the cutting room mirror

Spyro: A Hero's Tail (GameCube, Xbox, PlayStation 2)

This article has a talk page!
view on tcrf.net

This page details pre-release information and/or media for Spyro: A Hero's Tail (GameCube, Xbox, PlayStation 2).

Development Timeline#

  • October 2002
    • Initial design proposals are sent to Vivendi Universal.1
  • November 2002
    • Project is set up by a skeleton team under the working title "Spyro: The Dark Realms".
  • November 11th 2002
    • First conference call with Vivendi Universal is held.
  • Early 2003
    • First deliverables to Vivendi Universal were made in the form of design and technical design documents.
  • Early 2004
    • The game's title is changed from "Spyro: The Dark Realms" to "Spyro: A Hero's Tail".
  • April 6th 2004
    • Build date of the North American release of the E3 demo.
  • April 13th 2004
    • Build date of the European release of the E3 demo.
  • April 27th 2004
    • Spyro: A Hero's Tail is first announced by Vivendi Universal. It's set for release in the last quarter of 2004.2
  • May 11th-14th 2004
    • Spyro: A Hero's Tail is revealed during E3 2004, and the first playable demo is released in a bundle together with a demo of Crash Twinsanity, both for PlayStation 2.34
  • May 18th 2004
    • First trailer is unvelied.5
  • May 19th 2004
    • Build date of the much later released PlayStation Magazine demo.
    • The decision is made to replace Guy Cockcroft's existing music in the game, due to the back-and-forth of changes and feedback from the publisher taking too long.
  • June 4th 2004
    • The new team at Game Audio LTD is chosen to handle the replacement of the soundtrack. Credited composers are Keith Leary, Paul Lawler, David Marsden and Craig Sharmat.
  • End of June 2004
    • The first samples from the new soundtrack are received by the core developer team.
  • August 3rd 2004
    • Build date of the August 3rd 2004 preview build.
  • Middle of August 2004
    • Last delivery of the new soundtrack is made, with a few updates to the pieces coming at later dates. The time frame for the soundtrack's production is estimated to be around 10 weeks.
  • Early September
    • All console versions are presented at the September 2004 Game Stars Live event in London.6
  • September 7th 2004
    • Build date of the September 7th 2004 review build.
  • September 10th 2004
    • Build date of the retail North American Xbox version.
    • Build date of the retail North American PlayStation 2 version.
  • September 17th 2004
    • Build date of the retail North American GameCube version.
  • September 24th 2004
    • Build date of the retail European Xbox version.
  • September 27th 2004
    • Build date of the retail European GameCube version.
  • October 4th 2004
    • Vivendi Universal announces that development on Spyro: A Hero's Tail has completed.7
  • October 6th 2004
    • Build date of the retail European PlayStation 2 version.
  • Late October
    • First preview coverage of the game in Cube and IGN.89
  • November 2004
    • The Australian edition of PlayStation 2 Official Magazine features a playable demo in its November issue.10
  • November 2nd 2004
    • Spyro: A Hero's Tail is first released in the US.1112
  • November 16th 2004
    • Spyro: A Hero's Tail is released for PlayStation 2 in the EU.13
  • November 19th 2004
    • Spyro: A Hero's Tail is released for Xbox in the EU.
  • November 26th 2004
    • Spyro: A Hero's Tail is released for GameCube in the EU.14

To do:
This is probably temporary, it's information that should be put together with the other design documents differences.

According to the design documents, the original title for Spyro: A Hero's Tail was Spyro: The Dark Realms or Spyro 5: The Dark Realms. Inside some of the documents, an early logo with this name can also be found.
SpyroAHT-EarlyNameLogo.jpg

The game's final logo went through a design change. The early design was featured in the demos.
A high resolution image of the early design, and a photoshop project file for the final design, is found on a few press kit discs.

Early

Final

References

References#


  1. Spyro: A Hero's Tail - Developer Answers, September 2020↩︎
  2. IGN - "Spyro Bounces Back into Action", April 27th 2004↩︎
  3. GameSpot - "Spyro: A Hero's Tail E3 2004 Preshow Impressions", May 14th 2004↩︎
  4. IGN - "E3 2004: Spyro: A Hero's Tail - First Look", May 12th 2004↩︎
  5. TeamXbox - "Spyro: A Hero’s Tail Trailer" (Archived), May 18th 2004↩︎
  6. GameSpot - "Spyro: A Hero's Tail Hands-On", September 7th 2004↩︎
  7. IGN - "Spyro Gets a Golden Tail", October 4th 2004↩︎
  8. Cube - Issue 36 (Archived), October 2004↩︎
  9. IGN - "Hands-On Spyro: A Hero's Tail", October 29th 2004↩︎
  10. Official AUS Playstation 2 Magazine - Issue 033 (Archived), November 2004↩︎
  11. IGN - "Spyro Ships", November 2nd 2004↩︎
  12. GameSpot - "Spyro: A Hero's Tail blazes into stores", November 3rd 2004↩︎
  13. 4Players - "Test: Spyro: A Hero's Tail", December 19th 2004↩︎
  14. Nintendo Official Magazine (UK) - Issue 147, December 2004↩︎