the cutting room mirror

Resident Evil 2 (PlayStation)

This article has a talk page!
view on tcrf.net

This page details pre-release information and/or media for Resident Evil 2 (PlayStation).

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: Translate concept art from Japanese to English

To do:
Check out the Resident Evil 2 Demo from the "PlayStation Interactive CD Sampler Pack: Volume #7" for any comparisons to the later betas https://www.youtube.com/watch?v=iQVqTsHxO9Q source

E3 1997#

Preview footage showing early gun designs, enemies, the laboratory on fire, early backgrounds, an animated logo which is just the first game's with a 2 added on top, and many other minutes difference from final.

(Source:Old E3 VHS Videoson Youtube)

Magazines#

PlayStation Version#

Player One#

Part of a review from French magazine Player One #086, May 1998, page 079.

At the bottom: concept arts of the Licker enemy.

Nintendo 64 Version#

JoyPad #088#

JoyPad_88_Resident_Evil_Extra_pg28.jpg JoyPad_88_Resident_Evil_Extra_pg29.jpg JoyPad_88_Resident_Evil_Extra_pg30.jpg JoyPad_88_Resident_Evil_Extra_pg31.jpg

A preview for the Nintendo 64 version of the game from an extra feature of French magazine JoyPad #088.

  • Every screenshot shows debugging text at the top right. The number corresponds to the room number followed by the background number.
  • On the screenshot of the basketball court: the logo of the made up soda brand can be seen on the benches. This logo is gone in the final Nintendo 64 version and only appears in the original North American and Japanese PlayStation versions. This tells us that development of the Nintendo 64 port most likely started using the original version of the game, rather than the DualShock Version, and the devs updated certain things along the way to match the re-release such as getting rid of the made-up soda brand and adding a timer for The 4th Survivor.

Joypad #090#

Joypad_090_page_54.pngJoypad_090_page_55.png

Another preview of the Nintendo 64 version. More screenshots showing debug text, most likely from the same build.

Console + #090#

Consoles+_N90-Page_0092.jpgConsoles+_N90-Page_0093.jpg

Notice the soda machine in the screenshot at the bottom of the second page. Just like with the logo on the bench in the Joypad #088 article, the red parts were taken out in the final Nintendo 64 version and were already missing in previous releases. This comforts the idea that the latest version of the game was not used as a base for the Nintendo 64 version.