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Super Mario Land 2: 6 Golden Coins

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This page details pre-release information and/or media for Super Mario Land 2: 6 Golden Coins.

Early English Title Screen#

SML2EarlyTitleScreen.png As seen in a commercial for the Game Boy, the English title screen once had a much different design, similar to the final Japanese one. However, the title logo is completely different to either final version, and there are a few other differences with the final Japanese version: the early version has a rectangular sign with "Start" posted to it, while the final has an arrow-shaped one with "To Mario Land" instead. The characteristic eyes were also added to the mushroom above the logo.

Pre-release

Final, Japan

Final, International

Nintendo "New Product Video" VHS 1992#

Watch on YouTubeThe footage starts at 1:52

  • Sound effects from Super Mario Bros. 3 can be heard, though there are some discrepancies that indicate they may have been added in post-production.

Mushroom House#

SML2-Mushroom_House_Early.png SML2-Mushroom_House_Early_2.png

The first level of the game is completely different, so getting a comparison shot is not possible.

Overworld Map#

Prototype

Final

  • A cloud is placed in a spot where there is none in final.
  • The path on the left would've gone through the small tunnel, which is a Casino in the finished game and only has one entrance due to that reason. In order to go around the hill rather than through it, the path was moved down, and the land was extended downward to accommodate. The small hills were also changed to rocks.
  • The bottom path ends in a large spot, whereas it's a simple dead end in the final game. This may have been done to accommodate the adjusted left path.

Music Track#

Early

Final

The overworld map's music had a less energetic bass line.

Pumpkin Zone#

Prototype

Final

Prototype

Final

Pumpkin Zone's first level is drastically different from the final release. The old design features tiles that didn't make it, such as upright coffins and an open brick wall. The ground tiles under the bricks are used in the second level of this zone and aren't found in the first.

Space Zone#

A barren-looking level with just two rows of coins. Mario's got his space suit on. The HUD appears to be broken, as it's only displaying an icon of the Goomba and not the rest.

Goal#

An early "GOAL" level exit featured a mushroom that ended up being removed from the final game. The exit in these screenshots has broken tiles which seem to imply that the game was in the process of replacing the old mushroom goal with its final counterpart. SML2-Goal_Early.png SML2-Goal_Early_2.png

Video Games Scan#

An issue of the German magazine Video Games showed eight pictures from the new game, most with differences from the final. From top-right to bottom-left:

  • The third, fourth, fifth, and sixth shots use "TIME" in the HUD (still present, but unused, in the final) to denote the level timer. The third shot in particular has some mushrooms that aren't in the final at all.
  • The seventh and eighth shots have the final timer style, but also a World-Level designation (in this case, 1-1), which indicates that the magazine seemingly had access to two early builds.
  • The seventh shot shows the Mushroom House-style Goal, which is also present as an unused element in the final.

Prerelease

Final

A very different and more compact-looking overworld. It includes an elaborate "mushroom gateway", likely to have been where the Mushroom House is in the final. It is unclear from this early map whether the levels were specifically grouped by "zones" at this point, or standalone levels.

  • There are numerous tiny signposts in front of what can be assumed to be level or world entrances, and one is alone on an island.
  • The forest area was moved to the west, and the hill in the center was replaced with a large tree (for the Tree Zone).
  • A ladder is accessible from the mushroom gate. Unfortunately, whatever it led to was blocked by another screenshot.
  • The ocean rocks seemingly were reused as the rocks surrounding the Mario Zone in the final.