the cutting room mirror

The Godfather II

This article has a talk page!
view on tcrf.net

This page details pre-release information and/or media for The Godfather II.

The Godfather II according to various gaming reports, was in development from around early 2006, just before the original game was released. It's initial release was February 2009 but was pushed back to April 2009. The game had a troubled development due to the first games team leaving the project to work on other EA games at the time and hired people new to the game industry for this game, working with a new game engine, poor QA testing and very strict deadlines.

Gameplay Trailer#

Watch on YouTubeBoris Amchislavsky, a video editor for the game, has a video that shows off what the game first looked like.

  • Michael Corleone is the main character.
  • Some business owners in Florida looked different.
  • The rival families looked completely different.
  • The sniper rifle reload animation was different.
  • Michael's men look drastically different and wear clothes not in the final game.
  • The map screen and business information were all WAY different.
  • The game's logo was different.

(Source: Boris Amchislavsky)

Pre Alpha Tutorials#

Watch on YouTubeWithin the files of the PC version, there are tutorial videos which showcase the story and multiplayer modes at their earliest state. These can be viewed with a VP6 file opener tool. (The footage begins 12 seconds in.)

  • The map screen and its text is much more different than the gameplay trailer.
  • The Carmine Rosato family tree HUD is visible whereas it just shows the Corleone's family tree in the final game.
  • Dominic's earliest design can be seen at 0:17.
  • Dominic's men have a different Corleone insignia. It also shows off their ranks whereas they can only be seen in the family tree menu in the final game.
  • The demolitions icon was a different colour.
  • The demolition target arrow was a different colour.
  • There is no money above the health bar at 0:53.
  • The airport icon on the mini map is in a different position.
  • The family tree had different designs at 0:57. The money under the family tree on the map was in a different position.
  • The gun running crime ring images in Florida were facing the other way at 0:57.
  • The arsonist, safecracker and medic skill UI had different designs at 1:08.
  • The promotion screen had different text at 1:11.
  • The sent to help guard textbox is used on the map screen as opposed to during gameplay at 1:14.
  • The weapon wheel for Multiplayer is a placeholder.
  • The icons on the mini map for Multiplayer are different.
  • A witness tutorial video is referenced. There is audio but no video.

(Source: The Goodfella)

Joel Wade Gamescom 2008 Interview#

Watch on YouTubeThis is a video with Joel Wade, one of the senior producers of the game from Gamescom 2008. This was originally hosted on GameTrailers but was preserved and saved onto YouTube. A lot of stuff from the Pre Alpha videos can be seen but seems to be updated in some aspects whilst having its differences.

  • The bomb option on the family tree is different at 0:29.
  • The Corleone family tree has bio and personality text at 0:35. The text size and fonts are all different too.
  • The add this man to your crew screen was different at 0:37.
  • The money laundering icons for businesses at Deco Beach are different.
  • The hospital is owned by the Granados.
  • The construction icon for Astoria Construction Site in Biscayne is different.
  • The minimap is different at 1:33.
  • The racket war meter is completely different at 1:58.
  • The execution button is different.

(Source: The Goodfella)