Shogo was the product of a rather long and troubled development. The game's own closing credits summarize its production rather well:
A long time ago in a galaxy much bigger than my calves... There was this game called 'Heavy Metal' and life was good. But then life turned bad so we changed the name to 'Metal Tek' ...and once again, life was good. Real good. Okay, life was still bad so we changed the name to 'Riot'. Now life was good, for real this time. But, as always happens, something just had to screw things up and we needed to change name again. Okay, we just couldn't control ourselves and we changed it for no real reason. The name would be... [ SHOGO ]Did I mention the huge email threads about all of these names? Never mind...
A promotional video for the LithTech Engine dated April 15th, 1998, featuring early footage of Shogo: Mobile Armor Division (under the name Riot), Blood II: The Chosen, Draedon (cancelled) and Claw 3D (also cancelled).
Rough HUD and darkblue MAC10.
Civilians wore khaki clothes.
Leviathan's MCA docks were more colorful.
MCAs and vehicles were brown.
Shock Trooper were gray/khaki?
MAC10 fire rate was insanely fast (and it has different sounds).
"Wrong sector" couple was in the end of the level, closer to the train.
Train itself is there, with open doors, while in release version, it only appears in a cutscene and never opens its doors
Laser Cannon had a faster fire rate and green projectiles.
An Unknown gun (might be Pin Puncher) Its icon was mistakenly used as an icon for Laser Cannon on thenow-defunct shogo-mad.com
UI looks unfinished. Other than that, its the same Leviathan lounge as in release versionThere's no train cutscene and the door to the train is open (in final, train arrives only in a cutscene)
UI is more similar to release one, but it has black bars. Assault Rifle either had a grenade launcher built in or grenade launchers didn't have custom textures yetTransmission has an orange text, old portrait of Hank (taken from concept art) and it tells the player to which faction character belongs to. Also MAC10 is darkblueThis area is either out-of-bounds or unfinishedNotice how Bullgut has a green displayUhlan's have a brown camo (unlike in release version)Weapon offset is different (and it looks silly)Not sure if this place is present in release version of the game
Several pieces of concept art were posted by Monolith on their Facebook page to celebrate the game's 20th anniversary in 2018. Some of these had been floating around publicly beforehand, but most were new.
To do:
Needs organization/expansion.
Admiral Nathaniel AkkarajuAdmiral Nathaniel Akkaraju, coloredAdmiral Nathaniel Akkaraju, portrait frontAdmiral Nathaniel Akkaraju, portrait sideAvernusAvernus, coloredBaku OgataBaku Ogata, portraitCar. Vroom VroomCrippler. Cut weaponThe Fallen HeadquartersShogo FamilyGun TowerHank Johnson, and presumably, his wifeRyo IshikawaRyo Ishikawa, coloredKathryn AkkarajuDittoKathryn Akkaraju, drawn by a Japanese artist at Monolith. Note that she's dark-skinned and has a bindiKura AkkarajuKura Akkaraju, coloredKura Akkaraju, portraitLaser CannonLevel 2, StorageDittoLevel 6, Avernus, bridge topsideLevel 6, Avernus, below bridgeLevel 6, FactoryLeviathanDittoMissile Carrier. Looks nothing like Vigilance vehicle from the gameEarly concept of OrdogOrdogDittoOld Shogo poster. Doesn't seem to be used on any box artsEarly concept of Pulse RifleYet another concept of Pulse RifleDittoRakshaRecon Vehicle, looks nothing like anything in the gameRocket Launcher, presumably a Spider LauncherSanjuro MakabeSanjuro Makabe, portraitSanjuro Makabe, portraitSanjuro Makabe, eye testSanjuro Makabe (and by extenstion, Elite Trooper) in UCA armorDitto. Note that Assault Rifle doesn't have a grenade launcher and isn't a bullpupSanjuro Makabe, drawn by Japanese artist at MonolithShock Trooper, holding a gun that doesn't appear in the gameChaingun. At some point Shredder was called Chaingun. Its unknown whether it was supposed a minigun or repeating rocket launcher.DittoDittoSniper Rifle. Note the scope that is actually missing in the game modelTanker Truck. It looks like a bus or train to be honestToshiro MakabeToshiro MakabeToshiro Makabe, portraitToshiro Makabe, drawn by Japanese artist at MonolithTruckUhlan A3
Some renders of weapons on the game's official website appear to be based on earlier designs.
Colt with better textureDarkblue MAC10Pulse Rifle (presumably a Laser Cannon that was put in the website mistakingly as Pulse Rifle)Laser Cannon that looks nothing like any weapon from the game