This page details pre-release information and/or media for Roc'n Rope (Arcade).
Flyer Screenshots#
The Japanese flyer showcases an early build of the game, with the English flyer showing even more photographs from around this period.

(Source: Flyercade)
- All stages use the same palette as each other.
- There are no special graphics for the bonus counter.
- The current stage is highlighted in green, and the bonus counter is highlighted in red.
- The scattered feathers lack outlines around their sprites.
- Although mentioned, golden eggs seem to be absent or the player has already collected them in each shot.
- The vines and entrances changed places as a result of the finalization of the layouts.
- The hen's feathers likely did not have a palette cycle.
Stage 1#
- The leftmost feather was once at the very left of the screen and two platforms higher.
- The floating platform in the middle is one tile wider than the others.
Stage 2#
- The setting originally involved a forest motif. The final game opts for a cavern theme.
- Two extra feathers are present here.
- The leftmost feather is placed to the edge of the platform.
- There is no pole going throughout the middle of the screen.
Stage 3#
- Two extra feathers are present here.
- The leftmost feather was originally one platform higher.
- The conveyor belt is at the very left of the screen.
- The gaps in the platforms were slightly more uneven.
- A thin ground tile can be seen in amongst the upper platforms.
- Extra decorations with an unknown purpose can be seen in the lower platforms.
Stage 4#
- Features a more uneven, complicated layout.
- Two extra feathers are present here.
- The leftmost feather appeared to once have been a few platforms below.