This is a sub-page of Proto:Crash Landed (WayForward).
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The earliest build out of all three, and it sure shows. It seems this prototype was quickly slapped together, judging by the out-of-place assets.
Debugging Features#
- Pressing Select will toggle a freefly mode.
General Differences#
Proto |
Final |
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The title screen is completely different.
Proto |
Final |
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- Crash's idle animation is different, and seems broken. Replacing Crash's model with Taz's reveals that the animation fits Taz more, although his arm is still bent weirdly.
- The radar on the Touch Screen is yellow, and has an outline of Taz on the bottom right.
- The skybox and background graphics are likely leftovers from Taz The Disaster Master. These were changed to fit the game's art style.
- The enemies emit cow noises when killed, another leftover from the Taz game.
- There's no jump or spin sounds.
- The collectibles in this build are small blue gems that turn into a coin when picked up.
- The spin effect is untextured.
Proto |
Final |
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- The checkpoint has Taz on it. This was changed to artwork of Crash from Crash of the Titans.
- Collecting the star at the end of the level takes you back to the title screen. In the following builds, you get taken to Level 2.

