the cutting room mirror

Wario Land II

This article has a talk page!
view on tcrf.net

This page details pre-release information and/or media for Wario Land II.

To do:
another possibly prerelease screen, from this CD-ROM

Wario Land II was first revealed in 1997, where it was announced for the original Game Boy. In 1998, the game was released internationally with Super Game Boy support, but the original version was cancelled in Japan; only the color-enhanced version was released there to coincide with the Game Boy Color towards the end of the year, with that version also being distributed worldwide a bit later.

E3 1997 press kit screenshots#

Turn off the alarm clock!#

WL2-E3_1997_press_kit-screenshot_1.png WL2-E3_1997_press_kit-screenshot_2.png

What appears to be an earlier version of Chapter 1, Story 1. The clock appears to damage Wario, something that does not happen in the final game. The alarm clock sprites are slightly different.

(Source: Nintendo E3 1997 press kit CD )

1998 website screenshots#

Several early screenshots were released on the game's official Japanese website.

(Source: Official Japanese website in early 1998 (Internet Archive))

Title Screen#

Pre-release

Final (Color)

This early title screen was replaced by its colorized counterpart from the final Japanese version in an update to the website between 2000 and 2002. It has a few quirks that give it similarity to the original title screen from the version without Game Boy Color enhancements, such as the lack of a border around the logo. The copyright year is also listed as 1997.

Turn off the alarm clock!#

Pre-release

Final (Game Boy)

A screenshot of the first level with alternate coin placement in the overhead area. In the final game, some coins were either removed or repositioned. In a website update, this screenshot was replaced with a comparison of the Game Boy Color version playing on Game Boy and Game Boy Color.

Unknown level#

An unknown dungeon area that doesn't match any level design in the final version. Of note is that the chain of the weight carried by the D-Bat is longer than any other chain in the released game. There are objects that normally don't appear in this setting, such as crumbled ground, broken ledges, and jugs, and the HUD seems to be missing. It is most likely an early version of Chapter 1, Story 4 (Go down to the cellar).