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True Crime: Streets of LA

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This page details pre-release information and/or media for True Crime: Streets of LA.

To do:
There is more footage to add. Also, screenshots.

The game received positive critical reception upon its launch, but has seen some infamy due to the game's not-so subtly rushed and buggy nature. It still managed to spawn a sequel.

2002#

May#

E3 2002#

Trailer

Watch on YouTubeFrom May 2002. According to Luxoflux staff, the game was about 50% complete at this point in development.

  • The street plate design and its text were different.
  • Nick and the criminals had different health bars.
  • Nick and the criminals had different status photos beside their health bars.
  • The mini-map looked very different and is lacking in detail.
  • The aiming reticle was different.
  • There is a speedometer present for the car.
  • The criminal target arrow was originally green.
  • The stun mechanic was different. It's a red bar underneath your health bar as opposed to the exclamation marks that are used in the final game.
  • The car health system looked very different.
  • The timer was different and in a different position.
  • There are placeholder kung-fu sound effects.
  • The gun sound effects were different.
  • The logo was a different design.

(Source: Tekkenlord05)

Footage

Watch on YouTubeThis is footage of the game from E3 2002 that was part of a PlayStation 2 E3 2002 Showcase DVD.

  • The pause menu was completely different at 0:52.
  • The mission loading screen was also completely different at 0:56.
  • The mission text appears before you start fighting at 0:58.
  • Mission Successful text was different and in a different position at 2:24.

(Source: Tekkenlord05)

2003#

May#

Future of Videogames E3 2003 Footage#

Watch on YouTubeThis is footage of the game from the Future of Videogames E3 2003 Xbox DVD. It is the PlayStation 2 version being played.

  • The perp crime text is on the middle of the screen.
  • The mission loading screen is very different.
  • The car health UI doesn't change when Nick drives into other cars.
  • The kung fu move symbols are on the bottom of the screen.
  • There is no white flash when attacking enemies.
  • Nick doesn't call out the kung fu move when its performed.
  • The pause screen is very different.
  • The perp killed text is on the middle of the screen.
  • The good cop/bad cop UI isn't present.
  • The race to Cary's Dojo text is on the middle of the screen.

(Source: Tekkenlord05)

PSM Volume 37 Preview Video#

Watch on YouTubeThis trailer was part of an upcoming game showcase reel for PlayStation Magazine dated May 2003. It's identical to the final game but has some differences.

  • There is no HUD.
  • When Nick aims at the henchman in the Turkish Bath level, his hips flash red. It's a neutralise point and flashes green in the final game.
  • The level at 1:07 allowed you to shoot the henchmen. You have to fight in the final game.
  • There is no jump height text at the end of the video.

(Source: Tekkenlord05)

Trailer#

Watch on YouTubeThis was the trailer used to hype the game. It's pretty much the final game but with one difference.

  • The Airport Hanger level at 0:22 before you fought Hang Yu Kim looked very different.

(Source: Tekkenlord05)

November#

Commercial#

Watch on YouTubeThis is a commercial for the game. It has some glaring differences.

  • There is no HUD.
  • There is no aiming reticle when Nick is firing at the suspect car.
  • Enemies don't scream when knocked down.
  • Some gun sound effects are different.

(Source: Tekkenlord05)