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Super Mario 64 DS

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This page details pre-release information and/or media for Super Mario 64 DS.

This page is rather stubbly and could use some expansion.
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Notes: There are more trailers, demo videos/photos, and screenshots. Comparisons also need to be done.

To do:

Early Development#

Aging Card NTR Screenshot#

To do:
retake comparison screenshots with Mario in same position as early screenshot

Super Mario 64

NTR Debug Cartridge

Super Mario 64 DS Final

Version 1.0 of the Aging Card NTR debug cartridge uses an early screenshot of Super Mario 64 DS in some of its tests.

The cannon's platform seems to be missing like in the E3 1996 version of the Nintendo 64 original, while the textures of the dirt, grass, and distant cliff appear to be much closer to their N64 counterparts. The sky texture seems to be completely different and more cartoony, and has a similar cloud formation to the sky background used in Mario Kart: Double Dash!! and Mario Kart DS.

Aging Card NTR v1.0 is dated August 18, 2004; however, this screenshot is clearly from a build prior to the E3 2004 ones.

2004#

May#

E3 2004#

At E3 2004, the game was announced, materials were released to the press, and a demo was playable on the show floor.

Video#

xxxx

Press Release#

Super Mario 64x4: The landscape and the characters all look familiar. This is the opening castle area of Super Mario 64™, only with a few DS twists thrown in. Up to four players can link up using the wireless capabilities. Players move familiar characters like Mario™, Luigi, Yoshi® and Wario™ around the 3-D landscape, exploring and looking for stars. While one screen shows the player’s character position, the other provides an overall map of the area. Touch a spot on the screen to pop the camera over to another player’s position, or to take a close-up look at the castle.1

Screenshots#

This seems to be an earlier build than the show floor demo - unlike in that, the trees are the wrong height here. The back of the castle is also accessible, much like an early revision of Peach's Castle from Super Mario 64 as seen in a Nintendo patent.

Show Floor Video#

todo: this is the video shown on a screen on the show floor

Show Floor Demo#

Footage

Watch on YouTube

  • Compared to the final, the box's texture is replaced with a yellow rock texture.
  • At 0:57, You can see that the skybox has clouds that spell "E3".
  • If the player is moving slowly, text shows up saying "RUN".
  • Compared to the red coin texture in the final, It's alot more brighter.

Photos#

October#

Video#

To do:
Use a properly taken image

Watch on YouTube

(Source: supermario64x4_gp2_free.wmv)

  • Bob-Omb Squad minigame uses different textures for the wall and ground, with the latter being grass instead of sand.
  • A black Wario brick was blocking the entrance of the pyramid in Shifting Sand Land:

Issue 148 of the Nintendo Official Magazine UK released in January 2005 had a DVD (Internet Archive link) that showed multiple games. One video (VTS_01_1.VOB) show a preview of the game. This file contains a slightly shorter version of "supermario64x4_gp2_free.wmv" that was circulating on the internet that has sound. This version is missing the Bob-Omb Squad minigame section.

November#

To do:
Physical US version manual and downloadable European manual from the Nintendo website have been checked. Check the others.

Page 23 of the manual has a screenshot featuring different Silver Star icons on the Touch Screen.

To do:
Add a screenshot from final and check if rabbit location matches any (of any color) in the final game.

On Page 32, the first page of the Minigames section, there is a screenshot featuring an early rabbit design. The inside of its ears is black instead of white, and its fur is a purple color that does not appear in the final game.

(Page 22 screenshot discovery: Super Mario Wiki)

References#


  1. Nintendo DS Software Fact Sheet - Nintendo of America, May 2004↩︎