This page details pre-release information and/or media for True Crime: Streets of LA.
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The game received positive critical reception upon its launch, but has seen some infamy due to the game's not-so subtly rushed and buggy nature. It still managed to spawn a sequel.
2002#
May#
E3 2002#
Trailer
Watch on YouTubeFrom May 2002. According to Luxoflux staff, the game was about 50% complete at this point in development.
- The street plate design and its text were different.
- Nick and the criminals had different health bars.
- Nick and the criminals had different status photos beside their health bars.
- The mini-map looked very different and is lacking in detail.
- The aiming reticle was different.
- There is a speedometer present for the car.
- The criminal target arrow was originally green.
- The stun mechanic was different. It's a red bar underneath your health bar as opposed to the exclamation marks that are used in the final game.
- The car health system looked very different.
- The timer was different and in a different position.
- There are placeholder kung-fu sound effects.
- The gun sound effects were different.
- The logo was a different design.
(Source: Tekkenlord05)
Footage
Watch on YouTubeThis is footage of the game from E3 2002 that was part of a PlayStation 2 E3 2002 Showcase DVD.
- The pause menu was completely different at 0:52.
- The mission loading screen was also completely different at 0:56.
- The mission text appears before you start fighting at 0:58.
- Mission Successful text was different and in a different position at 2:24.
(Source: Tekkenlord05)
2003#
May#
Future of Videogames E3 2003 Footage#
Watch on YouTubeThis is footage of the game from the Future of Videogames E3 2003 Xbox DVD. It is the PlayStation 2 version being played.
- The perp crime text is on the middle of the screen.
- The mission loading screen is very different.
- The car health UI doesn't change when Nick drives into other cars.
- The kung fu move symbols are on the bottom of the screen.
- There is no white flash when attacking enemies.
- Nick doesn't call out the kung fu move when its performed.
- The pause screen is very different.
- The perp killed text is on the middle of the screen.
- The good cop/bad cop UI isn't present.
- The race to Cary's Dojo text is on the middle of the screen.
(Source: Tekkenlord05)
PSM Volume 37 Preview Video#
Watch on YouTubeThis trailer was part of an upcoming game showcase reel for PlayStation Magazine dated May 2003. It's identical to the final game but has some differences.
- There is no HUD.
- When Nick aims at the henchman in the Turkish Bath level, his hips flash red. It's a neutralise point and flashes green in the final game.
- The level at 1:07 allowed you to shoot the henchmen. You have to fight in the final game.
- There is no jump height text at the end of the video.
(Source: Tekkenlord05)
Trailer#
Watch on YouTubeThis was the trailer used to hype the game. It's pretty much the final game but with one difference.
- The Airport Hanger level at 0:22 before you fought Hang Yu Kim looked very different.
(Source: Tekkenlord05)
November#
Commercial#
Watch on YouTubeThis is a commercial for the game. It has some glaring differences.
- There is no HUD.
- There is no aiming reticle when Nick is firing at the suspect car.
- Enemies don't scream when knocked down.
- Some gun sound effects are different.
(Source: Tekkenlord05)