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Soulcalibur III (PlayStation 2)

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This page details pre-release information and/or media for Soulcalibur III (PlayStation 2).

Soulcalibur III began development in March 2005. It was released in October 2005.

Producer Interview#

Watch on YouTubeThis is an interview with the creator and producer of the Soul series Hiroaki Yotoriyama. It's dated March 18th 2005. It shows off concept art, the Chronicles of the Sword Mode, character storyboards, motion capture and the Character Creation Mode. It has many noticeable differences.

  • The area around the enemy stronghold in Chapter 6 of Chronicles of the Sword Mode is unfinished.
  • The surrounding encampments defending the enemy stronghold in Chapter 6 of Chronicles of the Sword Mode at 1:48 are VERY different.
  • There is a person moving around the castle walls from 1:48-1:54.
  • Siegfried's second costume design at 2:13 is VERY different to what he wears in the final game.
  • The Character Creation looked VERY different, given that it is from early development.
  • The body options for Character Creation had different names and there was originally going to be more to it, which can all be seen at 3:00. There is more options for face. The torso body option was originally called "Jacket". You could only apply parts to one arm and shoulder. Pants were going to be wearable and have more options. There is no waist option. The feet option was originally called "Shoes".
  • The good/evil personality scale wasn't implemented yet.
  • There is no job name for the created character. It looks like the job system wasn't created until later.

(Source: Tekkenlord05)

Character Creation#

Watch on YouTubeThis looks at the Character Creation Mode. It's dated June 25th 2005. It has some differences.

  • Some weapon strike visual effects are different.
  • Some moves looked different.
  • The text placing for the Dancer and Ninja jobs at 1:13 are different.
  • There's less jobs to choose from in the Character Creation Mode.
  • The Lower Torso, Mid Torso, Arms and Lower Legs defaults for the Ninja at 1:19 are different.
  • The clothes text is different.
  • The colour selection box is different.
  • Some personality win animations are different.
  • The Standard Character Edit Design Mode from 3:07-3:20 is very different.

(Source: Tekkenlord05)

Making of Chronicles of the Sword Mode#

Watch on YouTubeThis looks at the Chronicles of the Sword Mode. It's dated 12th September 2005, a month before the game was released. It has many glaring differences.

  • The health bars for the player and enemy are different, have a different colour and lack their country insignia. They change throughout the video.
  • The health bar for the stronghold is different and a different colour.
  • The player options at 0:40 are different, in different positions and lacking. This is likely from an early build. Fortify was originally known as "Strong Point". There is a option called "Skill" present. "Equip" is not part of it.
  • The health bars in a fight were red as opposed to green or purple in the final game.
  • The Briefing Menu at 2:02 is different. There are more options for it too. This is likely also from an early build.

(Source: Tekkenlord05)

E3 2005 Footage#

This is footage for the game from E3 2005. It has many noticeable differences. Watch on YouTube

  • The VS BATTLE loading screen has a very different design.
  • Music and Weapon text is absent.
  • Stun attacks aren't implemented yet.
  • Tira has attacks that she doesn't use in the final game.
  • Replay text is absent.

(Source: Tekkenlord05)

Tokyo Game Show 2005 Footage#

This is footage from the 2005 Tokyo Game Show. It has quite a few differences. Some of them can be seen in the Tokyo Game Show Trailer and from the Making of the Chronicles of the Sword Mode video. Watch on YouTube

  • "Fine" text for Tira can be seen at 1:07.
  • Tales of Souls Mode was just called Story Mode at 1:15. (Story Mode is what the mode is called in japan)
  • Chronicles of the Sword Mode was just called Lost Chronicles at 1:17. (the Lost Chronicles name is what the mode is called in japan)
  • The health bar for the stronghold in Chronicles of the Sword Mode is different and a different colour.
  • The player options in Chronicles of the Sword Mode are different, in different positions and lacking. Skill is also present here. Strong Point is also present here. Battle is also present.
  • The health bars for the player and enemy in Chronicles of the Sword Mode are different and have a different colour.
  • The battle health bars in Chronicles of The Sword Mode are a different colour.
  • Mission Mode was just called Battle Arena.

(Source: Tekkenlord05)

Tokyo Game Show 2005 Trailer#

This is from the 2005 Tokyo Game Show. This was shown around the same time as the Chronicles of the Sword video. It has many staggering differences. Watch on YouTube

  • The pre Nightmare/Siegfried fight cutscene takes place on the Lost Cathedral-Ruin stage as opposed to the Lost Cathedral stage from 1:08 to 1:20.
  • The environment destruction sounds are completely different.
  • Taki's charged attack at 1:48 has a different sound effect. It also knocks Voldo out of the arena.
  • Some attacks didn't stun enemies.
  • Some attacks were originally more powerful.
  • There are descriptions known as "Gloomy" and "Fine" for Tira at 2:23 and 2:28. It looks like she originally had an personality mechanic that would affect her moveset.
  • Loading screen for Tales of Souls Mode at 2:47 is in a different position.
  • Text for jobs in Character Creation Mode is different.
  • There is something in Character Creation Mode called "Secret Item" at 3:14.
  • The clothing text in Character Creation Mode is different.
  • The colour text for clothing in Character Creation Mode is different at 3:23.
  • The created characters uses "Creation 1P" and "Creation 2P" as a placeholder name in battle at 3:34 and 3:37.
  • The body colour text in Character Creation Mode is different at 3:48.
  • One of Seung Mina's weapons is used for the Knight Class at 4:03.
  • The AI characters in Chronicles of The Sword Mode look entirely different at 4:18 and 4:23.
  • The Chronicle Briefing screen in Chronicles of the Sword Mode is very different at 4:32. Girardot is also spelled differently. Some NPCs are referenced too.
  • Stage 6 of Chronicles of the Sword Mode looked quite different.
  • The Encounter text for Chronicles of the Sword Mode was different at 4:41.
  • The AI fighter name text for Competition Mode is different.
  • The trophy status screen for Competition Mode is very different at 5:14.
  • The League Table for Competition Mode is very different at 5:48.
  • The camera for the Dancing Statue mini-game is in a different position from 6:27 to 6:33.
  • The other mini games were much shorter to play as you only fight one person as opposed to three in the final game.

(Source: Tekkenlord05)