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Tiny Toon Adventures

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This page details pre-release information and/or media for Tiny Toon Adventures.

Famitsu #134#

A preview found in the Japanese magazine's June 28, 1991 issue. A line at the bottom of the article mentions that the screenshots are work-in-progress.

  • Common to all screenshots is that the HUD has a clock symbol next to the timer. It was changed to a simple "T" in the final.
  • The timer seems to start at 300 when entering a stage. It starts at 200 in the final version.

From stage 1-3:

  • This particular room layout does not exist in the final version.
  • There are windows near the top of the screen. In the final version these windows are only used near the end of the scroll, where the ghost enemies spawn.

Pre-release

Final

This enemy looks quite different. Aside from its coloring, the stripes on its jacket are missing and the placement of its legs and arms differ.

Furthermore, the enemy appears to be jumping to a lower level. In the final version, this enemy only jumps in such a way if you slide underneath him.

Pre-release

Final

From stage 2-1:

  • The trees look different.
  • The quicksand may be larger in the early screenshot.
  • The clouds differ a bit.

Pre-release

Final

From stage 2-2:

  • The sea weeds look different.
  • This particular room layout does not exist in the final version. (The only reason there's a comparison shot here is to show how the sea weeds differ.)

Consumer Software Group Autumn-Winter '91#

A short video preview of the game:

  • The timer uses the prerelease clock design.
  • The sea weeds in stage 2-2 can be seen in action, animated.