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Star Wars: Jedi Knight: Dark Forces II

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This page details pre-release information and/or media for Star Wars: Jedi Knight: Dark Forces II.

Early Rail Detonator#

In a screenshot seen on the back of most releases box art and jewel cases, an earlier version of the rail detonator can be seen. Its charges are exposed on the outside of the weapon, whereas the final version added a revolving chamber.

Early Screenshot

Final

Tusken Raider Mounts#

In prerelease articles and media, Tusken Raiders were shown to be able to ride kell dragons and use them to attack, as well as being able to attack from speeder bikes. In the final game, Tusken Raiders are never able to ride kell dragons, and speeder bikes were completely cut.
That's not a bantha!

Tusken Prod Weapon#

The Tusken prod was a long stun weapon that delivered a shock to an enemy. It was implemented into earlier versions of the game, but was removed and replaced by the bowcaster in the final game. A late prerelease article even mentions it was likely that the weapon would be dropped from the final release.
This game was not it if you were a Tusken raider...

Force Power Points in Single/Multiplayer#

In a Computer And Video Games preview of Jedi Knight: Dark Forces II, a small blurb about multiplayer mentions a direct correlation to progress in single player affecting the player's skill level with multiplayer Force powers. In the final game, a player can create multiple characters and immediately choose the ranking and powers of their own characters, with progress in single player having no effect on this.

(Source: Computer And Video Games, Aug. 1997, p. 41)

Cut Force Powers#

Several force powers are mentioned in a Computer And Video Games preview that did not quite make the final version. One power mentioned is levitation, which was probably seen as redundant alongside Force Jump and very likely cut for that reason. Another was the ability to throw your lightsaber, which was removed from the final release, although a model and associated animations of it remained, and would ultimately become a Force power in the expansion, Jedi Knight: Mysteries of the Sith. Finally, the article mentions the ability to see through walls, but it was already considered dubious if it would make the final game. While Force Sight allows players to see NPCs and certain objects on the map overlay, it is unknown if this is what became of the same power.

(Source: Computer And Video Games, Aug. 1997, p. 40)