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Theme Park (DOS)

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This page details pre-release information and/or media for Theme Park (DOS).

A number of changes were made to Theme Park during its development, including the scrapping of multiplayer mode and 3D isometric view.

Changes#

A number of changes were made, as shown by magazine previews:

At one point, the player was supposed to be in the rôle of a nephew who had inherited a large sum of money from his aunt, to be used on "building the world's biggest and most profitable theme park".1

Multiplayer mode was dropped shortly before release due to time constraints,2 and thugs could have been deployed to other parks.3

References#


  1. Theme Park. Prescreen. Edge. No. 9. Bath: Future plc. June 1994. pp. 34, 35. ISSN 1350-1593.↩︎
  2. Geoff Keighley. The Final Hours of Black & White. GameSpot. p. 19. Retrieved 5 March 2018.↩︎
  3. Theme Park. Computer and Video Games. No. 151. Peterborough: EMAP. June 1994. pp. 28–31. ISSN 0261-3697.↩︎