This page details pre-release information and/or media for Submarine Tech Demo.
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Early |
Final |
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The E3 2004 "tech demo" B-roll depicts an early version.
Minimap/level
- The minimap depicts an early level, with a large pit at the end instead of near the middle, no top to the water (although that may just be on the minimap), no ship, and a cave for the goal. Also, either the early minimap used the same icon for the goal and enemies, or there was an enemy ship at the goal.
- The top screen depicts what appears to be an earlier layout for the start of the tunnel with the stalagmites.
Gameplay
- The ship is still releasing bubbles from its top, even though the surface/dive slider is in the middle.
HUD
- The minimap is smaller.
- The timer also has milliseconds, unlike the final which just has minutes and seconds.
- Depictions of the submarine on the HUD are cartoony, rather than resembling the actual submarine.
- There is an icon for the damage meter.
- The torpedo panel with four buttons does not exist.
- There are four unidentified panels.
- The sliders are red when unselected and blue when selected, unlike the final ones which stay gray.
- The degrees meter is blue.
- The grays used are lighter.
- There are miscellaneous graphical changes.