This page details pre-release information and/or media for Scooby-Doo! First Frights.
First Frights had 17 months of development. It has around 215,000 lines of code and around 100,000 lines of script.
(Source: Game Developer (formerly Gamasutra))
Concept Art#
Concept for the younger Mystery Gang
(Source: Game Developer (formerly Gamasutra))
Concept art for the Spooky Cabin
(Source: Game Developer (formerly Gamasutra))
Concept for Giant Toy Robot Boss in Amusement Town.
(Source: Game Developer (formerly Gamasutra))
Concept for Enemies.
(Source: Tyshan Carey)
Model Sheets#
Misc. Cars Prop
(Source: Stuart Rogers])
Lift Prop
(Source: Stuart Rogers)
Early Build Trailer#
Watch on YouTubeThe trailer contains footage from a previous build of the game. Notably, the UI elements and Snack Collection are different.
UI consists of:
- Character icons and Health located at the top middle of the screen, instead of top left and top right corners for each player respectively.
- Snack total is located in the top right corner instead of the top left.