the cutting room mirror

Sam & Max Hit the Road

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This page details pre-release information and/or media for Sam & Max Hit the Road.

Development Timeline#

  • October 30th 1992 - Sam & Max Game Flow Dated
  • November 11th 1992 - Design Document Dated
  • Mid 1993 - Sam & Max Demo was made
  • Late 1993 - Sam & Max final release

Documents#

Two documents have been released, with one being a flow chart of the game from October 30th 1992 and a full design document from November 11th 1992. Both documents are available together on samandmax.co.uk

General differences between both documents#

  • Conroy Bumpus' body guard Lee Harvey was originally going to be two characters named Lee and Harvey.
  • Mole men are referred to as "Mole Guy" or "Other Mole Guy".
  • Trixie was originally Burnese instead of from Scranton.
  • Snuckey's is still Stuckey's.

Games#

The latest document mentions 3 games:

  • High Way Surfing (In the final game on the map screen).
  • Sam & Max Dress Up Book (In the final game as an item purchasable at Snuckey's).
  • Sam & Max FlipBook (Not in the final game).
  • Maxisms (A take on Madlibstm, also not in the final game).

Room differences#

Streets outside of Sam & Max's Office#

City Folk were going to populate the street although this was not added.

Kushman's Hall of Distasteful Oddities#

Originally, Sam was going to get the matchbook for Gator Golf in a puddle left behind by Bruno instead of in Trixie's Trailer.

Tunnel of Love#

  • The document proposes the idea of Sam & Max having to argue their way onto the ride.
  • The key that Doug gives you appears to not be a crowbar at this time.
  • The document also mentions the possibility of their being a screen for exiting the Tunnel of Love.

Trixie's Trailer#

Max could be shoved through a window, although this wasn't necessary for advancing the game (which was probably why it was removed).

World's Largest Ball of Twine#

  • The guy working on the rotation system does not appear to be in this draft.
  • The Sam & Max game flow document mentions that a gift shop would be here, however by the second later document this changed to a information center.
  • The game flow document also calls this place "Twine Peaks" or "The Biggest Ball of Twine in the Free World".

Frog Rock#

It appears that Shevoul would tell you to go to Frog Rock instead of the player having to find it.

Gatorgolf#

It's seldomly referred to in the later document as "Aquagolf", with the earlier game flow document calling it the "Aquagolf Alligator Farm".

Bumpusville#

  • Originally, Sam was going to use a bowling ball from Conroy's bedroom to trigger the alarm system instead of the cleaning robot.
  • Instead of Lee Harvey (or Lee or Harvey) guarding the VR system, a nameless goon would be guarding it instead. The document also mentions that goon would not disclose any information about the system to Sam & Max, while in the final Lee Harvey discusses the system.
  • Both Sam & Max were supposed to enter the VR world, but in the final only Sam enters.
  • The game flow document also mentions Sam & Max flying around in the 3d world.
  • The song 'King of the Creatures' is not mentioned in these documents.

Savage Jungle Inn#

Sam & Max were originally going to offer the costume to Conroy instead of Sam just taking it off and Conroy stealing it.

Mount Rushmore Dinosaur Tarpit and Bungee Jumping National Park#

  • Max was going to be the one to bungee jump instead of Sam.
  • Max would also have to choose the right head to bungee jump out of to get the tar and there would be a timing puzzle to go along side it.

Other notes#

  • There was going to be a skeeball game that would have been playable near the end of the game (Potentially at the Savage Jungle Inn, or for the end credits).
  • There would have been a "cool cut scene of our heroes heading down the road".
  • Doug did not have a name in the game flow document with it saying: "He REALLY needs a name, dammit". This was finalized by the design document.