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Super Paper Mario

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This page details pre-release information and/or media for Super Paper Mario.

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Notes: event demos, interviews

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Specifically: comparisons

May 2006#

E3 2006#

Screenshots#

  • Mega Star Mario has a very different color palette from the final.
  • There are dark silhouettes of stars in the background of some sections of Gloam Valley which were replaced with bright octagonal patterns in the final game.
  • The wedding structure in the wedding scene area isn't as decorated.
  • Count Bleck did not have his cloak down in the early wedding scene.
  • Count Bleck creates a basic white particle effect instead of a unique black one.
  • Peach is not unconscious when Count Bleck creates the particle effect.
  • Bowser doesn't have a shocked expression when Count Bleck creates the particle effect.
  • Nastasia isn't behind the alter in the early wedding scene.
  • The Koopa Troopas in The Bitlands still wear shades.
  • Goombas were found in the underground area of The Bitlands rather than Gloombas.
  • There was originally a ladder shaped Pixl that was removed in the final game.
  • Tippi could be used during the big Blooper fight.
  • None of the residents in the Yold Town screenshot made it in the final. Their graphics are unused in the final game's data.
  • Peach's hair is down and isn't in a ponytail. Her parasol isn't properly transparent either.

Trailer#

Super_Paper_Mario-E3_2006-trailer.mp4
  • The flowers in Lineland Road featured square petals, black outlines, and leaf silhouettes rather than circles attached to the stem.
  • The damage indicators borrow their design and animation from Paper Mario: The Thousand-Year Door, rather than spinning/warping in place with a black outline and no drop-shadow.
  • Coins sometimes fell through the ground rather than disappearing upon landing.
  • Most Koopas on the hills of The Bitlands were red rather than green.
  • The trailer shows the final Mega Star Mario, unlike the screenshots. This suggests that the trailer may depict a later build than the screenshots.
  • Tippi's absence from The Bitlands sections also suggests the footage is from a later build.
  • Whoa Zone looked slightly different and darker.
  • Mario is seen wearing an astronaut helmet in Whoa Zone.

Interestingly, the trailer is called "GCN_Video_PaperMarioBros_trlr_01.mov", despite the game being referred to by its final name in the names and contents of the other E3 2006 press materials.

June 2006#

Tokyo World Hobby Fair#

Screenshot#

  • Thudley initially had a transparent body, similar to other Pixls, instead of his opaque body seen in the final.

(Source: Game Watch)

These demo kiosks were played on the GameCube. It is known that chapters 1-1, 1-4, and 3-1 were playable.

Fracktail Battle#

Watch on YouTube

  • Frackles have not been implemented yet, and Squiglets are used in place of them.
  • Mario's character icon in the menu uses the same 8-bit sprite the Mega Star form and Pal Pill copies use in the final game (which itself comes from Super Mario Bros.).
  • Button icons from prompts and menu descriptions used GameCube graphics.
  • The D-Pad is shown to access the Quick menu, with Left, Down, and Right opening the Characters, Pixls, and Items menus respectively.
  • Entering certain doors or hitting Star Blocks would result in a Game Over, essentially ending the demo. This unique feature is still found in the final game's code but never used.
  • The player character has 30 HP and multiple items despite having a score of zero, implying these demo kiosks began with these values at specific chapter sections including Fracktail's arena.

Early Chapter 1-1 On GameCube#

Watch on YouTube

  • 8-bit character icons for Peach and Bowser are also featured. Unlike the final game, Bowser's icon appears before Peach's, possibly indicating that he was to be unlocked first.
  • Using Tippi's ability lacks the reticle used in the final game, due to being assigned to a button. It also appears to do a room or player-specific tattle based on the thinking pose.
  • The ?-block containing a Happy Flower in the final game has a Mushroom in this demo instead.

March 2007#

Game Developers Conference#

Erik Peterson Interview#

Watch on YouTubeIn this video, interviewer Nikki Inderlied interviews Erik Peterson about Super Paper Mario, with the game playing in the background.

Early Chapter 3-1#

Watch on YouTube