the cutting room mirror

Concept Art

This article has a talk page!This article has a talk page!
view on tcrf.net

This is a sub-page of Prerelease:Spyro 2: Ripto's Rage!.

Former Animation Director for Insomniac Games Oliver Wade released the following initial concept art showing a few of the characters seen in the game, as well as a few that weren't.

Concept Art#

Zoe#

An early design of Zoe which looks completely different from the more human-like approach seen in the final game.

Elora#

An early design of Elora, depicting her as a centaur as opposed to a faun. She is also seen wearing lipstick and she appears to have either a mole or a dimple on her cheek, whereas none of these elements are present on her final design.

Professor#

An early design of the Professor. This design features small differences from the final one, such as his lab coat having a collar and a button and lacking the pocket. The Professor's eyes and glasses are also different, but this may be down to stylistic differences.

Moneybags#

An early design of Moneybags. According to Oliver Wade, Moneybags was originally going to look more like a mobster before the design team decided to make him look more friendly.1

Crush#

Early concept art of Crush. This design features small elements different from the final appearance of the character, such as Crush looking more fierce, having a few more teeth, having a few spots and some small groups of hairs throughout his body, and his club having an extra spike.

Gulp#

Early concept art of Gulp. This design features a few elements different from the final appearance of the character, such as Gulp looking more fierce (and lacking his heavy brow), having more teeth and smaller claws, lacking the "bracelets" at his feet, having a few spots on his body and a series of spikes from the end of his back to the tip of his tail, and having different laser cannons (which are themselves attached to his back with a strap as opposed to simply sticking to it).

Ripto#

Early concept art of Ripto. This design features small elements different from the final appearance of the character, such as Ripto having spots and a few sparse hair, a lack of eyebrows, a longer shirt, and a more elaborate scepter design.

Hulagirl#

A piece of concept art for a different approach to the Hulagirls from Idol Springs.

Torch Idol#

Concept art of the torch-wielding Idol enemy from Idol Springs. This design features small elements not seen on the final appearance of the enemy, such as earrings, a "goatee" of sort, a "hat" with a series of round patterns on it, a rounder mouth, and closed eyes.

Electroll#

An early design for the Electroll NPC from Hurricos. This design features small elements not seen on the final appearance of the character, such as the character's eyes being visible through his glasses, his body having spots on them, as well as the presence of a few wild strings of hair on his head.

Icebuilder#

An early design for the Icebuilder NPC from Crystal Glacier. This design features some notable differences from the final one, such as the proportions being different (the body being smaller and the head larger than in the final design), the hood having a clear defined fur-border as opposed to a white to black gradient (which may have be purely down to the limited polygons in their in-game design) and missing its spots on the back of the hood, the lack of a nose (and possibly the mitts as well), the presence of a zipper, and a more angry expression (which may be due to the brow being heavier).

Romeo#

An early design for the character Romeo from Zephyr. This design features some notable differences from the final one, such as the absence of Romeo's casserole hat, the presence of a pattern on his chin, and the fact there once was planned to be a fully clothed bipedal creature as opposed to the more slug-like design characteristic of every Land Blubber.

Firefighter#

Concept art for the Firefighter Land Blubber enemy from Zephyr. This design is almost identical to the final one, the only difference being the helmet's emblem which features a small flame and (for some reason) the number 666.

Flasher#

Concept art of a cut character that would have appeared in Zephyr. He is only referred to as "Landblubber Flasher", which may explain why he was ultimately scrapped.

Sky Wizards#

Concept art of the Wizard NPC from Cloud Temples. This design features small elements not seen on the final appearance of the character, such as a different gown design and the presence of markings on the back of his head. This design is referred to as "Mystic 1", from Cloud Temple's original name, Mystic City.

Another piece of concept art of the Wizard NPC from Cloud Temples. This design has more differences from the one featured earlier, namely the fact that the character is taller, wears a more elaborate tunic, a shorter ponytail, and has hair at the back of his head. This design is referred to as "Mystic 2", from Cloud Temple's original name, Mystic City.

Warlock#

Concept art of the Warlock enemy from Cloud Temples. This design features a few differences from the final one, such as the patterns on the enemy's robe being slightly different (most notably the sleeves having a darker line running from the wrists to the shoulders), his nose being smaller, and his expression being mean as opposed to mischievous. He is also seen charging up some sort of attack, while in the final game he's never seen using his magic in this way. This design is referred to as "Mystic 3", from Cloud Temple's original name, Mystic City.

Water Dragon#

Concept art of an enemy only referred to as "Water Dragon". Allegedly, this was at one point intended to be a boss within either Aquaria Towers or an earlier iteration of the same level.2

Amish#

Concept art of a cut enemy only referred to as "Amish Dolphin Rider". Wade revealed in an interview that originally, Aquaria Towers was populated with Amish characters, each one having their own occupation. He ended up finding the idea too out of place, and so replaced the underwater Amish characters with Seahorses.

(Source: Early concept art by Oliver Wade)