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Vib-Ribbon

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This page details pre-release information and/or media for Vib-Ribbon.

Mercedes-Benz Prototype#

Screenshot of the prototype shown in a Retro Gamer magazine.

Before Vib-Ribbon, NanaOn-Sha was commissioned by Mercedes to make a game advertising Mercedes-Benz A-Class Car.

The game had the player control a car bumping down a road with one of the features being able to generate a custom track based on the players chosen song, similar to what would be used in Vib-Ribbon.

The game was cancelled due to the car failing the elk/moose test.

(Source: Edge Gaming Magazine 281)

(Source: Retro Gamer №76)

A Universe on Storyboards: Birth of an Image#

A Universe on Storyboards: Birth of an Image is a book which contains conceptualization work by different artists, it including Kiri Mastuura.

Page 50 is of a storyboard for the tutorial dating to July 17th, 1999.

  • Features button promts on the screen for going forward and back in the tutorial.
  • Has subtitles at the bottom of the screen instead of being in a speech bubble.
  • The tutorial originaly asked to press Up and Triangle for pits and waves instead of Down and X. This alternative controll scheme still works in the final game.
  • It hints at getting Super Vibri form at the end.

Page 51 contains concept art for Vibri (suggested by the text found on the page) with the design looking more like a human than a rabbit.

MiruMiru PlayStation Vol. 40#

Watch on YouTubeFeatured on the disc is some gameplay footage of the game. (While the videos title claims that it's from october, the files on the disc date to september.)

Title Screen#

  • Title Screen music is in lower quality, while it could be just the recording, the stage music isn't as such.
  • Obstacles had end bits on its sides.
  • The Wave had a different design, being flatter and spikier.
  • The English logo is missing the trademark symbol.
  • Game and How to Play swapped places, having How to Play at the top and the other one at the bottom.
  • Copyright text vibrates, which doesn't do in the final (for whatever reason).
  • How to Play features a screen of the obstacles and its corresponding button.
  • "Play with the Vib-Ribbon disc" originally was "Play with the Vib-Ribbon CD".

In-Stage#

  • The camera is in a different position in the stage.
  • Used to make different sounds when doing actions (these sounds still can be found in the files).
  • The score used to be at the bottom of the screen and didn't feature a 0-point score coupon, making it vary in length.
  • The timer had a different design and was featured in each of the four corners.

Patents#

Patents filed in 2000 by Masaya Matsuura and John Belmonte.

Patent

Final

  • It is very simplistic, only having the game name and "Push Start" text.
  • It featured sparkles in the background.
  • Scrapped name entry screen.

Patent

Final

  • It had a similar, but different design.
  • It seemed like everything was featured in a single menu.
  • Features an unused endless mode option.

Patent

Final

  • It features a unique boarder not seen anywhere.
  • While the final game lets you retry a stage, it lets you after the game over screen.

Vib-Patent_Multi1.png Vib-Patent_Multi2.png Vib-Patent_Multi3.png

  • Scrapped multiplayer mode, having two players play to the same song on separate ribbons, with it either being one over each other, side-by-side or intersecting.

(On the third image, it has marks around one of the obstacles (like when evolving), dunno what that's supposed to be.)

Vib-Ribbon Vinyl#

Featured on said vinyl is a previously unreleased track "Rainbow", it's unknown why it was scrapped. It notably had its vocals performed by Kumiko Ito instead of Yoko Fujita.