the cutting room mirror

Debug Build

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This is a sub-page of Proto:Conker's Bad Fur Day.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

This prototype is documented on Hidden Palace.

Despite being only two months after the previous version, this one is nearly complete. It does have some things that really stand out though.

General Differences#

To do:
More differences are absent here.

  • Some of the text is incorrectly punctuated.
  • Entering chapter "Gargoyle" would forever play the "Gun reload" sound for some odd reason

Opening Logos#

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Final

Conker'sBFD-legal.png
  • The legal info screen now appears, but with the "For Mature Audiences Only" message included on top of it.
  • The Nintendo logo isn't displayed.
  • Copyright date updated from 2000 to 2001.

Cheat Codes#

As the options are now available normally, one can enter some cheat codes:

  • INFO - Shows memory usage information, as well as the CPU load status.
  • ALL GOOD CHEATS - Unlocks all chapters + multiplayer characters, and turns on slow Katana kills.
  • DEBUG - Enable the crash debug menu (see below).
  • SKIP CUTSCENES - The player can skip cutscenes at any moment.
  • SPEEDY MOVE - Unknown.

End Credits + Epilogue#

Credits#

  • NOA Product Testing is simply "NOA Testing" in this build.
  • Gail Tilden is misspelled as "Gale Tilden".

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Final

  • Ben Cullum and Hiro Yamada are missing from "Additional Thanks".

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Final

  • The credit for La Marseillaise is also missing.

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Final

Epilogue#

  • At the beginning of the cutscene, the glass of scotch was already on the table.

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Final

  • At the end of the cutscene, Conker says "I think I'll go the other way." with a thought bubble before leaving, which was removed from the final version.

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Final

Crash Debugger#

To do:
Figure out what all of the menus are for.

A very complex crash debugger is present and can be enabled by entering the cheat DEBUG. Then enable the GameShark code 81000002 1001 at any point during gameplay to bring up the menu.

Registers#

Displays the registers. Use the C Buttons to flip through the pages.

Memory#

A memory viewer. Use the D-Pad and C Buttons to scroll through the addresses.

Structs#

CBFDDebug-structs1.pngCBFDDebug-structs2.png

Move Obj#

CBFDDebug-moveobj1.pngCBFDDebug-moveobj2.png

Music#

Displays music info.

Sound Emitters#

Displays sound effect info.

Zones#

Objects#

Cameras#

Displays camera info.

Stack#

Displays a stack dump.

Mem Map#

Doesn't seem to work, only displays a black screen.

Soak Test#

Task WS#

Host Debug#

Exits the debug menu.