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Scooby-Doo! First Frights

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This page details pre-release information and/or media for Scooby-Doo! First Frights.

First Frights had 17 months of development. It has around 215,000 lines of code and around 100,000 lines of script.

(Source: Game Developer (formerly Gamasutra))

Concept Art#

Concept for the younger Mystery Gang

(Source: Game Developer (formerly Gamasutra))

Concept art for the Spooky Cabin

(Source: Game Developer (formerly Gamasutra))

Concept for Giant Toy Robot Boss in Amusement Town.

(Source: Game Developer (formerly Gamasutra))

Concept for Enemies.

(Source: Tyshan Carey)

Model Sheets#

Misc. Cars Prop

(Source: Stuart Rogers])

Lift Prop

(Source: Stuart Rogers)

Early Build Trailer#

Watch on YouTubeThe trailer contains footage from a previous build of the game. Notably, the UI elements and Snack Collection are different.

UI consists of:

  • Character icons and Health located at the top middle of the screen, instead of top left and top right corners for each player respectively.
  • Snack total is located in the top right corner instead of the top left.