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SpongeBob SquarePants featuring Nicktoons: Globs of Doom (PlayStation 2, Wii)

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This page details pre-release information and/or media for SpongeBob SquarePants featuring Nicktoons: Globs of Doom (PlayStation 2, Wii).

To do:
More things to cover, such as the mention of Professor Calamitous in place of Beautiful Gorgeous in early press material, and Todd Masten's website listing PS3/X360 (verify if these aren't mistakes).

Concept Art#

Several pieces of concept art were released on lead character designer Eric Lin's DeviantArt (hinxlinx) which show some scrapped ideas. Some of this concept art is present as unlockables in-game, but in much lower quality.

Krusty Krab#

Concept art for the Krusty Krab shows SpongeBob and Jimmy, a character combination that isn't in the final. The room layout is also different from the final game.

Concept art for the Ghost Dog boss fought in Amity Park, featuring a rather unflattering sketch of Danny Fenton. It seems the Morphoid goo on the dog's back would have been translucent, and might have mutated into a cerberus-like entity, judging off the images on the left side.

Now this is interesting! It seems the first idea for the boss of Retroville was Jimmy Neutron's pet robot dog, Goddard, transformed and enlarged by Morphoid goo. It might have been scrapped because having two dog bosses would have been redundant.

Early Screenshots#

There are several pre-release screenshots on GameSpy's website. According to their file dates, they were made around June 30, 2008.

Early (Wii)

Final (PlayStation 2)

The game originally used the updated SpongeBob SquarePants logo used from 2009 onwards; for whatever reason, the final game instead uses the original logo used from 1999-2008... except for the Spanish logo, which kept the updated design. Curiously, the North American cover art and Nintendo DS game still use the 2009 logo, whilst European/Australian boxes use the old logo.

Early

Final

Lacks several of the goo puddles the final game has, less saturated lighting. It is missing the trash on the ground and has differently colored grass compared to the final version.

SpongeBob and Tak can be seen in the level (instead of Zim's Town 2), whereas the final has Zim and Technus. Seeing as this duo appear in several other screenshots, they were likely used as for testing each level before they decided on the roster. While hard to tell, SpongeBob is also still using his textures from Attack of the Toybots; the final uses a more detailed texture with extra shading, though the Attack of the Toybots model (with the accessories) is still used during slides.

Early

Final

  • Like with the previous screenshot, there is a noticeable lack of vertex colors and goo, giving it a decidedly dull appearance.
  • It seems at this point that there weren't unique colors given to the Morphoids' armor in later levels, as the generator appears to be using the blue color from Bikini Bottom.
  • Some decorations were shuffled around, and the rock uses a different texture.
  • A blue health pickup can be seen in the background. In the final game, such pickups are only rewarded upon defeating enemies.
  • Instead of a 2D texture, Morphoids had a unique model when captured by SpongeBob's weapon.

Early

Final

  • Morphoids spawned with a purple 'poof' effect instead of an orange splatter effect.
  • The HUD looks very different, with different health icons and an overall shinier appearance.
  • Benches have a different design.
  • Tents lack many of the details the final have, including lights.
  • Like with Zim's Town 1, SpongeBob and Tak are shown in the level, rather than Jimmy and Dib.