This page details pre-release information and/or media for Stunt Racer 64.
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IGN has images of the game during its development, and there have been both minor and major changes compared to the final released game:
- Track designs have either been slightly altered or completely remade.
- HUD was completely redone and the player's character portrait is no longer visible. There are also screenshots where the character portrait is a computer, which suggests maybe the game was running a demo.
- Additionally, when the player performed stunts in the beta version, the character would make a face (shown here.)
- In the cutscenes where the boss is talking to the player, the player's character portrait is no longer shown.
- In the game menus, your currency runs as "Credits", but in the final version of the game, the cars in the shop have $ values, whereas the beta version just lists the number.
- The car Scimitar is titled "Scimitar B" in the beta version, probably indicating the upgraded version of the car would be called "Scimitar A".
- The car "Wild Truck" was changed to "Bumpkin". (Its upgraded version is called "Atomic Bumpkin".)
- The car "Surf" was changed to "Surf South". (Its upgraded version is called "Surf North".)
- The police car "Superfuzz" in the beta version was simply titled "Fuzz" in the final version. Only the upgraded version of the car is called "Superfuzz".
Character Portraits#
Some characters portraits in the Opponents menu have completely different character portraits in the pre-race (Heat selection) screen. It is possible that these characters were redrawn in the final, but the developers forgot to change the pre-release portraits on the heat selection screen.