This is a sub-page of Proto:Auto Destruct.
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This prototype is documented on Hidden Palace. |
Frontend#
- Copyright screen is a bit different.
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Intro#
- Developer and game logos lack trademark sign.
- Video from Lazarus speech section in prototype contains next changes:
- Lazarus' hands are covered in blood, but in the final game they're clean.
- Car has no gray stripes over body, like in final game.
- Some cars can't be seen from right door window.
- Lazarus model is fully illuminated in the prototype. In the final game his head isn't lightened:
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Menus#
- Black horizontal stripe at bottom of menu is absent.
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- Analog Configuration is called "Rotation Configuration".
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- Prototype allows to set up dead area for analog controller. Calibration setting works differently.
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- Sound configuration menu has no exit option in it.
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- Memory Card menu shows a 3D model of a PlayStation Memory Card with "Neurostone" written on it.
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Gameplay#
Briefing#
- The audio briefing before starting a mission uses the same walkie-talkie sound effect as other speech which played in levels. The final game's briefings use ordinary audio without this effect.
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- Highlighted objects on the map remain static. The final game has them blink and change color.
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Weapons#
- When using cheat (All Items in prototype or All Weapons in the final game), prototype unlocks less amount of weapons: Mines, Rockets and Medium Rockets, Homers, Cannon, Greandes and Bomb, Laser, Laser Beam. These weapons could be obtained only from pick-ups in missions.
- Some weapons have slightly different icons.
- Double Laser Beam uses a different animation.
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Debug Mode#
- Game version is listed as Version Alpha 31.
- In final game cheats were moved to a separate Cheat Menu, while in the prototype some of cheats are present in Debug Configuration.
- Final game has more cheats, which require to be unlocked, while in prototype all options are already unlocked.
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- Mission select option works a bit different:
- In prototype it's present as a menu. After choosing any mission, the game returns to the main menu and loads the chosen level after pressing Start New Game.
- In the final game it's presented only as an option in the Cheat Menu and directly loads the chosen level.
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Cheats#
- Prototype use "All Items" cheat instead of "All Weapons". This cheat also gives nitro boost and money. For some reason, though, this cheat forces the game to play all of the voice lines.
Music#
- Music not played in menu or gameplay.
- Game playing music only after using All Items with several minutes delay.
- In prototype music stored in AUDIO directory and presented as four files: NY.WAV, SANFRAN.WAV, TOKYO.WAV, and XTRACK.WAV, while in the final game the music is located in MUSIC.XA from XA directory.









