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Ys: Ancient Ys Vanished Omen (PC-88)

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This page details pre-release information and/or media for Ys: Ancient Ys Vanished Omen (PC-88).

To do:
Image comparisons with final game.

A mid-development prototype shared with Japanese gaming magazine Challenge! Pasokon A.V.G & R.P.G III (チャレンジ!!パソコンA.V.G&R.P.G III).

(Source: Charenji pasokon adobenchā gēmu ando rōru pureingu gēmu. 3)

Minea Map#

Other Differences#

Location

Image

Notes

Trading Post

This opening menu is mostly the same, though it looks like originally Pim (or Peru, as named here) was bald.

Bar

This is quite different from the bar in the final version of the game (there is not even a border around the text box yet). Orman was called Berukuhaima (ビルクハイマー)

Armor Shop

Dios is Guraiasu (グライアス; which may be a parody of Darius/ダライアス). All the Armor is 'Mail' in this version, except for the 'Mystic Armor'

Fortune Teller

Apparently, Sara's original name was... Pharrell (Fareru/ファレル)?

Weapon Shop

Rosetti looks nearly identical to his retail counterpart, except he has bright blond hair. The Talwar is named "JAP'S-BLADE" (the magazine article indicates this would also be changed to "Murasame" at some point).

Bard

Rhea was named Koruberiasu (コルベリアス) in this version; perhaps a parody of Golvellius?

Field

In addition to a black-haired protagonist, we can see chickens, swans, and dogs in the grasslands (which may be leftover from an earlier build when you could make money by doing farming tasks).

Golden Daiza

The shape of the spring here is closer to the one in Templo del Sol (Asteka II: Temple of the Sun) here than it does in the retail release.

Field

The shape of the Roda Trees is more rounded in this version than the retail release.

Abandoned Mine

The mine entrance is also slightly different from the retail release.

Mayor's House

This character would be used for Jeba in the retail release while the wardrobe and words remain for the Chief of Zepik.

Grandma's House

This character [not including wardrobe] would become the Chief of Zepik in the retail release (you can see the face is the same, but the hair has not been drawn yet). The text here (which has "おばばのいえ" or "Grandma's House" as its header) is almost identical to Jeba's in the retail version when she recognizes Sara's crystal. The background here looks more like a church.

Temple Entrance

A black-haired Adol wanders near the entrance to the temple at the top of the mountain. This may be resembling "The Hall of a Thousand Pillars" from Temple of the Sun.

Mountain Fork

Rather than a straight (albeit rickety) bridge we see in the retail version, there is a dangerous looking curvature to the mountain path.

Thieves' Den

Entrance to the bandits' hideout.

Bandits' Hideout (とうぞく の あじと)

This character graphic is completely different from the retail version. Interestingly, the leader is wearing clothing that seems inspired by Ali Baba and the 40 Thieves; could an NPC have mistaken him for "the man in the blue/black cloak"?

Jenocres

The sprite design here is a lot more colorful than what we see in the retail release.

Inventory

The Inventory screen is nearly identical to the final version, though some icon graphics may vary slightly. We also see the item "PLATINUM-SWORD" here.

Status

This early version of the Status screen looks identical to the final, but reveals the original names of the Silver equipment as "Mystic". We also see the J.D. Ring equipped here. Falcom also uses these initials for "JDK Band", though they haven't officially revealed whether the letters actually stand for anything specific or not.

Hospital

This looks nearly identical to the retail version.