This is a sub-page of Proto:Disney's Toontown Online/sv1.0.5.
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Despite the used content already being quite different from the final game, there are some interesting leftovers from either earlier or stuff for later in development.
Leftover Cog Buildings#
Although at this point of Beta, Cog Buildings had not been implemented yet, leftovers of the buildings are in the files. Curiously, all of their names are the corporation names from the Suit era of Cogs. However, confirmed later in Beta 1, Cogs were still referred to as their Suit corporation names before their final names were decided on. Although, screenshots from later in Beta 1 implies the final Cog Building designs were used. So these are still very early leftovers.
General#
- Eyes were not present on the Beta designs.
- Likely before elevators were finalised, all of the names of the buildings are on the textures.
- All of the models were redone for the final game, though, Money and Corporate do look similar to their final designs.
Corporate (Bossbot)#
Alpha - sv1.0.5 |
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Legal (Lawbot)#
Alpha - sv1.0.5 |
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Money (Cashbot)#
Alpha - sv1.0.5 |
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- A strange texture oddity on the model is present, where the other sides reuse the same texture as the front. Either this was intentional or by mistake is unknown.
Sales (Sellbot)#
Alpha - sv1.0.5 |
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Early Interiors#
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One of the most interesting leftovers are leftover Toon and Cog Building interiors. Due to interiors not being implemented in Beta at this point, it makes sense why these are leftover in here. What's even more interesting are their completely different visual and layout differences, which are very different to any of the interiors used later on and in the final game. Judging that these are only one for each, implies that these were simply test or placeholders interiors until new ones were made.
Toon Interior#
Completely different compared to the later and final interiors.
- Has a unique pink brick wall texture.
- No benches are present, which is where NPC Toons would be usually placed behind of.
Suit Interior#
While resembles the later versions of the first floor, there are still major differences.
- It is much more vibrant compared to the final version, having a purple and grey color scheme.
- The elevators are much more basic, which are most likely placeholders.
- The infamous boilers are (almost) fully modelled instead of being a mostly billboarded texture.
- The clocks on top of the elevators are absent.
Disney Characters#
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When sv1.0.5 was released, only Mickey was the NPC seen walking around Toontown. With Minnie appearing in Match Minnie. However, leftovers for all the Disney characters from this point are present. (Barring Pluto, Daisy, etc. Who would go on to appear later in the game.) What's even more interesting as these appear to their models from Toon Tag, including their animations from the game too!
Mickey#
Minnie#
Donald#
Goofy#
Miscellaneous#
- A mostly empty text file called
donalds_dreamland_9300.dnaexists in this build, where a third street was planned according to the file-naming scheme. This appears to be a slightly earlier leftover due to the concept map only showing two streets, and an even earlier concept neighborhoods plan showing the third street to the scrapped Construction Zone.donalds_dreamland_9200.dnais just as empty in this build, but would be retooled for Pajama Place.
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