This page details pre-release information and/or media for Super Double Dragon.
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The Gaming Adventures of Edward Semrad - At 10th CSG Gaming Show in Ikebukuro#
A short preview video 10th CSG Gaming Show, from March, 1992 that shows a few differences from the final game. (Starts at 9:47)
- Different portraits for Billy and Jimmy.
- A different font for the score and lives counter.
- Remaining lives are displayed as "E" and "F".
- Soild blue and orange life bars, as opposed to the segmented ones in the final.
Consumer Software Group TV GAME COLLECTION '92 Summer/Autumn#
A preview video shows quite a few differences from the final game. (Starts at 36:33)
- The cutscene theme was the original Demo version, but in much clearer quality; obviously, this was before the tape quality started to deteriorate.
- Different portraits for Billy and Jimmy.
- A different font for the score and lives counter.
- Remaining lives are displayed using an "X" instead of the "=" in the final, and the lives appear to have been set to "B".
- Soild blue and red life bars, as opposed to the segmented ones in the final.
- Jimmy is using the same sprite as Billy, just with a pink palette.
- Jimmy's sprite appears to glitch out during his combo.
- One of the Chen enemies from Mission 3 is present the First stage.
- The "ATI America" sign from Mission 2 is red/pink.
- The row of chairs to the left of the "ATI America" sign is missing, instead the railing ends and there is another steel girder to its left.
- The top of the background in Mission 6 appears to be different, with more detail in the clouds.
- The stone structure from the beginning of Mission 6 is placed farther in the stage.
- An early version of the final section of Mission 7 is shown, with a different bridge and windows that appear to be farther back.
Early Title Screen#
The US instruction manual contains an early screenshot of the title screen that simply reads Double Dragon, minus the Super.
Early Character Designs#
Early designs of the player and enemy characters seen in the final game, including a scrapped gun-wielding enemy.
(Source: Twitter @food2han)
Concept Art#
Concept art for the game were illustrated by Koji Ogata, depicting scenes of Marian being kidnapped on the second half of Mission 4 and a Game Over screen.

(Source: Twitter @food2han)