the cutting room mirror

October 15, 1997 Build

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This is a sub-page of Proto:Auto Destruct.

This prototype is documented on Hidden Palace.

Frontend#

  • Copyright screen is a bit different.

Proto

Final

Intro#

  • Developer and game logos lack trademark sign.
  • Video from Lazarus speech section in prototype contains next changes:
    • Lazarus' hands are covered in blood, but in the final game they're clean.
    • Car has no gray stripes over body, like in final game.
    • Some cars can't be seen from right door window.
    • Lazarus model is fully illuminated in the prototype. In the final game his head isn't lightened:

Proto

Final

Auto_Destruct_US_proto_Lazarus.mp4
Auto_Destruct_EU_Lazarus.mp4
  • Black horizontal stripe at bottom of menu is absent.

Proto

Final

  • Analog Configuration is called "Rotation Configuration".

Proto

Final

  • Prototype allows to set up dead area for analog controller. Calibration setting works differently.

Proto

Final

Auto_Destruct_US_analog_setup.png
Auto_Destruct_US_controller_calibration.png

  • Sound configuration menu has no exit option in it.

Proto

Final

  • Memory Card menu shows a 3D model of a PlayStation Memory Card with "Neurostone" written on it.

Proto

Final

Gameplay#

Briefing#

  • The audio briefing before starting a mission uses the same walkie-talkie sound effect as other speech which played in levels. The final game's briefings use ordinary audio without this effect.

Proto

Final

  • Highlighted objects on the map remain static. The final game has them blink and change color.

Proto

Final

Weapons#

  • When using cheat (All Items in prototype or All Weapons in the final game), prototype unlocks less amount of weapons: Mines, Rockets and Medium Rockets, Homers, Cannon, Greandes and Bomb, Laser, Laser Beam. These weapons could be obtained only from pick-ups in missions.
  • Some weapons have slightly different icons.
  • Double Laser Beam uses a different animation.

Proto

Final

Debug Mode#

  • Game version is listed as Version Alpha 31.
  • In final game cheats were moved to a separate Cheat Menu, while in the prototype some of cheats are present in Debug Configuration.
  • Final game has more cheats, which require to be unlocked, while in prototype all options are already unlocked.

Proto

Final

Auto_Destruct_US_debug_configuration.png
Auto_Destruct_US_mission_select.png

  • Mission select option works a bit different:
    • In prototype it's present as a menu. After choosing any mission, the game returns to the main menu and loads the chosen level after pressing Start New Game.
    • In the final game it's presented only as an option in the Cheat Menu and directly loads the chosen level.

Proto

Final

Cheats#

  • Prototype use "All Items" cheat instead of "All Weapons". This cheat also gives nitro boost and money. For some reason, though, this cheat forces the game to play all of the voice lines.

Music#

  • Music not played in menu or gameplay.
  • Game playing music only after using All Items with several minutes delay.
  • In prototype music stored in AUDIO directory and presented as four files: NY.WAV, SANFRAN.WAV, TOKYO.WAV, and XTRACK.WAV, while in the final game the music is located in MUSIC.XA from XA directory.