the cutting room mirror

Chapter 1 & 2 LTS Test (2024)

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This is a sub-page of Proto:Deltarune.

To do:

  • Look for more differences, and bugs if there are any.
  • Add anything else we're missing, like Chapter version numbers, in Revisional Differences.
  • Add screenshots

On November 25, 2024, a new demo was released to test a new function added in the 2022.0.3.83 version of GameMaker Studio 2's LTS branch, game_change(). This function allows the game to use multiple data.win files, essentially allowing each chapter to function as if it's its own game.

This demo once again only contains Chapters 1 and 2, but despite Toby Fox stating that there should be no changes, this demo features a few changes from the demo released 3 years earlier.

Differences From Previous Demo#

Save File Hours#

In save/load menus, save files now display hours, minutes and seconds, instead of just minutes and seconds.

Internal File Sorting#

In the previous demo, almost all Chapter 2-related files had the suffix "_ch2", and files reused from Chapter 1 were duplicated and given the aforementioned suffix. This demo instead makes use of the new game_change() function, allowing the chapters to be separate data.win files that can be loaded from the Chapter Select screen, which is also its own data.win file. Due to this, the "_ch2" suffix has been removed from the Chapter 2 files.

Copyright information has been updated, now being "(C) Toby Fox 2018 - 2024".

Chapter Select Screen Differences#

  • AUDIO_DRONE.ogg, the ominous droning noise that plays during the chapter select menu was removed. In the v2 patch, the noise was added back in the chapter selection menu. However, it's now officially removed from the "Would you like to start from (Chapter)" screen.
  • "DELTARUNE v3" is now in the bottom left corner (Formerly v1, then v2). The bottom right corner now displays the Shadow Crystals the player has collected.
  • Copyright information is now in the bottom right corner.
  • The v3 patch now shows the completion status on each Chapter through stars.

Sprite Changes#

Updated Swatch Sprite#

Swatch's overworld sprite has been changed to be much more consistent with his shopkeeper sprite. In the Autumn 2024 Newsletter, Toby says that Swatch's original overworld sprite was based off of his concept art rather than the final design, which is likely the reason for its change here.

2021 Demo

2024 Demo

Susie Hurt Sprite Green Pixel#

A single green pixel, right underneath the bit of hair touching her axe, has been removed from Susie's hurt sprite. This also applies to the "uncovered eyes" version, which wouldn't be used until Chapter 4. Oddly, a variation of the sprite used during the Sound of Justice battle in Chapter 4 still has the pixel, albeit recolored like the rest of the sprite.

2021 Demo2024 Demo
2021 Demo2024 Demo

Revisional Differences#

The LTS demo received two additional patches to address issues and bugs.

Version 1#

Launch version of the LTS demo. Numbered as v1.16.

Version 2#

Released on November 26th, 2024. Numbered as v1.17.

Chapter Select Menu

  • The menu should be more compatible with different controllers' analog sticks.
  • The menu now plays the droning noise again, but only after answering the question "Do you want to start from Chapter 1/2?"
  • Selecting a chapter and holding down the confirm button no longer skips the Legend.

Chapter 1

  • The game should no longer go to the sleeping dog screen (dogcheck) after getting a Game Over and choosing to continue.
  • The elevator in Card Castle should now play the sound effect at the proper pitch.
  • The time on the file select screen should display in hours:minutes:seconds.

Chapter 2

  • The game should no longer crash after choosing to give the gift to Susie or Ralsei.
  • A rare crash when trying to ride the teacup ride should be resolved.
  • Potentially resolved an issue where a save from the previous version that would load you into the Queen's rooftop, would instead load you into the boss battle with Spamton NEO, with no escape.
  • The time on the file select screen should display in hours:minutes:seconds.

(Source: @tobyfox.undertale.com‬ - Bluesky)

Version 3#

Released on December 9th, 2024. Numbered as v1.19.

Chapter Select Menu

  • The Chapter Select menu is reprogrammed from scratch. Oddly, the old version can still be found in the final game's files despite being deleted from this demo.
  • The Chapter Select menu now shows more information about the completion status of each Chapter, ex. showing yellow stars which indicate Chapters have completion data.
  • You can now toggle the language at the bottom of the screen.
  • If you intentionally return to the Chapter Select screen from within Chapter 1 or 2, it will skip the intro screen where it asks if you want to continue from a given chapter.

Chapter 1

  • The Lancer and Susie battle no longer has the SOUL escape from the box when she gets up from being attacked.
  • Fixed crash if you use the ReviveMint on Susie after defeating King.
  • Fixed Jevil not having the correct text sound when receiving ShadowCrystal
  • Fixed a missing line of pixels on final image of the sepia intro
  • Adjusted bottom collision for King's battle arena
  • Fixed Susie flickering at the end of Susie and Lancer battle
  • The HP bars of the characters properly go away in the Starwalker room

Chapter 2

  • Fixed an exploit in cyber_maze_tasque where you could fight Tasque violently infinite times.
  • Regenerated Japanese fonts to support missing kanji.
  • Fixed a problem where, when dodging bullets before fighting Sweet, Cap'n, and K_K, if the system's audio settings were changed, the game could get stuck.
  • The Egg is no longer unintentionally lost at the convenience store.
  • Changed the "Sleep Margin" to "30".
  • Various sound effects now play at the correct pitch.

(Source: @tobyfox.undertale.com‬ - Bluesky)