This map houses a trio of CPUs who do nothing but fire Bomb Bytes, Fireworks and the Fazblaster every four seconds, anti-gravity surfaces, a few props from the Sinkhole, all sorts of geometry, and, of course, birthday presents, glitched powerups, charging pads, and a single boost pad. The Day Shift and Night Shift system has been omitted, and the track can't be beaten due to the lack of a finish line.

Being a test map that's only meant to be accessed by developers, it should be no surprise that it's got quite a few quirks; you're constantly in "0st" place, certain areas will softlock you if you try to drive on them, you can easily break the anti-gravity if you're not careful, throwable items such as the Bomb Bytes and Moon Candy straight up don't work unless you throw them behind you and sometimes you'll even just take damage for no reason.

Unused Models#

foxy_mesh (Lolbit)#

Default

Eyelid_Down_R

Eyelid_Raise_R

Eyelid_Lower_Up_R

Eyelid_Angry_R

Eyelid_Sad_R

Eyelid_Down_L

Eyelid_Raise_L

Eyelid_Lower_Up_L

Eyelid_Angry_L

Eyelid_Sad_L

A full model of Lolbit, who doesn't appear anywhere in the demo under normal circumstances, despite being the first design for the game we were ever given a look at. This model is technically used in the main menu, but since the screen it's supposed to appear in hasn't been implemented it can't be seen without taking the camera out of bounds.

Unlike every other character, Lolbit has various different morph targets that all control how their eyelids are posed. Additionally, their default size is ginormous, and they're also fully posed by default, which is unusual for a skeletal mesh.

Unused Videos#

flaf_projectorvideotest#

flaf_projectorvideotest.mp4

Left over in the video files includes a gameplay video of the Puppet driving in Fazbear Hills, with what looks like a debug mode enabled.

TestZone_VideoSequence#

FLaF_TestZone_VideoSequence.mp4

The flyby intro video for the Test Zone map is also left over in the files.

Unused Text#

Character Descriptions#

Characters

Descriptions

First Games

Freddy Fazbear

This bear is the leader of the band, and the face of fun! Just remember: Don't run, don't yell, and most importantly; don't touch Freddy.

Five Nights at Freddy's 1

Bonnie

The guitarist of the band and Freddy's right-hand man. This rabbit's hare raising!

Five Nights at Freddy's 1

Chica

This chicken is a backup vocalist for the band and has a sizeable appetite. She's a treat!

Five Nights at Freddy's 1

Foxy

A swashbuckling pirate fox who's always seeking adventure. He'll do anything to turn the tide in his favor!

Five Nights at Freddy's 1

Puppet

The mysterious marionette that's fond of giving gifts. She isn't afraid to pull a few strings in order to win!

Five Nights at Freddy's 2

Mangle

She's a rowdy mess of machinery who's just happy to be here! He'd give an arm and a leg to win... or maybe more!

Five Nights at Freddy's 2

Balloon Boy

A mischievous child who can't get enough of balloons! Don't be fooled, while he may seem innocent he's not afraid to play unfair!

Five Nights at Freddy's 2

Springtrap

The cold and calculated killer that loves to cheat! He doesn't want to be here.

Five Nights at Freddy's 3

Every character has a short description and the name of first game they appeared in assigned to them in the Characters_DT datatable, under the variables Description and FirstGame.

Kart Descriptions#

Karts

Descriptions

Standard Kart

Your run-of-the-mill base Kart!

CupKart

How sweet! This kart is fashioned after Mr. Cupcake! Wonder how he feels about that.

Midnight Motor

Talk about a killer ride! This smooth cruiser is the perfect choice for anyone wanting to flee a crime scene win a race!

Trash & the Gang

Its Trash

Likewise, descriptions for the four karts featured in the demo can be found in the Karts_DT datatable, under the variable KartDescription.

Unused Animations#

Freddy_Anim_Trailer#

The static pose Freddy Fazbear strikes at the end of the game's trailer. He's so proud of himself.

Trailer Level Sequences#

The Level Sequence Assets for the trailer's opening and ending shots were left in a folder in the root of the demo's Content directory called Trailer. Level Sequence Actors for them are also still present within the Fazbear Hills map.

Scene1#

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This is actually an old version of the opening shot! That's right, even the trailer has cut content! This version of the shot is longer than the final one and lacks any racers passing by while the camera is focused on the road. The camera is also much closer to the Freddy Fazbear's Pizza sign.

Scene1b#

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The final version of the opening shot. Fun fact: Balloon Boy and the Puppet are actually driving Bonnie and Mangle's Standard Karts respectively during this!

Scene2#

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The ending shot. Freddy Fazbear is supposed to be standing on the road with his Standard Kart here, but instead they're both sitting below the map.

Oddities#

Purple Guy#

The texture and material for Mangle's Standard Kart shell are referred to as T_DefaultKartShell_PurpleGuy_BaseColor and MI_DefaultKart_Shell_PurpleGuy respectively within the demo's files, implying Purple Guy is, or, at least, was, going to be playable in the full game.

Roxy Raceway#

Asset Type

Filenames

Static Mesh

sm_RoxyRaceway_BarriereChantier

Static Mesh

sm_RoxyRaceway_Cone

Texture

sm_RoxyRaceway_Grillage_Barriere_aorm

Texture

sm_RoxyRaceway_Grillage_Barriere_color

Texture

sm_RoxyRaceway_Grillage_Barriere_normal

Material Instance

MI_Raceway_BarriersCones

The filenames for the assets belonging to the striped construction barriers and traffic cones seen in the main menu, Fazbear Hills and Midnight Motorist all seem to indicate that a track based on the Roxy Raceway attraction from Five Nights at Freddy's: Security Breach will be present in the full game. Pretend to be shocked!