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To do:
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General Differences#
- The app icon was from a prototype of BTD5, with the number 2 written in black marker on the top right, suggesting it was a secondary build used for testing or it is just a preview build just like one of those Crash Bandicoot: Warped discs.
- The title screen is simply a screenshot of the one from the Flash version.
- All the game's JSON files are stored in a regular folder, unlike in the final version, where they are stored in a password-protected zip file.
- Aircraft use a separate file type in this version, unlike in the final, where they use the same file structure as towers.
Unimplemented Features#
- Special Agents
- Ranks
- Medals
- Currencies
- Special Missions
- Random Missions
- Monkey Lab
- Leaderboards
Towers#
Most towers are present in varying stages of completion, except for the Heli Pilot, which is completely absent.
- Most towers use their descriptions from the Flash version instead of the simplified descriptions in the final game.
- All towers have their unlock ranks specified, even though ranks themselves are not implemented in this version and all towers are available by default.
- Upgrades do not have XP requirements, costs, icons, portraits, or descriptions yet.
- Pop count does not function yet. All towers display a placeholder pop count of 24, including the Banana Farm.
- Activated Abilities have not been implemented yet.
Note that this section compares towers to version 1.0, not the current version, which has several balance changes.
Dart Monkey#
|
Prototype |
Version 1.0 |
|---|---|
|
|
- None of the Dart Monkey's attacks support Splodey Darts yet.
- Base attack cooldown: 1 second → 0.74 seconds (overall cooldown: 1.2 seconds → 0.94 seconds)
- Triple Darts has the same cooldown as the prototype's base attack cooldown, in both the prototype and in version 1.0.
- Base attack projectile speed: 875 → 805
- Base attack projectile distance: 350 → 161
- Spike-O-Pult attack cooldown: 1.3428571429 seconds → 1.34 seconds (overall cooldown: 1.5428571429 seconds → 1.54 seconds)
- Juggernaut is a modifier to Spike-O-Pult that increases its pierce, attack speed, projectile speed, and projectile distance, instead of simply replacing it with a separate attack.
- Razor Sharp Shots pierce bonus: 1 → 2
Tack Shooter#
|
Prototype |
Version 1.0 |
|---|---|
|
|
Sniper Monkey#
|
Prototype |
Version 1.0 |
|---|---|
|
|
Boomerang Thrower#
|
Prototype |
Version 1.0 |
|---|---|
|
|
- The unlock rank is set to rank 1 instead of rank 4, which may just be a placeholder.
- Footprint radius: 12 → 10
Road Spikes#
- Does not have a description yet.
- The unlock rank is set to rank 1 instead of rank 5, which may just be a placeholder.
- Base cost: $100 → $30
- Pierce: 5 → 10
Ninja Monkey#
|
Prototype |
Version 1.0 |
|---|---|
|
|
Bomb Tower#
|
Prototype |
Version 1.0 |
|---|---|
|
|
- Base cost: $700 → $650
- Footprint radius: 12 → 10
Ice Tower#
|
Prototype |
Version 1.0 |
|---|---|
|
|
Glue Gunner#
|
Prototype |
Version 1.0 |
|---|---|
|
|
Exploding Pineapple#
- Does not have a description yet.
- The unlock rank is set to rank 1 instead of rank 10, which may just be a placeholder.
- Base cost: $100 → $25
- Damage type: Piercing → Explosive
Monkey Buccaneer#
|
Prototype |
Version 1.0 |
|---|---|
|
|
- Footprint radius: 12 → 10
Monkey Ace#
|
Prototype |
Version 1.0 |
|---|---|
(sic) |
|
- Base cost: $900 → $950
- Footprint: 20×20 → 50×21
Super Monkey#
|
Prototype |
Version 1.0 |
|---|---|
|
|
- Footprint: 20×20 → 12 radius (the square radius is likely an error)
Monkey Apprentice#
|
Prototype |
Version 1.0 |
|---|---|
(sic) |
|
Monkey Village#
|
Prototype |
Version 1.0 |
|---|---|
|
|
- The Monkey Village has no functionality aside from being placeable.
- All of its upgrades simply have a placeholder effect of increasing its range by 0.
- Footprint: 20×20 → 12 radius (the square radius is likely an error)
Banana Farm#
|
Prototype |
Version 1.0 |
|---|---|
|
|
- Footprint: 20×20 → 42×42
Mortar Tower#
|
Prototype |
Version 1.0 |
|---|---|
|
|
- Footprint: 20×20 → 40×20
Dartling Gun#
|
Prototype |
Version 1.0 |
|---|---|
|
|
- Footprint: 20×20 → 12 radius (the square radius is likely an error)
Spike Factory#
|
Prototype |
Version 1.0 |
|---|---|
|
|
- The unlock rank is set to rank 1 instead of rank 19, which may just be a placeholder.
- Footprint: 20×20 → 12 radius (the square radius is likely an error)
Bloons#
- White Bloons and Zebra Bloons are not immune to ice damage.
- Lead Bloons are not immune to fire damage, meaning they can be popped by Sonic Boom, Laser Blasts, Laser Cannon, etc.
- MOAB-Class Bloons use recolored sprites of regular Bloons in this build as placeholders, although their actual graphics already exist in the files.
- MOAB-Class Bloons are only immune to the basic ice and glue statuses, unlike in the final version, where they are also immune to damage over time, wind, other forms of slow, and other ice-related statuses such as permafrost.
Tracks#

Only six tracks have been implemented at this point: Monkey Lane, Park Path, Archipelago, Switch, Clock, and Monkey Town.
- Unlike in the final version (and all other versions), Monkey Town is treated as a regular track and isn't exclusive to a Special Mission.
- The track selection screen displays the track thumbnail on wooden rollers that rotate when scrolling through the tracks. This is done by splitting each track thumbnail into six vertical slices, unlike in the final version, where the thumbnail is a single image.
- Tracks do not display their names yet.
- The track selection screen has spaces for bronze, silver, and gold medals, but medals have not been implemented yet and winning doesn't unlock anything.
- Tracks do not have their own mode files yet. In the final game, these files specify the difficulty of the track and the rewards.
- Extreme tracks do not exist yet.
- Tracks are divided into "packs" based on their Track Type (track difficulty), in a similar manner to the ports of Bloons Tower Defense 3. The thumbnails for these packs are absent from the final game.
Monkey Lane#
|
Prototype |
Version 1.0 |
|---|---|
|
|
|
- The collision mask has smaller areas of unplaceable land under the trees.
Park Path#
|
Prototype |
Version 1.0 |
|---|---|
|
|
|
- The collision mask has smaller areas of unplaceable land under the trees and is missing a spot for a tree on the far left.
Monkey Town#
|
Prototype |
Version 1.0 |
|---|---|
|
|
|
- The collision mask has smaller areas of unplaceable land under the trees and thicker areas of unplaceable land around certain parts of the path, and is missing a spot for a tree on the far right.