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Super Adventure Island

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This page details pre-release information and/or media for Super Adventure Island.

Consumer Software Group TV-GAME COLLECTION '91 Autumn-Winter#

Watch on YouTubeAt 26:12 in the embedded CSG video is a trailer for Takahashi Meijin no Daiboukenjima.

  • Collecting items is worth 100 points in the trailer, but 200 in the final game. Killing enemies is worth 500 points in the trailer, but only 100 in the final.

Prerelease

Final

  • The copyright year was updated to reflect the release date.
  • The top part of the logo was redrawn and recolored.
  • Instead of dropping down from the top of the screen and making the background turn blue, the logo simply pops into existence. The bottom right of the rock platform is glitched out.

Prerelease

Final

  • Higgins/Meijin has a different, sterner looking expression. The final changed it to look more like he did in previous games.
  • The HUD was changed. The life icons were moved from top right to bottom left. The score was moved to the top right, the font was changed and the SC for Score was removed. The energy bar uses a completely different design and was moved to the top left.
  • The axe doesn't flash in the trailer.

Prerelease

Final

  • A remnant of the prerelease Higgins can be seen in the final game in his crouching sprite, which uses the same sprite as the trailer.
  • The first rock in the level was moved further to the left. All the rocks were recolored from brown to grey.
  • The cakes were changed to bananas. The only foods available in the final game are fruits.

Prerelease

Final

  • The bananas were changed to kiwi fruit.

Prerelease

Final

  • The rocky outcrops were redrawn and changed from brown to a blue-grey color.
  • The moving platforms were completely changed, being made significantly larger and given a mossy top.
  • The apple was changed to a pineapple.

Prerelease

Final

  • The position of the background is different.
  • A layer of the floor tiling was removed for the final game.