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Secret of Evermore

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This page details pre-release information and/or media for Secret of Evermore.

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E3 1995 Build#

To do:
Fully document E3 video at https://www.youtube.com/watch?v=Op5EkC7GbxQ&t=1h39m36s

A prototype WIP title screen with a build date of 5/10/95 5:36:19PM, one day before E3, which took place May 11-13, 1995.

Debug Functions#

  • DEBUG ON / DEBUG OFF text is shown on screen (eg, timestamp 1:44:57) and allows access to a debug menu ring (eg, 1:45:01), some of which still remains in the final game.

Map List#

To do:
An expert on the game can better summarize what's missing/what parts of the game are unfinished and how complete the build is in general.

A debug map warp is present in this prototype and has a non-final map list. The map list pages shown in the video are listed below along with the timestamp.

  • 1:45:31
m.Alchemist Hut/Boss2
M.Alias Mansion b/w
M.Alias Mansion color
M.ANCIENT PATH 1
M.ANCIENT PATH 2
m.Ancient/Bridge
m.Ancient/City Square
m.Ancient/Dog Trans.
  • 1:45:06
m.Ancient/Market
m.Ancient/Palace Ext.
m.Ancient/Town Interiors
M.Bug maze 1
M.Bug maze 2
m.Bugboss
M.CITY PATH
M.coliseum gate
  • 1:45:03
M.colosseum
M.Colosseum Holds
M.Dark Greek 2
M.Dark Greek Temple
M.FE VILLAGE
M.FE VILLAGE SECRET
M.Greek Down
M.Greek Main
  • POSSIBLE MISSING PAGE - see comparison section below.
  • 1:49:04
M.IN THIEF TOWN
M.intro
M.Intro color
M.JUNGLE ALCHEMIST
M.JUNGLE ALCHEMIST INTERIOR
M.Jungle Caves
M.LANDING
m.lava path 1
  • 1:49:01
m.lava path 1 satalites
M.Lava path 2
M.Lava path 2 extra
m.lavamachine
M.M GRAVE PATH
M.m graveyard
m.Palace Gate
M.Palace Interior
  • 1:46:51
M.PLATEAU
m.Prehist/Cloud BH Toss
m.Prehist/Volc.Crater
m.Prehist/Waterfall Trans
M.Pyramid 1
M.QSAND FIELD
M.QSAND FIELD LEDGE
M.QSAND PATH
  • 1:46:50
M.Raptor
m.Swamp Maze2
M.SWAMP PATH
m.tar pit
M.THIEF TOWN
M.VOLCANO MAZE
M.waterfall
M.Waterfall Cave Bottom
  • 1:46:45
M.Waterfall Cave Entrance
M.White Castle
M.White Castle Dog Maze
M.White Castle Dog Maze II
M.White Castle Sewer

Map List Comparison#

Entries in parenthesis are maps that are in the final game, but missing in this build. An asterisk marks a prototype exclusive map name (3 total exist).

