This is a sub-page of Proto:Disney's Lilo & Stitch 2: Hämsterviel Havoc.
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This prototype is documented on Hidden Palace. |
Two early development ROMs packed together were uploaded to Hidden Palace in July 2023. The first one, Buggy.gba, has a file date of 20 February 2004, while the second, lilostitch.gba, has a file date of 24 February 2004.
Buggy.gba#
This ROM is a version of Nicktoons Racing where immediately after startup, the player takes the role of Daggett and Norbert from Angry Beavers on the track "Race Madness". It is possible to use the pause menu and select other characters, tracks and gameplay modes. The game has various bugs, including corrupted road graphics and some races ending immediately after they start. The ROM was most likely used as a reference for what would become the driving stages in Hämsterviel Havoc.
lilostitch.gba#
This ROM is a very early version of Hämsterviel Havoc. After startup, the player takes the role of Stitch in a forest stage, which involves platforming on tree branches and in a cave-like area. The A button will shoot, B will jump, and holding Up while A is pressed will shoot upwards. Select will switch between Stitch and Lilo, though the characters play identically except Lilo's jump height is much lower than Stitch's and she cannot double jump.
Early versions of enemies fly around the stage, shooting at the player, although they do not cause any damage, and the player also cannot damage them. The only player animations are for running and jumping, and if the player turns around too quickly, the character will run backwards. If the stage is completed by going to the far right end, the player character and enemies will disappear, though it is possible to move the camera back through the stage, but jumping will not work, so it will be stuck on the ground level.
Text within the rom mentions animations:
loading explosion anim
loading helicopter anim
loading soldier anim
loading stitch anim
loading lilo anim