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Super Ghouls'n Ghosts (SNES)

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This page details pre-release information and/or media for Super Ghouls'n Ghosts (SNES).

To do:
A clip from the summer 1991 CES shows some minor differences:

  • Stage 2: At 01:00, you can see two coral pillars that have more space between them. Additionally, for whatever reason, there's what looks like two Flying Killers that don't do anything, and there's also regular arrows that are shot by a player wearing a golden armor. Oh, and then Arthur gets hit and miraculously recovers his shiny armor moments later.
  • Stage 5/3: At 00:41, there is a differently-placed Woo and trees lacking the frozen berries/flowers from the final game.
  • Stage 4: At 01:26, there's a Skull Flower that's not there. Am I not anti-unclear?

Get some screenshots from non-NP magazines

  • The December 1992 issue of Super Pro has the first ending's text positioned lower(it overlaps Arthur)
  • The October 1991 issue of GamePro has a screenshot showing a map identical to the one shown in the October 1991 NP issue, only the high contrast on the GP screenshot allows to see some details better.
  • What is the source of the screenshots at Unseen64 and this blog?

Super_Ghouls'n_Ghosts-earlyproto.png
These screenshots from the 9/28/1990 issue of Famicom Weekly and the Emergency Report Super Famicom (12/25/1990) show a different HUD among other things.

Super_Ghouls'n_Ghosts-egmdec90.png
The December 1990 issue of EGM features an additional screenshot, a working name and a rather optimistic release prediction.

Super_Ghouls'n_Ghosts-differentbossjul91.jpg
This screenshot, part of a poster in the July 1991 issue of Nintendo Power, shows a completely different Stage 2 boss!

Super_Ghouls'n_Ghosts-CESSboss2.png
The July/August 1991 issue of the French magazine Joystick shows the transformation of the boss scene in their Summer International Consumer Electronics Show 1991 preview.

Super_Ghouls'n_Ghosts-capcommagpromo1.png
Yet another version of the Stage 2 boss can be seen in the 2nd issue of the Capcom Magazine (7/6/1991).

Super_Ghouls'n_Ghosts-capcommagpromo2.png
The same version as above appears on the back of the North American box, as some screenshots are used in both.

Super_Ghouls'n_Ghosts-differentforegroundaug91.jpg
This screenshot of Stage 2 from the August 1991 issue of Nintendo Power shows some different foreground objects, including a lantern of some sort.

Super_Ghouls'n_Ghosts-differentlevelorderoct91.jpg
This 2-page thread from the October 1991 issue of Nintendo Power shows a different level order: the first two listed stages are the same as in the final game, but Stage 3-1 here would later become Stage 5-1. Note that the BGMs indexes are still in this order (1, 2, 5, 4, 3) in the final game. Also, on the second page, the « Ice Worms » are described as being capable of thawing, presumably into fearsome, mobile worms, though this might have been made up.

This version is very likely the same one as the prototype made available in 2022.

Super_Ghouls'n_Ghosts-simplifiedmapoct91.jpg
This screenshot from the October 1991 issue of Nintendo Power shows a different, flatter design for the first 4 stages of the between-level map screen to go along with the different level order. The rotating tower climb was already stage 3-2, and here featured wintry graphics to match the rest of the level. The final game's tower climb still has a remnant of when it was ice-themed: the gargoyles on the sides of the towers make a "glass shattering" sound when they are defeated, as if they were made of ice.

Super_Ghouls'n_Ghosts-unknownenemyoct91.jpg
This screenshot from the October 1991 issue of Nintendo Power shows an enemy in the Stage 4 autoscroller completely unlike anything else in the game. It still exists in the prototype leaked in 2020.

Page 78 of the first issue of Super Pro shows the first ending's text used to be displayed lower.