  • 1:45:31
(M.ALARM ROOM)
m.Alchemist Hut/Boss2
M.Alias Mansion b/w
M.Alias Mansion color
(M.ANCIENT CLEARING)
M.ANCIENT PATH 1
M.ANCIENT PATH 2
m.Ancient/Bridge
m.Ancient/City Square
m.Ancient/Dog Trans.
  • 1:45:06
m.Ancient/Market
m.Ancient/Palace Ext.
m.Ancient/Town Interiors
(M.Black Castle)
(M.Black Castle DiningRm)
(M.Black Castle Dog Maze)
(M.Black Castle Glass Hall)
(M.Black Castle Queen)
(M.Black Castle Sewer)
(M.BLACK CASTLE SEWER OUT)
(M.Black Castle Tinkerer)
(M.Brian's Test Ground)
M.Bug maze 1
M.Bug maze 2
m.Bugboss
(M.CHESS BOARD)
(M.Chessboard Interior)
M.CITY PATH
M.coliseum gate
  • 1:45:03
M.colosseum
M.Colosseum Holds
(m.Dark Forest Clearing1)
(m.Dark Forest Clearing2)
(m.Dark Forest Entry)
(m.Dark Forest Maze)
M.Dark Greek 2
M.Dark Greek Temple
M.FE VILLAGE
M.FE VILLAGE SECRET
(M.Grave Yard 2)
M.Greek Down
M.Greek Main
  • TIMESTAMP N/A (the player never scrolls between M.Greek Main and M.IN THIEF TOWN; it's unknown if there's a missing page of maps. All 6 maps below seen in the final game are either missing, or there's a combination of some of them and prototype exclusive maps.)
(M.Greek Minotaur Room)
(M.Greek Temple Exterior)
(M.Greek3)
(M.Greek4)
(M.Hermit Cave)
(M.HISTORIAN CAMP)
  • 1:49:04
M.IN THIEF TOWN
M.intro
M.Intro color
M.JUNGLE ALCHEMIST
M.JUNGLE ALCHEMIST INTERIOR
M.Jungle Caves
(M.JUNGLE CLEARING)
(M.Junk Towers)
M.LANDING
(M.landing castle)
(M.Landing square)
m.lava path 1
  • 1:49:01
m.lava path 1 satalites
M.Lava path 2
M.Lava path 2 extra
m.lavamachine
(m.Legend/lil Swamp Path)
M.M GRAVE PATH
M.m graveyard * (renamed to "M.Grave Yard 2" in final game?)
(M.METRO CLIMATE CONTROL)
(M.Metro Control)
(M.Metro Greenhouse)
(M.METRO HALL)
(M.METRO INTRO)
(M.Metro storage)
(M.Metro Tunnels)
(M.metro.JUNK YARD)
(M.Metroplex Final Arena)
(M.oglin cave)
m.Palace Gate
M.Palace Interior
  • 1:46:51
M.PLATEAU
m.Prehist/Cloud BH Toss
(m.Prehist/Hut Interiors)
m.Prehist/Volc.Crater
m.Prehist/Waterfall Trans
(M.PROMINADE)
M.Pyramid 1
(M.Pyramid 2)
(M.pyramid base)
(M.Pyramid boss)
M.QSAND FIELD
M.QSAND FIELD LEDGE
M.QSAND PATH
  • 1:46:50
M.Raptor
(M.Rat boss
(M.Ratboss 2)
(M.Ratboss dark )
(M.Ratboss extra)
(M.Secret of Evermore)
(M.Side show)
(M.Side Show interior)
(M.SMALL OGLIN CAVE)
m.Swamp Maze2
M.SWAMP PATH
m.tar pit
M.THIEF TOWN
M.VOLCANO MAZE
M.waterfall *
M.Waterfall Cave Bottom *
(M.Waterfall Candy) ** possibly a renamed version of one of the above?
  • 1:46:45
M.Waterfall Cave Entrance
(M.WELL 2)
(M.WELL BOSS)
M.White Castle
(M.White Castle DiningRm)
(M.White Castle Dog Balcony)
M.White Castle Dog Maze
M.White Castle Dog Maze II
(M.White Castle Dog Maze III)
(M.White Castle Dungeon)
(M.White Castle Dungeon Stair)
(M.WHITE CASTLE PATH)
(M.White Castle Puppet Show)
(M.White Castle Queen)
M.White Castle Sewer
(M.WHITE CASTLE SEWER OUT)
(M.white castle town)
(M.white castle town upper)
(M.White town interiors)
(M.Zoo)

E3 1995 Build vs retail differences#

At 1:50:43 you can spot a quite a different beach and pirate ship in the first Antiqua map:

  • in the E3 version there is a cage with a bird and no boxes/barrels
  • bare stumps are near the ship
  • in the E3 version the ship seems secured with a wooden structure with bolts, while in the retail version it's just wood and ropes
  • in the E3 version the bar has two pirate flags and different windows
  • the bridge is shorter on the E3 version, but uses different tiles and has a vase
  • in the E3 version, on the beach right of the bar entrance there is a barrel almost fully sunken in the sand, and a vase
  • in the E3 version, the bar guests are different
  • near bar entrance and on the bridge there are what appear to be banners symbolizing the bar and a weapons shop